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41. Micro, cloak, Decloak, warp out - in EVE General Discussion [original thread]
Originally by: Le Skunk Well you managed to lose a crane WHICH WARPS CLOAKED in the same system so your not exactly a shining example of button pushing. Hit warp - Hit F1 - Thats it. And the fact that your camp had an inty had nothing t...
- by Exlegion - at 2010.04.28 16:36:00
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42. Micro, cloak, Decloak, warp out - in EVE General Discussion [original thread]
Originally by: Le Skunk Got him after maybe 30 attempts. Cloak Mwd is a massively overpowered mechanic, unintended and ignored by CCP so best to try not to get worked up about it. Hundreds of threads and assembly posts achieved nothing. ...
- by Exlegion - at 2010.04.28 10:52:00
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43. Micro, cloak, Decloak, warp out - in EVE General Discussion [original thread]
Originally by: Buckethed Using a Covert ops cloak, or scouting with a pod is a great example of adapting. Using a Prototype cloaking device on any ship with a highslot to break past any lowsec camp is an unintended game mechanic. Ceptors...
- by Exlegion - at 2010.04.28 00:59:00
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44. Micro, cloak, Decloak, warp out - in EVE General Discussion [original thread]
Originally by: Cornaris Originally by: Vaal Erit Bring a frigate along to decloak them. Discuss. Ceptors cant close 14km in less than 3 seconds of a decloak/recloak I beg to differ. I've been caught before using this maneuve...
- by Exlegion - at 2010.04.28 00:14:00
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45. How is this possible? - in EVE General Discussion [original thread]
Interesting thread. I'm curious as to The Monkeysphere will be able to keep up his killing spree after this issue has been shed some light. If he is not cheating then he should have no problems maintaining the unbelievably impressive stats on his...
- by Exlegion - at 2010.04.25 18:03:00
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46. G.U.R.U. (RIP) - in Out of Pod Experience [original thread]
Anyone familiar with Gang Starr, DJ Premier, or with GURU? Was a huge fan. I loved the whole jazz-hip hop fusion GURU and Premier experimented with. Rest in peace, GURU. You'll be missed. One of us equals many of us. Disrespect one of us, you...
- by Exlegion - at 2010.04.20 22:18:00
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47. [PROPOSAL] Anti-blob measure - in Assembly Hall [original thread]
Supported. Will definitely need some refining, but it's worth bringing up to the CSM/CCP. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2010.03.26 16:35:00
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48. anti - blob measure - in Player Features and Ideas Discussion [original thread]
This is actually a good suggestion. I'd vote for it. See if you can get a CSM to represent your idea. One of us equals many of us. Disrespect one of us, you'll see plenty of us. - Gang Starr
- by Exlegion - at 2010.03.26 00:34:00
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49. Will WIS bring wardecs into stations? - in EVE General Discussion [original thread]
Originally by: Cat o'Ninetails hi cat here usually if i am in station then i am tending to serious business and would rather not be disturbed by pirates chasing me round station to the tune of benny hill thanks lol x One of us equa...
- by Exlegion - at 2010.03.24 17:31:00
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50. unproabable tech 3 + low sec level 4 mission = profit? - in Missions & Complexes [original thread]
Edited by: Exlegion on 24/03/2010 14:19:52 Originally by: JeChecke Originally by: Exlegion Flying a 1B fit Tengu in low/null sec is very risky business, even it being unprobe-able. No, with an unprobable/nullified tengu, ...
- by Exlegion - at 2010.03.24 14:14:00
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51. unproabable tech 3 + low sec level 4 mission = profit? - in Missions & Complexes [original thread]
Originally by: Alsyth I don't think a 600 HML dps unprobeable Tengu (without implants) is gimped (1B fit). Yes, it won't complete missions faster than a high sec torp Golem, but if you're after standings and LP, it's better than high sec,...
- by Exlegion - at 2010.03.24 13:39:00
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52. Somethings else 0.0 players can do about empire. - in EVE General Discussion [original thread]
Originally by: Nede*** Edited by: Nede*** on 18/03/2010 01:11:58 failing to grasp the crucial point inflating the alliance size with useless worthless parasites (allso known as empire missioners) is bad , because , at some point , you...
- by Exlegion - at 2010.03.18 17:16:00
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53. Caldari Ships With Bonus to Kinetic Damage vs NPCs - in Missions & Complexes [original thread]
Originally by: Alsyth What is the kinetic bonus considered ? Tengu with offensive sub V ? Drake with BC lvlIV ? It makes a huge difference. I did my numbers considering a Tengu with the Accelerated Ejection Bay subsystem and all rel...
- by Exlegion - at 2010.03.17 16:36:00
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54. Caldari Ships With Bonus to Kinetic Damage vs NPCs - in Missions & Complexes [original thread]
Originally by: FTLENGAGE DAMAGE does not matter Volleys per ship does ill stick with kinetic as it is virtually the same dmg as em anyway It is very common that the damage increase ends up saving you a volley or two per ship. And t...
- by Exlegion - at 2010.03.17 13:31:00
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55. Caldari Ships With Bonus to Kinetic Damage vs NPCs - in Missions & Complexes [original thread]
I also ran some numbers comparing T1, T2 (fury and precision), and faction heavy missiles. I was specifically interested in knowing if indeed precision heavy missiles were inferior to faction when it came to signature radius and explosion radius. ...
- by Exlegion - at 2010.03.17 13:20:00
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56. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Edited by: Exlegion on 16/03/2010 13:16:40 Originally by: Slade Hoo Edited by: Slade Hoo on 16/03/2010 12:19:03 If you have access to highsec, then run missions there...where is the problem? You simply want to do missions in lowsec...
- by Exlegion - at 2010.03.16 13:12:00
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57. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Chainsaw Plankton and if you want to run lowsec missions for profit your first concern should be getting a blue to/from the pirates in the area. This sounds good in theory. But from experience I can tell you that pirates a...
- by Exlegion - at 2010.03.16 11:48:00
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58. A boost to low sec mission running - adding some risk to pirate pvp - in Player Features and Ideas Discussion [original thread]
Originally by: Mimiru Minahiro Unless you discount Bellum's post as mere lies... Bellum's "advice" is ill and more of a bitter rant. His advice is akin to a dedicated mission runner pompously scolding pirates because he can do the job b...
- by Exlegion - at 2010.03.16 00:52:00
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59. Caldari Ships With Bonus to Kinetic Damage vs NPCs - in Missions & Complexes [original thread]
Greetings. If you use any of the Caldari ships with a bonus to kinetic damage and you mission/NPC with it you will probably want to know, if you donĘt already, whether it benefits you to use kinetic damage or the NPC-specific damage. I ran some q...
- by Exlegion - at 2010.03.15 16:16:00
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60. [ISSUE/PROPOSAL] Unscanable ships - in Assembly Hall [original thread]
Originally by: Tiger's Spirit Edited by: Tiger''s Spirit on 21/02/2010 05:15:59 If u dont want to fight just ratting with unscanable ship, go playing with Hello Kitty. You can still catch unprobabeable ships. I'm not telling you how...
- by Exlegion - at 2010.02.21 11:48:00
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