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61. Osprey - tank 0.0 - in Ships and Modules [original thread]
Originally by: madaluap Edited by: madaluap on 18/03/2007 23:11:35 Originally by: AKULA UrQuan what rats will be shooting at it? Originally by: Cutie Chaser The mobs are rouge drones, and I can pick and chose to ge...
- by Ezra - at 2007.03.18 23:45:00
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62. Mining Director skills ect... - in Skill Discussions [original thread]
Originally by: Gabriel D'ai Oh yeah, forgot that the mindlink affected the base Foreman skill. (Although I've heard CCP keeps breaking this aspect of the mindlink...) I think this has been fixed, I'm getting quite a large boost in...
- by Ezra - at 2007.03.18 23:41:00
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63. Mining Director skills ect... - in Skill Discussions [original thread]
Originally by: Kellaen Edited by: Kellaen on 18/03/2007 02:03:02 Hmm somehow my reply got messed up.. Anyway, just read the above as it's mostly correct. The only thing to remember is that the only gang link modules out are cycle time...
- by Ezra - at 2007.03.18 04:19:00
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64. New Rev.1.4 skills (SiSi lists three new to me and 3 unusual ones) - in Skill Discussions [original thread]
Originally by: Akita T All are under the "Science" tab. 1. Duplicating (rank 4, prerequisite L4 Science) Description: Skill at duplicating items using a Molecular sequencer. While molecular sequencing does usually involve some basic und...
- by Ezra - at 2007.03.18 02:13:00
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65. Slower than molasses - Skill level V - in Skill Discussions [original thread]
Originally by: Divideby0 Originally by: Hamatitio I'm jealous. My level 4 skills are taking 5 days. I'm less than a month old, I'm still getting used to the concept of how long things take. Having INT and MEM of 19 helps. Skil...
- by Ezra - at 2007.03.18 02:06:00
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66. Mining Director skills ect... - in Skill Discussions [original thread]
Originally by: Weird Alt Hi, Im considering making a Mininf foreman alt for my corp to boost the mining ops yield. The skils I need are 1) Leadership 2) Mining foreman 3) Mining Director 3) Cybernetics . Is that all the skills I need and...
- by Ezra - at 2007.03.18 02:00:00
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67. Mackinaw Setup Help - in Science and Industry [original thread]
Edited by: Ezra on 18/03/2007 01:42:32 Pseudo-double post. Someone really needs to nuke and repave the code that runs this bug-ridden forum... ------------ Ezra Cornell
- by Ezra - at 2007.03.18 01:45:00
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68. Mackinaw Setup Help - in Science and Industry [original thread]
Originally by: Tewdric Okay After reading the Mining guide my alt flys a mackinaw with exumers lvl 5 etc but i am woundering whats required to fit ice harvester upgrades in the low slots My Current Set up as follows H : 2 x Ice Harvester...
- by Ezra - at 2007.03.18 01:45:00
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69. Mining for money Mackinaw vs Covetor - in Science and Industry [original thread]
No skills needed. In fact, the need to do such things is because you have not trained Wife Management up to sufficient levels. ------------ Ezra Cornell
- by Ezra - at 2007.03.18 01:18:00
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70. Guide to solo level 4 missions in a Dominix - in Missions & Complexes [original thread]
Originally by: Mangus Thermopyle Here is my experience of the drone-aggro-bug (which isnt a bug at all): - Rats have a certain % to aggro anything thats closer to a threashold. For example, they might aggro 50% of the time on anything clos...
- by Ezra - at 2007.03.18 00:58:00
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71. More mining skills please - in Skill Discussions [original thread]
Originally by: Salpad because in my experience it only takes a couple of minutes to suck your cargo hold full of ore. Sounds like a good argument for a skill that increases cargohold capacity. (And I don't mean a ship bonus to certain ...
- by Ezra - at 2007.03.17 04:06:00
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72. Mining for money Mackinaw vs Covetor - in Science and Industry [original thread]
It's really a matter of how much you can keep your lasers running. If veld/scord roids of decent size still existed in places a Covetor could easily mine, the answer would be obvious - Covetor wins hands-down over empire ice in ISK/hour. Unfortu...
- by Ezra - at 2007.03.17 04:02:00
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73. Carebaring up killsigs - in Science and Industry [original thread]
Originally by: Kim Brennan oh my, that's great and yeah, I want a killboard for roids too! We need killmails for popping roids first. :( ------------ Ezra Cornell
- by Ezra - at 2007.03.17 03:56:00
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74. 5 hardest level 4 missions - in Missions & Complexes [original thread]
Originally by: Lilan Kahn gang up gang up gang up gang up You clearly know nothing about mission mechanics and bugs. Current game mechanics actively discourage ganging in a number of missions. See my previous post about the "buddy agr...
- by Ezra - at 2007.03.17 03:53:00
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75. Can we have a rename of this forum? - in Science and Industry [original thread]
I agree. In addition to being renamed, it should be split up into seperate categories. For example, an Industry meta-category, with seperate subforums for: Manufacturing Invention and Research Starbases and Outposts ------------ Ezra Cornell
- by Ezra - at 2007.03.09 20:12:00
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76. Mining bonuses - in Science and Industry [original thread]
Originally by: Pwett He doesn't need the implant, He needs to be in a fleet and squad commander for it to work. Your guys will know because they will see a green light in the fleet overview. [greek] The key for fleet bonuses is that the...
- by Ezra - at 2007.03.09 20:05:00
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77. Salvage Tackle I rig... worth it? - in Ships and Modules [original thread]
I have a Catalyst with triple salvage tackle rigs. I'd say it halves the time I spend salvaging (or better) in some missions. The limit on how fast I can salvage now is how fast I can get within 20km of a wreck. Once I get AC 5 and fit a T2 burn...
- by Ezra - at 2007.03.09 19:58:00
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78. Eos' magical 1800 dps - in Ships and Modules [original thread]
Originally by: Mila Prestoc Maybe pre-stacking penalty. Except that the stacking nerf went into the game LONG before the Eos, so no one could ever have fitted a "non-stacking-nerfed" Eos. ------------ Ezra Cornell
- by Ezra - at 2007.03.09 19:55:00
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79. Cool Ship Names 2 - in Ships and Modules [original thread]
Iteron V - Long Dong V, The Penetrator Thorax - *****ngo Viator - Ezra's Violator Mission assist all-gank-no-tank Megathron - Slam ------------ Ezra Cornell
- by Ezra - at 2007.03.09 19:53:00
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80. Hulks in highsec - in Science and Industry [original thread]
Originally by: GetergdeKaasboer ohh i also neglected the extra skills to run up for a hulk (not much but exumers is sps that could be spent elsewhere for the skillfully frugal) Not really. Mackinaws are great afkmining ships. Park at r...
- by Ezra - at 2007.03.09 04:36:00
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