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101. Sticky:[September] Mining Barge and Exhumer tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Asa Takamoto wrote: Brokk Witgenstein wrote: Where did you read you can't fit a cyno? It's even getting 55CPU extra for that web and longpoint, and the second high allows for a neut/nos? We used SiSi. It gives you a error message saying "...
- by FT Diomedes - at 2016.09.05 01:02:04
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102. Sticky:[118.8 - SEPTEMBER] HAW CPU Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
A very welcome change! The Avatar will still be a pain in the ass to fit, but at least the HAW fit will be easier than it was before.
- by FT Diomedes - at 2016.08.15 18:52:41
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103. Sticky:[118.6] Capital Balancing - in Upcoming Feature and Change Feedback Center [original thread]
Nevermind.
- by FT Diomedes - at 2016.07.31 15:11:10
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104. Sticky:[AUGUST - 118.7] Serpentis Capital Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
Soleil Fournier wrote: I would say double cost is too light. 5x base build costs is where these should be. That puts the dread at 10bn - less than super but still wildy inefficient cost wise to normal dreads. Apply the same 5x base cost to the ...
- by FT Diomedes - at 2016.07.26 15:03:06
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105. Sticky:[AUGUST - 118.7] Serpentis Capital Tweaks - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin wrote: Hi Space Friends, We've got two small tweaks for the Serpentis Capitals going out with the August release. Vehement (Serpentis Dreadnought) build requirements are being reduced by about 30% They will now be: Capit...
- by FT Diomedes - at 2016.07.25 19:55:13
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106. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Just got my Gold Ouroboros on my first character (I know other people got it several days ago). The build requirements for the Vehement are insane! Grinding as many sites as it took to get the Gold level, I scrounged up around 1000 Serpentis Mod...
- by FT Diomedes - at 2016.07.19 20:57:58
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107. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Anthar Thebess wrote: This was a troll, but troll to protect sandbox. Balancing a ship or game is one thing, but balancing things to compensate someone lack of skill or willingness to learn is another. Bubbles wher...
- by FT Diomedes - at 2016.07.19 16:51:28
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108. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: elitatwo wrote: Sgt Ocker wrote: FT Diomedes wrote: Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable si...
- by FT Diomedes - at 2016.07.19 16:35:57
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109. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
I use three Ishtars. I put two sets of Wasps on the 6 Cruisers and 2 Battlecruisers. I put one set of Wasps on the 8 Frigates. I immediately approach the can and ignore everything else. The only times I have lost out on the loot is when someone el...
- by FT Diomedes - at 2016.07.18 15:52:50
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110. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
elitatwo wrote: Sgt Ocker wrote: FT Diomedes wrote: Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they ...
- by FT Diomedes - at 2016.07.18 11:54:08
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111. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Instead of getting rid of these sites completely when the event is over, CCP should leave some of the Serpentis Shipyard and Research Centers in space as scannable signatures. Then they can greatly cut down on the frequency for the sites, slightly...
- by FT Diomedes - at 2016.07.17 13:50:00
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112. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Cade Windstalker wrote: Sgt Ocker wrote: I actually found it most efficient to not bother with the lousy drop rates, endless roaming looking for sites, giving anyone who happens to warp in points for watching me complete...
- by FT Diomedes - at 2016.07.16 23:51:43
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113. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Sure, I could be more ISK efficient doing almost anything else, but that's not always what I want to do. Enduring the horrible grind is part of the joy of the event, right? In the game that is ultimately meaningless anyway, I think my biggest prob...
- by FT Diomedes - at 2016.07.16 10:57:36
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114. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Sgt Ocker wrote: Cade Windstalker wrote: Sgt Ocker wrote: Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play. What a shame nothing but the shipyard is worth doi...
- by FT Diomedes - at 2016.07.16 02:37:23
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115. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Sgt Ocker wrote: Because roaming from system to repeat the same thing over and over in each is just such interesting exciting engaging game play. What a shame nothing but the shipyard is worth doing and so is not onl...
- by FT Diomedes - at 2016.07.15 17:04:29
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116. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
I noticed that mission rats do not qualify as kills for the various challenges.
- by FT Diomedes - at 2016.07.15 17:03:20
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117. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
Tyrrax Thorrk wrote: I had lots of fun pvping + pveing in the blood raider event, people actually had some proper motivation with those sites Exactly. The Crimson Harvest sites could be run efficiently in a PVP fit ship.
- by FT Diomedes - at 2016.07.12 11:54:56
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118. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
nezroy wrote: purulegion21 wrote: but what about higher risk brings higher profits ? Yeh I was really surprised to see the Asklepian drops weren't like ghost sides. I was expecting LG implants only in high-sec, MG + LG omega in low-sec, H...
- by FT Diomedes - at 2016.07.11 12:40:10
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119. Sticky:Update on Shadow of the Serpent Event - in Upcoming Feature and Change Feedback Center [original thread]
I've recently earned the Bronze level on one of my characters, so here is some more feedback. Design the system so it rewards you for doing what you like doing, not just for grinding Shipyards. In 0.0 space, the major impediment I have found is...
- by FT Diomedes - at 2016.07.09 01:44:39
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120. Sticky:[118.7] Warp Bubble Dragging Change - in Upcoming Feature and Change Feedback Center [original thread]
Now we just need to make it so that anchored bubbles generate kill mails for those who blow them up.
- by FT Diomedes - at 2016.07.01 16:44:19
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