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1. EVENT SITES NEED FIXING [Dev Response Required] - in Player Features and Ideas Discussion [original thread]
You don't understand Eve at all. Instanced PVE is contrary to the spirit of the game. If you feel like you cannot compete with the people in your area, then find a new area where there are less people. Additionally, these rewards are perfect bec...
- by FT Diomedes - at 2017.06.16 11:27:42
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2. NPC Raitarus as a solution for faction battleship proliferation - in Player Features and Ideas Discussion [original thread]
The solution to pirate ship proliferation is just to nerf the escalation rate. Then they won't be farmed as much via escalations. That will breathe some vitality back into pirate LP stores and exploration.
- by FT Diomedes - at 2017.05.22 22:04:51
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3. So The BR Sotiyos - in Player Features and Ideas Discussion [original thread]
Working as intended. CCP designed a PVE site that anybody could attempt to run. It's accessible content for everyone. Not just players like me with 200m+ SP and ten years experience playing the game. It doesn't require 250+ Machariels. It doesn't ...
- by FT Diomedes - at 2017.05.20 17:27:58
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4. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Player Features and Ideas Discussion [original thread]
This would get really annoying really quickly.
- by FT Diomedes - at 2017.04.28 18:45:33
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5. Ship Insurance Change Suggestion - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: The best way to handle the insurance issues is to simply remove insurance from the game. This is the best answer.
- by FT Diomedes - at 2017.04.16 11:13:23
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6. Overload Limiter Script - in Player Features and Ideas Discussion [original thread]
Lothros Andastar wrote: No, stop being stupid. This is hard for some people. Impossible for others.
- by FT Diomedes - at 2017.04.16 11:08:55
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7. Transfer of Expeditions - in Player Features and Ideas Discussion [original thread]
The current escalation system gives you a choice between "continue what I was doing" or "go try something new." This removes that choice and the potential time sink associated with that choice. If they did add a feature like this, which would huge...
- by FT Diomedes - at 2017.04.16 11:06:52
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8. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: FT Diomedes wrote: Sonya Corvinus wrote: Do what you want, but please god don't add asset protection to WHs. Hell, there shouldn't be asset protection anywhere in space. Agreed. Asset protection should mean the...
- by FT Diomedes - at 2017.04.14 01:01:22
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9. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Do what you want, but please god don't add asset protection to WHs. Hell, there shouldn't be asset protection anywhere in space. Agreed. Asset protection should mean the players haul their own stuff out.
- by FT Diomedes - at 2017.04.13 21:50:55
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10. A fix for asset protection - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: Pandora Deninard wrote: If you want to blow structures up for profit, move to w-space. There is already a place for no asset safety. I'm not shocked that someone that lives in Null space is fine with Wormholers getting s...
- by FT Diomedes - at 2017.04.12 20:39:30
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11. NPC Transport Routes (Production Network) - in Player Features and Ideas Discussion [original thread]
No. Hauling your materials is probably the most time consuming aspect of production. Automating it takes away the need to have someone else do it for you or do it yourself. That takes away potential targets in space.
- by FT Diomedes - at 2017.04.12 15:47:26
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12. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Murkar Omaristos wrote: My opinion has long been that logi should show on killmails of friendlies. That means almost no mechanics changes are necessary and logi doens't need any sort of rebalancing - and rather than getting on red KMs, you show...
- by FT Diomedes - at 2017.04.11 15:27:44
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13. Expanded Orehold - in Player Features and Ideas Discussion [original thread]
No.
- by FT Diomedes - at 2017.04.11 15:13:09
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14. Reverse the Null to Null wormhole nerf - in Player Features and Ideas Discussion [original thread]
Some time ago, CCP found it necessary to nerf direct Null to Null connections. They are now relatively rare and do not last for very long. This weekend, we had the good fortune to find two direct Null to Null connections to Insmother. While our ...
- by FT Diomedes - at 2017.04.09 20:05:34
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15. Change Missions to not need Bookmarks or Deadspace - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Overall I just don't think this idea works. I agree.
- by FT Diomedes - at 2017.04.06 14:33:53
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16. Mobile compression deployable structure - in Player Features and Ideas Discussion [original thread]
xXchochiXx wrote: my idea is to have a compression deploy-able that you have to ad fuel to of sorts online it then you can compress while in the belt without having to use a rorqual or warping to a pos or citadel to improve time actually mining...
- by FT Diomedes - at 2017.04.03 15:00:26
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17. PVE challenge content for small scale - in Player Features and Ideas Discussion [original thread]
Teddy KGB wrote: FT Diomedes wrote: So, with these limited gate keys, how does someone else get inside to fight you for the loot? It looks like a minimum 15 minute delay to get inside for the second group? What do you think about this idea...
- by FT Diomedes - at 2017.04.02 10:45:10
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18. Docking capital ships in structures - in Player Features and Ideas Discussion [original thread]
Beyl Ahashion wrote: Danika Princip wrote: Why is an NPC station not an option for you? Why is just using the tether range of an astrahus not good enough for you? Why is a pos not good enough? We'll have them around for a few years yet. Hav...
- by FT Diomedes - at 2017.03.31 11:31:05
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19. PVE challenge content for small scale - in Player Features and Ideas Discussion [original thread]
So, with these limited gate keys, how does someone else get inside to fight you for the loot? It looks like a minimum 15 minute delay to get inside for the second group?
- by FT Diomedes - at 2017.03.31 11:17:27
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20. subtle facial hair - in Player Features and Ideas Discussion [original thread]
Supported, even if my professional appearance protocols demand a clean fresh shave and high-and-tight at all times.
- by FT Diomedes - at 2017.03.17 14:17:31
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