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1. PI improvement suggestions (tune down the click fest) - in Player Features and Ideas Discussion [original thread]
If i remember correctly these ideas have come up in the past, but due to them not seemingly not have been picked up.. I'm gonna keep supporting to chance the horrible click fest to something more enjoyable. +1
- by Falken Falcon - at 2015.10.19 09:36:06
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2. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
+1
- by Falken Falcon - at 2015.07.02 06:32:57
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3. Festival bombs - in Player Features and Ideas Discussion [original thread]
Caldari 5 wrote: So this is a buff for Nullsec Parties :) Obviously the Banned in Empire Space would be set to false
- by Falken Falcon - at 2015.05.19 05:35:43
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4. Festival bombs - in Player Features and Ideas Discussion [original thread]
Yey, this thread is taking off Festival Bombs/Firecrackers would be launched off bombers as it would use a modified bomb launcher. The bomb launcher limitations will also make it Jita friendly. The cracker would travel the standard 30km and it wo...
- by Falken Falcon - at 2015.05.08 07:29:27
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5. Festival bombs - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Regular fireworks are already making me lag like crazy. Considering that, the firecracker should be have the same launching limitations as the bomb launcher. James Baboli wrote: +1, but since fireworks lag people o...
- by Falken Falcon - at 2015.05.07 05:16:02
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6. Festival bombs - in Player Features and Ideas Discussion [original thread]
Considering that one bomber can only shoot one per minute or two, it is less frame hit than the current launchers that you can fit 8 to a ship and keep fireing till the servers die
- by Falken Falcon - at 2015.05.06 12:08:21
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7. Festival bombs - in Player Features and Ideas Discussion [original thread]
I've wanted larger fireworks for a while now and what would be better than a bomber with a firework launcher that shoots the firecracker 30km away and explodes with the rage of.. well, of one bomb! 15km glorious firework explosion!
- by Falken Falcon - at 2015.05.06 10:15:18
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8. Skin Multiple License - Skin PACKS for multiple Ship - in Player Features and Ideas Discussion [original thread]
They should be full skin licenses so you just buy lai-dai/kador full license and you can apply it to all ships that can wear it
- by Falken Falcon - at 2015.05.06 09:12:29
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9. Remove killmail APIs - in Player Features and Ideas Discussion [original thread]
I support this idea fully. The disregard of fun and constant watching of the alliance/corp killboards is what is wrong with most of the corps/alliances in eve (At least on my experiance). If the api would get removed, people could actually start...
- by Falken Falcon - at 2014.12.31 10:27:18
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10. [Jove] Project Galileo - in Player Features and Ideas Discussion [original thread]
+1 from me Edit: Snipe
- by Falken Falcon - at 2014.11.17 06:52:07
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11. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: I really wanted it to be a high slot module for a long time- but the thing is, as long as it was a module, it would be possible to use a mobile depot to take a huge advantage of it: Step One: Sun Jump into...
- by Falken Falcon - at 2014.09.26 06:11:48
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12. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Uriel Paradisi Anteovnuecci wrote: I really wanted it to be a high slot module for a long time- but the thing is, as long as it was a module, it would be possible to use a mobile depot to take a huge advantage of it: Step One: Sun Jump into...
- by Falken Falcon - at 2014.09.26 06:11:00
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13. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Falken Falcon wrote: Good argument, but my objection was that rigs only modify stats of the hulls and not the abilities of said hull (Should have been more clear on that) just liked to point out that no rigs yet in the gam...
- by Falken Falcon - at 2014.09.24 15:58:16
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14. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Falken Falcon wrote: Good argument, but my objection was that rigs only modify stats of the hulls and not the abilities of said hull (Should have been more clear on that) just liked to point out that no rigs yet in the gam...
- by Falken Falcon - at 2014.09.24 15:58:00
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15. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Making it a rig bypasses some issues, despite not being a normal rig style. As to your objection about enhancing hull stats, the Black Ops jump ability IS in fact hull based. The enhancement to the hull ability is the S...
- by Falken Falcon - at 2014.09.24 15:39:00
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16. Black Ops Idea- Jump Without a Cyno - in Player Features and Ideas Discussion [original thread]
@Uriel It would most likely never make it as a rig, as rigs are not meant to give abilities. They are meant to improve the hull's stats sometimes in the cost of others. It will most likely be put in as a high slot module due to nearly all jump re...
- by Falken Falcon - at 2014.09.24 07:39:00
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17. Character Creator Changes - in Player Features and Ideas Discussion [original thread]
I support this thread
- by Falken Falcon - at 2013.11.05 15:00:00
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