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1. Log on upgrades - in Player Features and Ideas Discussion [original thread]
Feligast 123454321 Oh crap this isn't teh login screen? DELETE DNO NOT POS
- by Feligast - at 2013.05.06 21:34:00
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2. Cyno Brainstorm - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: I SHOULD NOT HAVE TO RELY ON SOMEONE ELSE IN GAME FOR ME TO MOVE MY DAMN SHIP. again, thats forcing me to have multiple characters or inconvience someone else. You don't. They're called cyno beacons.
- by Feligast - at 2013.05.06 21:26:00
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3. The Issues with the Worm. - in Player Features and Ideas Discussion [original thread]
AND BLASTERS!!! (on serious note.. you meant Gallente Quote: Frigate Bonus, c/d?)
- by Feligast - at 2013.05.01 04:34:00
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4. explosive damage. why? - in Player Features and Ideas Discussion [original thread]
Freya Kaundur wrote: but i sit here drinking tonight... Drink more.
- by Feligast - at 2013.05.01 04:26:00
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5. The Issues with the Worm. - in Player Features and Ideas Discussion [original thread]
It needs to be able to fit blasters. Blaster Worms are the best.
- by Feligast - at 2013.05.01 04:18:00
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6. How to get more miners into null. - in Player Features and Ideas Discussion [original thread]
Liz Laser wrote: . no.
- by Feligast - at 2013.05.01 04:13:00
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7. mind links need to go away - in Player Features and Ideas Discussion [original thread]
Destroy the old one, put in the new one. How hard is it?
- by Feligast - at 2013.04.28 21:35:00
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8. Re-Fitting in Space - in Player Features and Ideas Discussion [original thread]
Similarly, you can't jettison items from your fleet hangar to a can in space. Mildly annoying, but still.
- by Feligast - at 2013.04.28 04:49:00
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9. T1 (and JF) Freighter balance - in Player Features and Ideas Discussion [original thread]
So, what you're saying is, the fact that it takes a minimum of 15-16 people (in a 0.5 system, far more in higher security) , in specifically fit tier 3 battlecruisers, coordinating their attacks precisely to avoid the crippling effect of CONCORD, ...
- by Feligast - at 2013.04.22 09:18:00
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10. Capital Battleship - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Daichi Yamato wrote: CatanaFleet Red wrote: No jump drive (gates only) - but limited to system sec level (ie 0.5 and up is a no go) i lol'd Understands that regular caps are kept out of high sec...but doesn't...
- by Feligast - at 2013.01.11 10:21:00
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11. REMOVE 'Tractor Beam' limitations and also be able to use them as an Off... - in Player Features and Ideas Discussion [original thread]
You know what else would be awesome?? Phasers! And Quantum Torpedoes! Andandand Klingons! ADD THEM NOW CCP
- by Feligast - at 2013.01.11 10:17:00
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12. Increasing the Minimum Bounty for Capsuleers - in Player Features and Ideas Discussion [original thread]
Why is it a problem? As you said yourself, nobody will shoot anyone for 100k isk. So who cares?
- by Feligast - at 2012.12.31 08:16:00
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13. Thoughts on how to fix Dreadnaughts - in Player Features and Ideas Discussion [original thread]
Paikis wrote: No. Best post itt. No.
- by Feligast - at 2012.12.30 05:18:00
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14. Redoing +Blues and making Alliance Declarations n Nullsec - in Player Features and Ideas Discussion [original thread]
Kirkwood Ross wrote: NERF FRIENDS
- by Feligast - at 2012.12.18 05:37:00
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15. Reduce Outpost Control Mechanics - in Player Features and Ideas Discussion [original thread]
So an alliance, say Intrepid Crossing, spend upwards of 25 billion isk to assemble the materials needed for the construction of an outpost, spends the dozens on manhours moving those materials into the target system, in freighters, which are whale...
- by Feligast - at 2012.12.17 23:49:00
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16. WH Jump Gate Construction - in Player Features and Ideas Discussion [original thread]
Lucjan wrote: Example numbers : T1 10000 Shield 25000 Armor 100000 Structure COST TO BUILD ~ISK 100,000,000 T2 50000 Shield 50000 Armor 500000 Structure COST TO BUILD ~ISK 500,000,000 You do realize a sieged dread would eat the T1 in wh...
- by Feligast - at 2012.09.05 09:44:00
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17. CCP, please allow us to combat AFK Cloaking. Idea inside.... - in Player Features and Ideas Discussion [original thread]
As always, liking every single Mag's post itt.
- by Feligast - at 2012.08.25 05:17:00
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18. New Null Sec system - no systems in jump range - in Player Features and Ideas Discussion [original thread]
GeeShizzle MacCloud wrote: null sec groups will just go there, build supers in the pocket and be unremovable. This.
- by Feligast - at 2012.08.25 05:09:00
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19. FW 'teamkill' exploit - in Player Features and Ideas Discussion [original thread]
We call it "awox"ing, when a member of a blue alliance, or your own alliance, shoots or tackles you for hostiles. Best way to deal with it is pass the information through your militia, and have all corps/alliance set him personally red until he a...
- by Feligast - at 2012.08.11 07:08:00
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20. ITS TIME TO CHANGE SOMTING WHICH WAS LEFT FROM THE BEGINING ! - in Player Features and Ideas Discussion [original thread]
leviticus ander wrote: Quote: Some suggestions 1 : remove all passive modules and ship rigging. Create whole new ship modifying system, which should allow you to change every % and by limited like calibration, every + to same attribute shou...
- by Feligast - at 2012.07.23 06:12:00
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