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101. Autocannon Issues - in Ships and Modules [original thread]
Originally by: Sarmaul bumpety bump more figures coming tonight if I can be bothered :) dude odn't bump this thread if it's dying
- by Felxia - at 2006.03.24 17:34:00
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102. Warpcorestabs balance - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: Tassi WCS is ghey, if you use them you are ghey. IF you know friends that use them they are ghey, if you do not remove them after you read my post you are also VERY ghey. plsz remove the...
- by Felxia - at 2006.03.24 12:40:00
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103. Nightmare and Bhaalgorn skin Issues - in Ships and Modules [original thread]
cccp decides how they look like, get used to it
- by Felxia - at 2006.03.24 12:34:00
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104. drones sticking to each other - in Ships and Modules [original thread]
is anyone else getting really annoiyed with this cause I've just lost 5 t2 drones due to them sticking ot each other at a low sec gate. I'm not made out of money.
- by Felxia - at 2006.03.24 12:20:00
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105. Autocannon Issues - in Ships and Modules [original thread]
this is why the devs should take care of this, because of people just thinking about their own race...
- by Felxia - at 2006.03.22 12:49:00
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106. Deimos: The Ugly Duckling - in Ships and Modules [original thread]
not letting this thread die as it proves that deimos does infact need a somewhat boost in an area.
- by Felxia - at 2006.03.21 21:00:00
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107. 1st Kill. . .what a rush! - in Crime and Punishment [original thread]
Originally by: Lo3d3R fuh eh try pirating later on, when have more skillpointies do u mean by sniping or actual gate tanking?
- by Felxia - at 2006.03.18 22:00:00
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108. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Farjung Originally by: Felxia Just noticed that I'm gonna have %5 medium/large dmg, so... Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof? Exactly the same arguments as before apply ;p W...
- by Felxia - at 2006.03.13 15:01:00
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109. RoF or DMG Bonus? - in Ships and Modules [original thread]
Just noticed that I'm gonna have %5 medium/large dmg, so... Is it better to have 2x 5% dmg implants or 1 5%dmg implant and 1 5% rof?
- by Felxia - at 2006.03.13 14:49:00
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110. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: LUKEC actually you can get 5% dmg implant for large guns which is 10. slot. However forget about that if you fly thron. I'm not just gonna use a battleship
- by Felxia - at 2006.03.13 14:37:00
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111. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Farjung 5% damage implant increases your damage over time by 5%, as well as your alpha strike. 5% RoF implant increases your damage over time by 5.36% assuming you don't have to reload, and does nothing to your alpha strike...
- by Felxia - at 2006.03.13 14:12:00
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112. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Sarmaul Originally by: Felxia Originally by: Fi T'Zeh RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages. So wich is better? if one was b...
- by Felxia - at 2006.03.13 14:10:00
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113. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Fi T'Zeh RoF is a double edged sword as it uses more cap / ammo. A pure dmg bonus doesn't come with the same disadvantages. So wich is better?
- by Felxia - at 2006.03.13 13:49:00
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114. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Jon Hawkes Good point. The advantage to a faster RoF though, is that if you are attacking a NOS-setup ship from range, it will make it harder for your target to get under your optimal range before your next salvo is fired. ...
- by Felxia - at 2006.03.13 13:46:00
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115. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Jon Hawkes It would depend what kind of setup you would be using. If you are going for alpha strike burst damage, a 5% damage bonus would be better to try to do as much damage as possible in one volley. If you are looking fo...
- by Felxia - at 2006.03.13 13:40:00
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116. RoF or DMG Bonus? - in Ships and Modules [original thread]
Originally by: Har Ganeth If you do 100 damage in 9.5 seconds, or 105 damage in 10 seconds, the RoF one is ever-so-slightly better (10.52 dps vs 10.5). However, it depends what kind of damage you are trying to do - artillery cannons design...
- by Felxia - at 2006.03.13 13:39:00
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117. RoF or DMG Bonus? - in Ships and Modules [original thread]
Edited by: Felxia on 13/03/2006 13:46:01 I'm just curious as what is better, as I'm going to be buying some implants that give either %5 rof or 5% damage? Which would be better for solo work? Gallante race ships close range.
- by Felxia - at 2006.03.13 13:32:00
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118. Apoc vs Zealot in regards to NPC'ing - in Ships and Modules [original thread]
hac > bs at npcing always
- by Felxia - at 2006.03.11 21:48:00
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119. Drones - overpowered or what am I missing? - in Ships and Modules [original thread]
Originally by: Lorette Edited by: Lorette on 11/03/2006 09:57:46 Train up drones and use them youreself if their so uber....almost all ships can use drones to some degree yeps, kinda sad how people forget that
- by Felxia - at 2006.03.11 10:38:00
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120. Drones - overpowered or what am I missing? - in Ships and Modules [original thread]
Originally by: Nafri Originally by: Keven Originally by: Nafri Heavy drones are anti BS weapons which eats cruisers So do 425mm Rails. From wtf 100km away. Youre going to nerf those too? If you ever used drones ...
- by Felxia - at 2006.03.11 10:36:00
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