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1. t3.... modular? really? - in Player Features and Ideas Discussion [original thread]
not signed it would totally overpower the t3 and you can use your pvp rigs in pve without too mych problems
- by Fenren - at 2010.12.26 09:51:00
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2. The Low Sec LOL Proposal. - in Player Features and Ideas Discussion [original thread]
how will the addition of instalocking gatecamps help missionrunners in lowsec?
- by Fenren - at 2010.12.25 14:18:00
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3. Exploration - in Player Features and Ideas Discussion [original thread]
havent you seen the tec 3 ships? they got everything you want and more
- by Fenren - at 2010.12.25 14:02:00
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4. Why CCCP cannot afford graphics and animators? - in Player Features and Ideas Discussion [original thread]
Originally by: Soden Rah Originally by: Kieran Westgate It would be better to have this and yes peoples graphics would most probably be able to handle this. However it's not a case of that. The problem is the strain on the servers ...
- by Fenren - at 2010.12.20 12:10:00
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5. Training on Multiple Characters Per account - in Player Features and Ideas Discussion [original thread]
you can train all three characters as it is, with a 66,67% penalty to training speed.
- by Fenren - at 2010.12.12 12:48:00
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6. Ammo Ship - in Player Features and Ideas Discussion [original thread]
just give a smaller cargoship a corp maint bay and the targets can take the ammo themselves
- by Fenren - at 2010.01.26 12:17:00
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7. Way to fix t1, meta 2,3,4 for industry - in Player Features and Ideas Discussion [original thread]
Originally by: Carniflex Why not make it so that Meta 1 = T1 + Meta 1 'tag' Meta 2 = Meta 1 + Meta 2 'tag' etc So each next level takes previous one as input. And Meta tags should be ofc universal or semiuniversal where with 'universal' I...
- by Fenren - at 2010.01.22 11:10:00
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8. Give Titans uber race specific EW instead of direct damage - in Player Features and Ideas Discussion [original thread]
Edited by: Fenren on 06/12/2009 22:14:58 Originally by: Pan Dora The major problem with the ideia its that ECM dont have a stacking penality. We dont want a few leviathan(no matter how expensive they are) permajamming an entire fleet...
- by Fenren - at 2009.12.06 22:12:00
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9. Fitting tool in a browser? - in Player Features and Ideas Discussion [original thread]
ask chribba... maybe he will change one of his eve sites to do that... maybe his evelocal.com that would be a great idea... I summon thee, Lord of Veldspar, Commander of mighty Veldnaught King of Capital mining, Winner of EVE, to fulfill this ma...
- by Fenren - at 2009.12.02 20:31:00
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10. Just another random idea. - in Player Features and Ideas Discussion [original thread]
with the current system that you loose standings when you fail a mission, it will NOT work
- by Fenren - at 2009.11.20 18:10:00
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11. MRLs (Multiple Rocket Launchers) - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT a todays AC can fire 4200 rounds per minute a EVE AC struggle to fire 50 rounds per minute, boost AC too? but todays AC dont fire 800mm rounds...
- by Fenren - at 2009.11.10 10:02:00
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12. Warp To Coordinates - in Player Features and Ideas Discussion [original thread]
Originally by: Octoven I would just like a warp button to activate the warp drive and to press again to deactivate virtually warping to any part of space you want. Warping to a stationary object, bookmark, and gates and such kind of just l...
- by Fenren - at 2009.07.20 08:29:00
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13. Skill point redistribution - in Player Features and Ideas Discussion [original thread]
And the moment the gigant nerf bat comes your way you be sooo sorry but the biggest problem would be that the moment the next FOTM gets into wiev everyone and their granny will change their skills to allow them to fly what is considered the best.
- by Fenren - at 2009.07.20 08:20:00
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14. Selling different Items at once - in Player Features and Ideas Discussion [original thread]
To make such a mass sell function not screw over the normal sellers, it would have to only sell to the highest buy order, no matter the price he offers (0.01 isk for a 2 mill item) It would help the mission runners and the traders in mission hub...
- by Fenren - at 2009.07.20 08:13:00
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15. Market order babysitting is a crappy game mechanic. - in Player Features and Ideas Discussion [original thread]
Originally by: Regat Kozovv I'll give an example. I'm buying cruise missile launchers. I set a buy order for 50,000 ISK on the market. The Minimum incremental bid is 2%, so in this case, it's 1,000ISK. I set my hidden reserve at 75,000, a...
- by Fenren - at 2009.07.17 10:47:00
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16. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
About the drawback on projectile weapons... it isnt really a drawback for autocannons and it is a little too much of a drawback for artys (wich can be a pain to fit as it is) I havent looked at any numbers or so but it might be possible to make ...
- by Fenren - at 2009.07.17 10:36:00
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17. Afterburner/MWD on Autopilot - in Player Features and Ideas Discussion [original thread]
or you can just move the afterburner/mwd to a F1-F8 and then weight it down...
- by Fenren - at 2009.07.07 07:00:00
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18. MWD: Make the 500% Sig Rad penalty vary at lower speeds - in Player Features and Ideas Discussion [original thread]
If you are webbed, your MWD is working with full power, so your drawback should be the same. if it gives drawback based on your % of your top speed and a web only lowers your top speed, so while webbed you get full penalty if you try to go as fas...
- by Fenren - at 2009.05.30 16:18:00
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19. System security effects on agent quality and dynamic agent quality - in Player Features and Ideas Discussion [original thread]
I would rather see agent quality based on personal standing (and a bonus for lowsec) rather than what it is today or that dynamic chaos. I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you ...
- by Fenren - at 2009.05.30 16:13:00
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20. Tier 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Georgina Eldridge Tier 3 Minmatar Battlecruiser High slots: 8 Mid slots: 4 Low slots: 7 6 launcher hardpoints, 6 turret hardpoints Drone bandwidth: 50m3 Dronebay: 125m3 Battlecruiser Skill Bonus: 5% bonus to Medium Project...
- by Fenren - at 2009.05.30 15:30:00
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