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21. Mining barge idea!!!!!!!! - in Ships and Modules [original thread]
Originally by: Ionic Fusion Wouldn't it be cool if there was a t3 version of a Hulk. If there was a tec3 version it would have one three large perks like.... Good Perks - The shield of the ship would be so powerful that it would take all...
- by Fenren - at 2010.01.06 23:00:00
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22. freighter skill bonus - in Skill Discussions [original thread]
Originally by: Vhiskey Originally by: Estel Arador Nope, how long it takes to accelerate only depends on Mass and the Inertia Modifier , not on top speed. The Evelopedia article even includes an example with a freighter getting re...
- by Fenren - at 2010.01.02 22:59:00
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23. Comparing ships side by side? - in Ships and Modules [original thread]
or is it the "hold down "shift" and press show info to get it to open in a new window" part you don't remember
- by Fenren - at 2010.01.02 21:55:00
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24. What's the truth about secure containers - in Ships and Modules [original thread]
there is another use for them... If you transport a lot of expensive mods and have them all in one container, there is aproxematley 50% chanse that the one hwo is after your loot wont get any! (the can and all its content gets one roll of the di...
- by Fenren - at 2010.01.02 21:49:00
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25. What's the truth about secure containers - in Ships and Modules [original thread]
Originally by: Goldboom Do secure containers have any benefit when fitted in the cargohold of a hauler besides the volume bonus? No not really. But do you need any mor benefit than that?
- by Fenren - at 2010.01.02 14:43:00
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26. tanking Min ships - in Ships and Modules [original thread]
sorry to say but you all missed the biggest tanker of them all the Broadsword that ship can tank like no other. no problem to get it to tank well over 1100 dps passive. althou it wont do a lot else then... :(
- by Fenren - at 2010.01.02 09:42:00
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27. Shield Hardeners vs. Shield Resistance Amplifiers - in Ships and Modules [original thread]
Originally by: thisisnotmikaldrey dont forget passives are specific resists and with active you have the additional option of invuls. woefully there isnt a passive invul. save cap but more slot usage for specific resists that is on...
- by Fenren - at 2010.01.02 09:24:00
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28. Marauder vs Faction BS - in Missions & Complexes [original thread]
Originally by: Seishi Maru Originally by: Liang Nuren Originally by: Mustata Cornel And about the golem @!#@ it you may get huge dmg in a few miss like gone berserk but what are you gonna do with it in other miss with a lot...
- by Fenren - at 2009.12.31 16:53:00
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29. Give Titans uber race specific EW instead of direct damage - in Player Features and Ideas Discussion [original thread]
Edited by: Fenren on 06/12/2009 22:14:58 Originally by: Pan Dora The major problem with the ideia its that ECM dont have a stacking penality. We dont want a few leviathan(no matter how expensive they are) permajamming an entire fleet...
- by Fenren - at 2009.12.06 22:12:00
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30. Maelstrom - in Ships and Modules [original thread]
it really depends on what you will use it for... pvp? pve? active? passive? need speed mod? tackling?
- by Fenren - at 2009.12.03 14:45:00
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31. Fitting tool in a browser? - in Player Features and Ideas Discussion [original thread]
ask chribba... maybe he will change one of his eve sites to do that... maybe his evelocal.com that would be a great idea... I summon thee, Lord of Veldspar, Commander of mighty Veldnaught King of Capital mining, Winner of EVE, to fulfill this ma...
- by Fenren - at 2009.12.02 20:31:00
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32. Drones - in Missions & Complexes [original thread]
heavy and medium drones where nerfed against small targets a while ago. bigger not always better now... depends on target ony Guardian Vexor can have more than 5 drones, that was changed a LONG way back... bandwith can make you able to fit 5 hea...
- by Fenren - at 2009.11.20 18:43:00
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33. Just another random idea. - in Player Features and Ideas Discussion [original thread]
with the current system that you loose standings when you fail a mission, it will NOT work
- by Fenren - at 2009.11.20 18:10:00
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34. MRLs (Multiple Rocket Launchers) - in Player Features and Ideas Discussion [original thread]
Originally by: 1600 RT a todays AC can fire 4200 rounds per minute a EVE AC struggle to fire 50 rounds per minute, boost AC too? but todays AC dont fire 800mm rounds...
- by Fenren - at 2009.11.10 10:02:00
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35. I need a new ship, Very new to the game seeking advice. - in Ships and Modules [original thread]
Originally by: Quentin Farce my beloved Exequror 425MM Autocannon shield tanking that is one thing you did wrong... gallente ships armour tank, uses drones and hybrid guns. if you where in losec, warp as soon as you see a ship, pre...
- by Fenren - at 2009.11.10 09:05:00
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36. Warp To Coordinates - in Player Features and Ideas Discussion [original thread]
Originally by: Octoven I would just like a warp button to activate the warp drive and to press again to deactivate virtually warping to any part of space you want. Warping to a stationary object, bookmark, and gates and such kind of just l...
- by Fenren - at 2009.07.20 08:29:00
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37. Skill point redistribution - in Player Features and Ideas Discussion [original thread]
And the moment the gigant nerf bat comes your way you be sooo sorry but the biggest problem would be that the moment the next FOTM gets into wiev everyone and their granny will change their skills to allow them to fly what is considered the best.
- by Fenren - at 2009.07.20 08:20:00
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38. Selling different Items at once - in Player Features and Ideas Discussion [original thread]
To make such a mass sell function not screw over the normal sellers, it would have to only sell to the highest buy order, no matter the price he offers (0.01 isk for a 2 mill item) It would help the mission runners and the traders in mission hub...
- by Fenren - at 2009.07.20 08:13:00
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39. lvl 1, 2 and 3 Missions, Overkill fit - in Ships and Modules [original thread]
For true overpowerdness use a Proteus For example a 1x mar 2x EANM 1xDC 1xCPR 2x magstab AB cap web 3x 150mm rails nanobot inject cpu eff gate augment cap reserve drone synth local inject without rigs it tanks 227 dps and deals 372 605 m/s...
- by Fenren - at 2009.07.18 11:32:00
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40. Aligning formula - in Ships and Modules [original thread]
Originally by: Zenvan Just a thought here But I bellieve EFT is giving you an average align time so based upon how much of an angle you are orriented away from your target align time would increase or decrease Just a thought though N...
- by Fenren - at 2009.07.18 10:45:00
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