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41. Market order babysitting is a crappy game mechanic. - in Player Features and Ideas Discussion [original thread]
Originally by: Regat Kozovv I'll give an example. I'm buying cruise missile launchers. I set a buy order for 50,000 ISK on the market. The Minimum incremental bid is 2%, so in this case, it's 1,000ISK. I set my hidden reserve at 75,000, a...
- by Fenren - at 2009.07.17 10:47:00
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42. Rig Balancing - Your Opinions and Suggestions! - in Player Features and Ideas Discussion [original thread]
About the drawback on projectile weapons... it isnt really a drawback for autocannons and it is a little too much of a drawback for artys (wich can be a pain to fit as it is) I havent looked at any numbers or so but it might be possible to make ...
- by Fenren - at 2009.07.17 10:36:00
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43. Energy Destabilizer /vampire mechanism - in Ships and Modules [original thread]
althou it is really hard to read your post they drain 48 cap every 6 second (according to your numbers)
- by Fenren - at 2009.07.14 06:31:00
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44. Orca, fitting? - in Ships and Modules [original thread]
in the meds you put the mandatory MWD, web, point, cap booster and in low, you need a dc and a plate or you can put in two overdrives for a nanorca rigs are optional, but either trimarcs or speed/inertia drones of your liking
- by Fenren - at 2009.07.14 06:10:00
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45. Afterburner/MWD on Autopilot - in Player Features and Ideas Discussion [original thread]
or you can just move the afterburner/mwd to a F1-F8 and then weight it down...
- by Fenren - at 2009.07.07 07:00:00
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46. noobs like me are the solution to the hulk ganking problem - in Science and Industry [original thread]
Unless they changed CONCORD rules it wont work... they will not engage any other player than the one that made them spawn
- by Fenren - at 2009.07.07 06:26:00
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47. MWD: Make the 500% Sig Rad penalty vary at lower speeds - in Player Features and Ideas Discussion [original thread]
If you are webbed, your MWD is working with full power, so your drawback should be the same. if it gives drawback based on your % of your top speed and a web only lowers your top speed, so while webbed you get full penalty if you try to go as fas...
- by Fenren - at 2009.05.30 16:18:00
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48. System security effects on agent quality and dynamic agent quality - in Player Features and Ideas Discussion [original thread]
I would rather see agent quality based on personal standing (and a bonus for lowsec) rather than what it is today or that dynamic chaos. I dont think the dynamic thingy would acoplice anything, if it makes people spread out - wich i doubt - you ...
- by Fenren - at 2009.05.30 16:13:00
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49. Tier 3 Battlecruisers - in Player Features and Ideas Discussion [original thread]
Originally by: Georgina Eldridge Tier 3 Minmatar Battlecruiser High slots: 8 Mid slots: 4 Low slots: 7 6 launcher hardpoints, 6 turret hardpoints Drone bandwidth: 50m3 Dronebay: 125m3 Battlecruiser Skill Bonus: 5% bonus to Medium Project...
- by Fenren - at 2009.05.30 15:30:00
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50. Changing races and/or bloodlines... - in Player Features and Ideas Discussion [original thread]
there have been talk about plastic surgery to mimic another bloodline/race when ambulation hits
- by Fenren - at 2009.04.28 10:21:00
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51. [Advice] Industrial/Transport Ships? - in Ships and Modules [original thread]
no tank in the world that fits on a transport will save you from a gank squad... doesnt really matter... most people go for the itteron 5, but go for anyone
- by Fenren - at 2009.04.22 15:07:00
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52. Few ideas about drones - in Player Features and Ideas Discussion [original thread]
Originally by: Van Tuz Originally by: Caldari 5 Shields do already regen, Remote Armour Repair Modules and Remote Hull Repair Modules take care of the rest. I know but to do that i need go to POS, fit soldering pens, go to safe...
- by Fenren - at 2009.04.22 10:16:00
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53. Vargur setups - in Ships and Modules [original thread]
Originally by: nails Originally by: Fenren Originally by: nails I'm not understanding all of these medium booster/hardner tanks. a great medium booster is sheaper than a large or x-l and more than enough if you are afte...
- by Fenren - at 2009.04.08 19:13:00
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54. Vargur setups - in Ships and Modules [original thread]
Originally by: nails Originally by: Fenren Originally by: nails I'm not understanding all of these medium booster/hardner tanks. a great medium booster is sheaper than a large or x-l and more than enough if you are afte...
- by Fenren - at 2009.04.08 19:08:00
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55. Vargur setups - in Ships and Modules [original thread]
Originally by: nails I'm not understanding all of these medium booster/hardner tanks. a great medium booster is sheaper than a large or x-l and more than enough if you are after a perma boosted setup
- by Fenren - at 2009.04.08 19:03:00
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56. Vargur setups - in Ships and Modules [original thread]
Originally by: nails Originally by: Traderboz The sheer amount of damage... put out by... 1200mm arty... Sure. 800mm's are going to have better damage at closer ranges, much better tracking, and are going to fit more easily. If ...
- by Fenren - at 2009.04.08 18:52:00
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57. Target Painters - in Ships and Modules [original thread]
Originally by: StraightEdge Phoenix I believe they effectively raise the sig radius of the target. that is true, and as such, it does not only make you track better, but all your mates locks that target faster and missiles get less dam...
- by Fenren - at 2009.04.08 18:42:00
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58. Typhoon Minmatar Battleship bonus - in Player Features and Ideas Discussion [original thread]
Originally by: stoicfaux Drone bonus. Given the huge drone bay, and how closely the Gallente and Minmatar are allied (they've shared tech in the past,) I would go with drones. Pretty please. but not a drone damage bonus... perhaps a ...
- by Fenren - at 2009.04.08 17:00:00
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59. DPS required for lv 4's - in Ships and Modules [original thread]
300 and you can do most if not all. but it will take ages. the more the better. and double damage kills big rats in under half the time
- by Fenren - at 2009.04.03 19:00:00
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60. Ship classes (names) - in EVE Fiction [original thread]
Originally by: Viktor Fyretracker matari ships make sense, they are basicly Macguyvered togather in appearence which is why they tend to use mixed systems instead of being perfected into one role. nonono! the names are references to wh...
- by Fenren - at 2009.03.30 18:42:00
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