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61. ship loss/petition question - in EVE General Discussion [original thread]
You will not get the stuff that did not get destroyed back. there is a reson why you get a popup window that tells you to get to a safe location well in time. you might get your ship and the destroyed items back, but it takes a few days to a wee...
- by Fenren - at 2009.03.24 11:21:00
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62. In Game Websites - in Player Features and Ideas Discussion [original thread]
Originally by: Marcus Gideon 1) I've also wondered why we have to travel to a location, in order to apply for a Corp. I could understand if you had to be in the same station as the CEO for some reason, for them to process the application b...
- by Fenren - at 2009.03.19 19:10:00
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63. Stuck in wormhole space going on 6th day - in Player Features and Ideas Discussion [original thread]
Originally by: Caldreis Sigh you really don't know? There are only three flavor of wormhole frontier/perimeter/core. Guess which one I am in yes that right frontier! And there is a thread that confirm core is the hardest one so therefore ...
- by Fenren - at 2009.03.18 18:04:00
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64. Tech 3 strategic cruiser skills - in Ships and Modules [original thread]
Originally by: Dasat I was wondering if I have the skills to fly the cruiser at level 1 and then the ship gets blown up and I lose a skill. does that mean the skill gets removed from my skillbook since it would be taken to 0 or does the sk...
- by Fenren - at 2009.03.16 17:17:00
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65. Premium light Vs. classic - in EVE General Discussion [original thread]
Originally by: EvenFlo i get more FPS in windowed mode when running 4 clients with premium light than classic... Sounds like it should be the other way around but im all up for the change :) no, they have stated a lot of time that pr...
- by Fenren - at 2009.03.15 18:06:00
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66. What happens to the skill queue during downtime? - in Skill Discussions [original thread]
devs have stated (i think in the blog) that it will be one of the advantages. (that it will change skill during downtimes)
- by Fenren - at 2009.03.03 15:13:00
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67. Tier 4 Battleships - in Player Features and Ideas Discussion [original thread]
Originally by: Sigras i agree . . . battleship RR gangs already work too well . . . whats next RR battleships with a -85% capital remote logistics PG need role bonus? only if it gets resist bonuses and doubble damage bonuses too, else ...
- by Fenren - at 2009.03.02 11:09:00
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68. About ship insurance - in Player Features and Ideas Discussion [original thread]
I thought they removed that when they buffed CONCORD response times...
- by Fenren - at 2009.03.02 11:02:00
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69. unsubbed wallet balance ? - in EVE General Discussion [original thread]
cant evemon check the data of a unsubbed account?
- by Fenren - at 2009.02.20 16:56:00
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70. Capacitor Battery - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap ...
- by Fenren - at 2009.02.20 11:31:00
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71. Capacitor Battery - in Player Features and Ideas Discussion [original thread]
Originally by: Sir Substance for a drain of twice the standard cost of firing the weapon from this bank, as well as the normal cost from your ships real cap bank (i.e. if your gun costs 10 cap to fire, every time its fired you lose 20 cap ...
- by Fenren - at 2009.02.20 11:30:00
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72. In stead of SP lost with lost of T3... - in EVE General Discussion [original thread]
Originally by: Eran Laude Understanding fail. You only lose SP from one of the rank 1 subsystem skills that are required to fly Tech III ships if you lose a TIII ship. Even then, you only lose 1 level from one of those skills, and it's en...
- by Fenren - at 2009.02.20 11:21:00
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73. Pimp My Vargur - in Ships and Modules [original thread]
800mm ac2 salvage and tractor t2 xl-sb amplifier 2x hardner (i use invuls) ab tracking comp 4xgyros DC 2x falloff rigs get T2 at least, preferably faction... remember if you get a crystal set you need a lot less tanking mods and wont need tha...
- by Fenren - at 2009.02.17 16:47:00
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74. Emergency Warp - in Player Features and Ideas Discussion [original thread]
Originally by: Cedric Diggory ...or they happen to come out of the gate facing entirely the wrong way... you come out of a gate without any vector, that means from the servers point of view you arent facing in any direction, thus you a...
- by Fenren - at 2009.02.17 15:15:00
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75. Capacitor Battery - in Player Features and Ideas Discussion [original thread]
name it accilliary (spell) capacitor or emergency capacitor instead do i understand you right if i say that the module takes cap from your normal one and store it untill you activates the module (or remove the script)? and when fully loaded it dr...
- by Fenren - at 2009.02.17 14:45:00
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76. long wish-list of boosts and changes to ships - in Player Features and Ideas Discussion [original thread]
Originally by: Joe Starbreaker 3. Adjust the cost of navy and pirate faction frigates so that people can reasonably take them into combat. 4. Adjust the bonuses and slots of the navy and pirate faction frigates so they kick a little bit o...
- by Fenren - at 2009.02.17 11:17:00
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77. long wish-list of boosts and changes to ships - in Player Features and Ideas Discussion [original thread]
Originally by: Major Celine Originally by: Joe Starbreaker BATTLECRUISERS 1. Create unique roles for the Prophecy, Cyclone, and Ferox, which are all just suckier little siblings of the tier 2 battlecruisers. That's what T1 is...
- by Fenren - at 2009.02.17 11:17:00
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78. Maelstrom vs Raven - in Ships and Modules [original thread]
Edited by: Fenren on 17/02/2009 08:24:28 If you are after a good isk/hour ratio, dont go down the minmatar road. that beeing said, Maelstrom is a great artillery platform and Phoon is a great close range dps-machine. in the longer run the V...
- by Fenren - at 2009.02.17 08:24:00
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79. interceptor & covert ops - in Skill Discussions [original thread]
basicly for interceptor... all navigation skills and t2 point for cov ops t2 cloak and all scanning skills what level you take them to is up to you, but lvl4 is not to overdo it
- by Fenren - at 2009.02.16 06:51:00
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80. Ship Building Advice - in Skill Discussions [original thread]
if you ask that question in science and industry forum, you will get a much better answer... a BPO needs to be researched to be more efficient and thus make you build ships for less material
- by Fenren - at 2009.02.13 09:50:00
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