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101. On the subject of wormholes and exploration; - in Player Features and Ideas Discussion [original thread]
Originally by: Erim Solfara Thanks for the support, I was quite surprised how quickly T3 was announced and planned and all these big game changes have gone through, we shall see what makes it in for march and what gets cut won't we? Ultim...
- by Fenren - at 2009.01.27 17:33:00
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102. Four Ideas on Ship Customization - in Player Features and Ideas Discussion [original thread]
where to begin... t2 as it is is an upgrade of a t1 ship, you need a t1 ship to build the t2 one, so that is as you would like it. T3 seems to be what you refer to as blank hulls... more customisation means a hell of a lot more problem with bal...
- by Fenren - at 2009.01.27 11:02:00
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103. New Ship for the Freighter class - in Player Features and Ideas Discussion [original thread]
you must make sure that it cant transport capital ships in it thou. that is why freighters are the size they are as big as possible but smaller than a repackaged capital ship
- by Fenren - at 2009.01.24 17:56:00
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104. Warp to and Jump - in Player Features and Ideas Discussion [original thread]
what is wrong with the warp-to-and-activate-autopilot-that-has-a-waypoint-to-the-next-system-because-you-planned-your-route button we already have??
- by Fenren - at 2009.01.24 17:14:00
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105. I want a better locking routine - in Player Features and Ideas Discussion [original thread]
Originally by: Straight Chillen I totally agree, and hey CCP dudes, think of how many server requests can be done away with by implementing something like this. It could also be done with jump through gates and docking up, those are prett...
- by Fenren - at 2009.01.23 18:05:00
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106. Eve Online: Lifetime Subscription one time fee - in Player Features and Ideas Discussion [original thread]
if i remember correctly they said somewhere when another guy asked that if he sent them enough money he would get one... but i dont remember the amount and i dont have time to find the post now
- by Fenren - at 2009.01.16 11:23:00
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107. EXPLOIT: Pirates joining Factional Warfare to attack their own faction - in Player Features and Ideas Discussion [original thread]
Originally by: Maceross agreed. I honestly think that CCP should take advantage of the fact that they only have one server and either employ someone or have existing members of their staff be defacto "leaders" of each faction war army. Th...
- by Fenren - at 2009.01.16 11:21:00
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108. Eve Parodies: Volume 1 - in My EVE [original thread]
We all miss you and your lovely songs
- by Fenren - at 2009.01.16 11:15:00
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109. will my grafics card work with new patch - in Player Features and Ideas Discussion [original thread]
Originally by: Super spikinator Originally by: Onys Cissalc *facepalm* If you're going to nitpick other people's spelling, at least spell properly yourself... *You're best off getting a new system. Heck knows what you meant wit...
- by Fenren - at 2009.01.15 11:04:00
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110. Free-form maneuvering. - in Player Features and Ideas Discussion [original thread]
hope you guys understand the ammount of server calls it takes to make such a movement control instead of the one we have today. the reson we click the way we do is that it it requires the least amount of data exchange between server and client
- by Fenren - at 2009.01.11 17:16:00
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111. "Switch Character" Button - in Player Features and Ideas Discussion [original thread]
that doesnt excist to make it harder to scout for yourself and other dual char activities. althou i can see the benefit of such an option I dont think it would be good for the game
- by Fenren - at 2009.01.08 11:02:00
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112. Are Marauders worth it? - in Ships and Modules [original thread]
the vargur is hands down the best minnie pve ship. unfortunatly that doesnt say much about its performance against other races pve ships. it is really awesom at taking out smaller ships... you know... those that your small drones usually take ca...
- by Fenren - at 2009.01.04 20:22:00
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113. throwing new skills out there - in Player Features and Ideas Discussion [original thread]
Originally by: Allahs Warrior Noob Feature Idea Suppression: 10% decrease in selfish ideas with no concept of game balance posted by noobs. I-win-button-pressing skill: 20% chance of winning any fight per level, only trainable by account ...
- by Fenren - at 2009.01.04 20:01:00
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114. Falloff script/tracking computer - in Player Features and Ideas Discussion [original thread]
normal t1 ammo does not change falloff in any way and the falloff rigs is not stacking nerfed. if they give a falloff bonus to tracking comps the above would have to change, and probably some ships with falloff bonus. it might be possible to giv...
- by Fenren - at 2009.01.04 19:52:00
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115. Warp curve - in Player Features and Ideas Discussion [original thread]
Edited by: Fenren on 04/01/2009 19:46:40 Originally by: Onys Cissalc Infinion, ok, fine, but you referred to the wavelength of light. Surely the wavelength compresses, the faster against the constant that the speed of light has, you ...
- by Fenren - at 2009.01.04 19:42:00
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116. Falloff script/tracking computer - in Player Features and Ideas Discussion [original thread]
on the other hand we have non stacking nerfed riggs. if we get that tracking comp we need to have ammo that affect our falloff too. as it is now, it si hard to affect falloff. in either way. be glad that you can use the high damage ammo without ...
- by Fenren - at 2009.01.03 22:09:00
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117. A shop type for bases - in Player Features and Ideas Discussion [original thread]
devs have stated that something in that direction will be availible
- by Fenren - at 2009.01.03 21:48:00
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118. Weapon Specialisation skills - in Player Features and Ideas Discussion [original thread]
why?
- by Fenren - at 2008.12.30 18:26:00
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119. Holiday Skill Queue - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo Yeah, well some managment to get my skills done I dont mind. atleast we dont have to 24/7 grind/farm/idiotify ourself like in WOW. thank god! I only play about 4-5 hours a week and it feels good that i can compete...
- by Fenren - at 2008.12.30 11:12:00
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120. Holiday Skill Queue - in Player Features and Ideas Discussion [original thread]
Originally by: Yolo Yeah I guess a queue could be kinda nice. I'm stuck with 30+ day skills so I guess I wont be using this much you will when all those are down to less than 16 but more than 2-3 i am getting to the end of my useful...
- by Fenren - at 2008.12.30 10:53:00
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