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121. Constant Acceleration, Physical Theory and Balance - in Player Features and Ideas Discussion [original thread]
Originally by: Felonious Pirate retro rockets? simple enough hehe that is with the same effect on the retro rockets as on the main engine's
- by Fenren - at 2008.12.29 11:02:00
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122. missile tracking mod - in Player Features and Ideas Discussion [original thread]
Originally by: Aleyra Mel Originally by: Clansworth these are pretty much taken care of with target painters and webs turrets also benefit from painters and webs, but why they have tracking computers/enchaners?... because ...
- by Fenren - at 2008.12.25 08:53:00
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123. New players delema - Please advise - in Ships and Modules [original thread]
train all races friggs, including gunnery/missile and try them out. the sooner you get into pvp the sooner you will find out if you like to be a sitting rock or a fast toilet paper roll, or if you like to kill things before they come close or if...
- by Fenren - at 2008.12.22 17:21:00
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124. Replace Nerfs with Innovations - in Player Features and Ideas Discussion [original thread]
but it would make things unreasonable hard for everyone tha isnt a full time player. your ship would only be viable for a month or two, then you HAVE TO replace it as it is soooo outdated. the skill system would have to be tottaly rewoked, as th...
- by Fenren - at 2008.12.21 09:12:00
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125. Fighter P.O.V. - in Player Features and Ideas Discussion [original thread]
Or you could risk your ship in the battle line and get all the action you want... that is a much better sugestion in my opinion
- by Fenren - at 2008.12.21 09:03:00
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126. Item Previewer - in Player Features and Ideas Discussion [original thread]
hopefully something along that line will be implemented with ambulation at some point
- by Fenren - at 2008.12.20 19:49:00
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127. Stasis Webifiers In Hi Slots - in Player Features and Ideas Discussion [original thread]
Originally by: Tarron Sarek Breaking one concept (fitting/slots) to fix another one (speed/tackling/ship sizes) is not a good solution in my book. QFT
- by Fenren - at 2008.12.20 08:32:00
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128. Spell Check on Txt - in Player Features and Ideas Discussion [original thread]
Originally by: Zanxos Greetings Dev Team I was wondering whether it would be easy to implement spell checking on in game chats and mails since thousands of multinational players are based on English platform. Thank you How would the c...
- by Fenren - at 2008.12.20 08:17:00
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129. Lowsec / 0.0 mining yield bonus POS or field generator module - in Player Features and Ideas Discussion [original thread]
how hard is it to keep a pos up and running in lowsec? I think it might be better to use some kind of module or probe-like thing to give the bonus. that way smaller corps and ops is possible without having to build a pos and maintain and defend ...
- by Fenren - at 2008.12.14 13:33:00
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130. Remove local and give us Advanced/Active scanners? - in Player Features and Ideas Discussion [original thread]
Originally by: Mafaka i hate when people dock up as soon as they see u in local - no fun at all and having no way to be warned before a gank is sooo fun. if the scanner doesnt scan all around it is too much in the favour of the attack...
- by Fenren - at 2008.12.13 11:01:00
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131. [IDEA] Passwords for ships in space - in Player Features and Ideas Discussion [original thread]
Originally by: Dasfry Originally by: Tchell Dahhn Maybe if you allowed a skill to hack them, but even then, maybe. Besides, if you don't trust those around you, or in your own Corp or Alliance, to be able to park them around your P...
- by Fenren - at 2008.12.13 10:36:00
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132. Best looking eve ship - in Ships and Modules [original thread]
if the Mammoth had been a BS or a BC it would have been the most sexy ship of them all
- by Fenren - at 2008.12.12 21:43:00
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133. Improving a ship handling and inertia Modifier mods ?? - in Ships and Modules [original thread]
If I remember correctly your agility is your inertia modifier multiplied by your mass, and you want them both to be as low as possible. the reson big ships have a low inertia modifier and small ships a large one is to balance the fact that big sh...
- by Fenren - at 2008.12.12 11:30:00
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134. Best looking eve ship - in Ships and Modules [original thread]
the dramiel is just sex in a jar (a claw like jar)
- by Fenren - at 2008.12.11 20:33:00
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135. Fixing of the turret tracking formula - in Player Features and Ideas Discussion [original thread]
Originally by: Gabriel Karade Originally by: Fenren if you tie the sig radius (or sig resolution) to optimal range, you might get some unwanted effects when skills, modules or implants affect optimal. it will most likely be much be...
- by Fenren - at 2008.12.11 11:14:00
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136. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Plague Black Dear CCP, You should give us the following: 1) Names 2) Developer names and their resignations (if any took part in it since it looks like a 4 year deliberate cover-up) 3) A public appology (somewhere in the l...
- by Fenren - at 2008.12.11 10:40:00
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137. Starbase exploit addressed - in EVE Information Portal [original thread]
Originally by: Rock'n'Roll Lady Edited by: Rock''n''Roll Lady on 11/12/2008 10:20:08 The way the exploit is explained by the cheaters on SHC "http://www.scrapheap-challenge.com/viewtopic.php?t=21936", only one thing comes into my mind ...
- by Fenren - at 2008.12.11 10:34:00
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138. Fixing of the turret tracking formula - in Player Features and Ideas Discussion [original thread]
if you tie the sig radius (or sig resolution) to optimal range, you might get some unwanted effects when skills, modules or implants affect optimal. it will most likely be much better to say that sig resolution is mesured at a set distance for all...
- by Fenren - at 2008.12.11 09:09:00
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139. Fixing of the turret tracking formula - in Player Features and Ideas Discussion [original thread]
Edited by: Fenren on 11/12/2008 09:04:33 Originally by: Onys Cissalc I didn't read through the entire thread, but I do think that an almost more important thing to implement rather than a cone system, which is slightly flawed on accoun...
- by Fenren - at 2008.12.11 09:03:00
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140. Selling LP for ISK - in Player Features and Ideas Discussion [original thread]
and why would you buy LP instead of the item?
- by Fenren - at 2008.12.10 18:27:00
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