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1. pos module scanres and inability to lock targets - in Science and Industry [original thread]
Originally by: Elmicker looks like a return to the days of using ceptors to empty out pos guns for risk-free BS assaults, then. Wouldn't work as Large POS guns also have pitiful scan resolution. However, it does raise the idea of POS ...
- by FireFoxx80 - at 2007.06.21 12:56:00
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2. [Rev 2] ORE Capital Ship speculation - in Science and Industry [original thread]
I just realised something. Considering the last major update introduced this idea that Factories/Labs can exist in POS', and can be managed remotely. I suspect the new ship may be a mobile factory. What I do the rest of the time - Vote for a ...
- by FireFoxx80 - at 2007.06.12 12:33:00
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3. 0.0 miner support - in Science and Industry [original thread]
The 'acceped tactic': - Tanker warps to a belt, waits until all rats have aggro'd him - Miners then warp in, rats should ignore the miners ships Now, the only things you need to worry about are: - Rats despawning, this will mean they will respaw...
- by FireFoxx80 - at 2007.03.08 15:39:00
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4. [Rev 2] ORE Capital Ship speculation - in Science and Industry [original thread]
Originally by: RC Denton My wild a$$ed guess? A ship with jump capability. Slightly less cargo than a freighter but still substantial. Refining capabilities, and research capabilities. Basically a portable station for industrials. Fly one...
- by FireFoxx80 - at 2007.03.08 08:39:00
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5. 0.0 miner support - in Science and Industry [original thread]
I checked the OP's link he posted. That setup is trying too much, you can't tank yourself. _and_ boost a bunch of mining ships, _and_ run gang mods. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2007.03.08 08:39:00
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6. [Rev 2] ORE Capital Ship speculation - in Science and Industry [original thread]
I think I posted in this thread before... but I'd like to see either: A jump-capable mini-freighter. Perhaps capable of hauling 100-250k m3. Or A mobile refinery ship. Drop ore into one hangar, activate mod, minerals pop into other hangar. A ju...
- by FireFoxx80 - at 2007.03.07 13:38:00
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7. 0.0 miner support - in Science and Industry [original thread]
Edited by: FireFoxx80 on 07/03/2007 13:31:40 Without looking at that other thread (too many windows open), threefold: 1) Learn the NPC's damage types and tank accordingly. 2) A Drake has an insane passive shield recharge. 3) Command Ships can...
- by FireFoxx80 - at 2007.03.07 13:35:00
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8. Minmatar POS guns setup Advice PLZ - in Science and Industry [original thread]
Seleene posted a fairly through POS defence thread. I keep refeering people to it, so damn, someone should make it a sticky or something. Large guns, if you are lucky, can pretty much insta-pop a badly fitted battleship. Couple those with some wa...
- by FireFoxx80 - at 2007.02.23 16:35:00
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9. Minmatar POS guns setup Advice PLZ - in Science and Industry [original thread]
What's it's main purpose? Moon mining / reacting, POS Warfare, Research, or ship fitting? What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2007.02.23 12:54:00
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10. I want to lose Dreads to POS defenses! - in Science and Industry [original thread]
I'm probably going to duplicate what people have said, but here goes... oh, and this might be a necro. I think any system needs to be both balanced and flexible. As people have pointed out, if you can 'pilot' a large tower and point all 8 Large A...
- by FireFoxx80 - at 2007.01.09 19:16:00
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11. The Death Star is lame - in Science and Industry [original thread]
Seleene made a fantastic post about POS defences a while back, so I am mainly repeating what he said. Do a search and see if you can find it. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2007.01.09 12:42:00
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12. The Death Star is lame - in Science and Industry [original thread]
Sounds about right from what I've read. Remember each turret has a chance of scoring a wrecking hit. And that a handful of Stasis Webifiers and Warp Scrambling Arrays will also help keep the riff raff out. What I do the rest of the time - Vot...
- by FireFoxx80 - at 2007.01.08 15:00:00
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13. New regions - are asteroid volumes still low? - in Science and Industry [original thread]
Don't believe the lies! They are just telling you thre is no ore, so that they can have the regions to themselves What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.12.28 19:27:00
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14. Making a Death Star - in Science and Industry [original thread]
Yup with missiles you can easily predict both the damage type and the rate of fire, thus th DPS. However, not knowing whether a turret will do 2000 or 10000 damage, kinda makes people think twice about assaulting a POS. What I do the rest of ...
- by FireFoxx80 - at 2006.11.11 13:08:00
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15. Making a Death Star - in Science and Industry [original thread]
Seleene posted some good ideas in another post that was a few weeks old. Basically S/M/L turrets all have the same range. The only changing factor is damage/rof/tracking. So many small guns, and a few webbers should annihilate any smaller ships;...
- by FireFoxx80 - at 2006.11.10 15:29:00
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16. BattleCruiser - Mining - Mind links - hulk maxing bla bla - in Science and Industry [original thread]
A Ferox with that tank should do it. It should easily replace the Apoc. One thing you will have to calculate though. Is whether the loss of 3 mining lasers in the Apoc > Ferox, is made up by the bonus that the gang mod provides. In small gangs...
- by FireFoxx80 - at 2006.11.10 15:26:00
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17. 0.0 Hidden Belts - in Science and Industry [original thread]
Cocyte. Love the Bubble Bobble sig
- by FireFoxx80 - at 2006.07.19 16:20:00
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18. Outposts - in Science and Industry [original thread]
Just an idea: Outposts should have some basic NPC trade good supply and demand.
- by FireFoxx80 - at 2006.07.19 16:19:00
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19. Questions on Manufacturing Build for Alt. - in Science and Industry [original thread]
My two penneth worth: I started my alt acct about 10 months ago now, and the path I took was thus: - Learning Skills to 4/5 - Caldari Industrial to 5 - Gallente Industrial to 5 - Refining/Mining - Cruisers (all races) - Armour tanking stuff - Re...
- by FireFoxx80 - at 2006.04.22 15:35:00
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20. The age of POS finally on its way? - in Science and Industry [original thread]
I actually think T2 prices going up is a good thing(tm). I've read stories from beta where only a handful of people had battleships and it was like "wow"; elite ships should be like that. ex P-TMC If you think you can do a better job, go find ...
- by FireFoxx80 - at 2005.04.27 16:05:00
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