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381. No Topic - in Ships and Modules [original thread]
Setup that I keep coming back to: 6x Cruise Launcher 1x Small Beam Laser II 1x Heavy Nos 1x 100MN AB 1x SB II 1x Large Shield Boost II 1x Shield Boost Amp 2x Active Hardener 3x PDU 2x BCU Obviously swap AB<>Boost Amp, and PDU<>BCU ...
- by FireFoxx80 - at 2005.10.25 11:02:00
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382. My first Ferox, help: - in Ships and Modules [original thread]
To begin with, I would tank over gank. Once you understand the missions and you stop having to warp out, slowly replace that setup with one that gives pure damage. In context (pre CW) TANK: 5x Heavy Launcher 2x Small Beam Laser 2x Large Shield E...
- by FireFoxx80 - at 2005.10.21 07:51:00
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383. PVP Raven (Sniper) - in Ships and Modules [original thread]
Theoretically, a Raven can Lock/Cruise upto ~250km. With max skills and sensor boosters. But the missile is still going to take soemthing like 45 seconds to get there. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.21 07:47:00
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384. Finally, an explanation of how skills will effect missile damages. - in Ships and Modules [original thread]
Edited by: FireFoxx80 on 19/10/2005 09:30:01 There is a link to such a calculator in my sig. It's pretty basic, but I am working on a second version. Edit: Spelling 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.19 09:28:00
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385. Missiles And The Small Ships_ALTNAME RETURNS - in Ships and Modules [original thread]
So it's not missiles that suck, it's everything that relates to them? I dont think the new system is flawed, it just does some highly illogical things which need looking at. And as ELECTR0FREAK said, we need more modules. 23? # Missile Tool ...
- by FireFoxx80 - at 2005.10.19 09:24:00
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386. Incapacitating Drones - in Ships and Modules [original thread]
Maybe they have not been abandoned for long enough? O the pilot is still on the same grid? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.18 07:37:00
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387. Ferox vs Eagle post-patch - in Ships and Modules [original thread]
BC = Tech1 HAC = Tech2 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.17 11:17:00
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388. Hammerhead: Facts on missiles like you wanted - in Ships and Modules [original thread]
Edited by: FireFoxx80 on 14/10/2005 15:40:58 Fair enough I have skimmed through this, but some things I want to add about missiles. Why do missiles to crap damage to stationary targets? Surely when a ship isn't moving (and indeed structures) ...
- by FireFoxx80 - at 2005.10.14 15:41:00
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389. Elite Industrials: Caldari vs. Amarr? - in Ships and Modules [original thread]
Yeah, you're right Bustard: 1/3/5 Crane: 1/4/2 Still, means you could mount 3x expanders for 11295, or 4 for 13329. Not too shabby when you think that is still more than a Badger II 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.14 12:32:00
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390. Elite Industrials: Caldari vs. Amarr? - in Ships and Modules [original thread]
I like the look of the Caldari transports, since it looks like you can mount 3x Expanders, 3x Nanofibers, 1x WCS, and a whole rack of ECM. I'm a little concerned about the lack of weaponry, but then again other than the battleBadger, how many tim...
- by FireFoxx80 - at 2005.10.14 09:36:00
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391. EW Countermeasures - in Ships and Modules [original thread]
Yeah, but what's to stop you fitting a non-racial ECCM? Eg. Raven (guessing the numbers): - 20 Gravimetric With a multispec ECCM: - 24 Gravimetric - 1 LADAR - 1 RADAR - 1 Otherthingy Now if some jams the raven with a -6 racial gravimetric jammer...
- by FireFoxx80 - at 2005.10.11 07:43:00
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392. If you're going to have signature mods, put them in the high slot - in Ships and Modules [original thread]
Cloaks, which one could argue change your appearence to other ships, is a high-slot so it makes logical sense to put the sig-radius reduction mod a high-slot too. Particularly when you consider that this module affects ALL hostiles trying to targe...
- by FireFoxx80 - at 2005.10.07 10:28:00
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393. Problem: DonĘt know what to use for close defenceą - in Ships and Modules [original thread]
Try this: 1x Heavy Nos 1x Small 'Medium' Beam Laser II The laser has a Optimal+Falloff of around 18km, and is good right down to ~3km. Use the Nos on anything that comes too close so it cannot tank/jam/scramble, then use your laser to blast the c...
- by FireFoxx80 - at 2005.10.07 10:24:00
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394. Caracal vs. Moa - in Ships and Modules [original thread]
How viable is a BlasterMoa? Since pilots praise the Beagle. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.04 14:52:00
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395. Ode to Raven! - in Ships and Modules [original thread]
level four cash cow, missile nerfed by dev horde, now mostly useless 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.04 14:50:00
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396. Destroyer survivability - in Ships and Modules [original thread]
I think you can go down to 0.5 safely, the rats don't increase in strength much, only numbers. 0.4 and below, you start to see cruisers. 0.0, you will see battleships. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.04 14:46:00
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397. ECM Burst VS Drone - in Ships and Modules [original thread]
What range do drones orbit at? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.03 13:19:00
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398. Tracking Equation - in Ships and Modules [original thread]
A while ago, someone published the tracking equations so you could work out your chance to hit. But for the life of me, I can no longer find it. Any suggestions? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.02 15:40:00
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399. missle range ? - in Ships and Modules [original thread]
Raven has a missile velocity bonus also. 5% per level IIRC. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.02 08:24:00
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400. Shield Booooost - in Ships and Modules [original thread]
I was looking at this last night. Isn't a Small SB II and a Booster more efficient than an XL+Boost? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.09.28 12:17:00
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