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161. Ferox and blasters? - in Ships and Modules [original thread]
Highs look ok. I am guessing that you have an optimal+falloff near 12km? Remember that anything beyond that will just be impossible for you, so stock some light drones to deal with ships further out. As for meds. I would seriously consider puttin...
- by FireFoxx80 - at 2006.07.04 08:55:00
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162. Selling/Trading Very Old Eve Relic - in Ships and Modules [original thread]
Isnt owning one of these ships now considered an exploit?
- by FireFoxx80 - at 2006.07.02 15:25:00
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163. Why the ferox handles like a drunk pig on an ice skating rink - in Ships and Modules [original thread]
They handle as well as one of those mobility wagons they give old people in shopping centres.
- by FireFoxx80 - at 2006.07.01 08:19:00
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164. Badger II - in Ships and Modules [original thread]
10MN (Cruiser)
- by FireFoxx80 - at 2006.06.29 07:45:00
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165. Command ships and Logistics ships - in Ships and Modules [original thread]
I'd be interested to see Vulture setups.
- by FireFoxx80 - at 2006.06.28 13:18:00
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166. Best ship Team for Level 4 Missions - in Ships and Modules [original thread]
Edited by: FireFoxx80 on 27/06/2006 15:23:42 I'd suggest two ships actually. They are both surprisingly cheap and require little skills to fly, I often just stick my alt into one and have him tag along. Bonus is that then my leadership skills ...
- by FireFoxx80 - at 2006.06.27 15:23:00
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167. WCS New Rant - in Ships and Modules [original thread]
Nice to see CCP are locking market threads, yet they allow WCS whinage to continue after all these years.
- by FireFoxx80 - at 2006.06.27 07:40:00
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168. Fix the training time req for t2 Torps (Raven = ez route to t2 dmg) - in Ships and Modules [original thread]
I fly Raven's and I tend to agree. You can use T2 missiles with far less SP requirements than the turret counterparts. Though as someone above said. I don't think it'll come into force unwil we see Rocket-Assault-Torp, Light-Heavy-Cruise missile ...
- by FireFoxx80 - at 2006.06.25 10:27:00
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169. Target Painter - in Ships and Modules [original thread]
Edited by: FireFoxx80 on 23/06/2006 15:00:35 No, turret damage is calculated in three steps. Range < Optimal: chance to hit = 100% < Optimal + Falloff = 50% < Optimal + 2x Falloff = 0% Tracking (more applicable when target < ...
- by FireFoxx80 - at 2006.06.23 15:00:00
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170. Vulture Setup - in Ships and Modules [original thread]
Not to use rails then? I was looking at Dual150mm's.
- by FireFoxx80 - at 2006.06.23 14:28:00
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171. Shields; Active vs. Passive - in Ships and Modules [original thread]
There really should be a all-resists passive hardener. Since one exists for armour.
- by FireFoxx80 - at 2006.06.23 14:27:00
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172. Vulture Setup - in Ships and Modules [original thread]
Anyone? I'm going to have the necessary skills next week, and I've got the ISK lined up for the ship. I figure I'll train Command Ships to at least level 2 before piloting it. So. Suggestions?
- by FireFoxx80 - at 2006.06.23 11:32:00
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173. We can`t take this no more...Unerf The NIghthawk!! - in Ships and Modules [original thread]
If you want to kill frigs, fly a destroyer. Hence, the nighthawk needs a shift in it's bonuses. At the moment it's just a big slow destroyer. something like a velocity bonus to these new assault missiles would be good.
- by FireFoxx80 - at 2006.06.23 10:40:00
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174. 2 high slots cant use.. Raven - in Ships and Modules [original thread]
I fit a variety of things, depending on situation: Heavy Nosferatu 'Medium' Beam Laser (Microwave) Both give a range ~20km.
- by FireFoxx80 - at 2006.06.22 13:12:00
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175. Caldari Battlecruisers - in Ships and Modules [original thread]
Ferox is fine.
- by FireFoxx80 - at 2006.06.22 07:29:00
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176. Looking for good Anti-interceptor Ship/Gang - in Ships and Modules [original thread]
A couple of Ferox's with Dual 150mm's (make your optimal about 18km), some webbers, tracking enhancers, and stabs. Should have enough grid left for an insane tank. Know your enemy really, the inties will need to get into 20km or so to scramble yo...
- by FireFoxx80 - at 2006.06.21 15:39:00
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177. Vulture/Nighthawk Targeting Range Question - in Ships and Modules [original thread]
Even NightHawks are dropping to rediculous prices now due to nerfage. Saw one on market for 139m the other night.
- by FireFoxx80 - at 2006.06.21 13:25:00
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178. Tux - polite request for an ETA on the Nighthawk fix - in Ships and Modules [original thread]
Yeah the assault missiles might be fun on a nighthawk.
- by FireFoxx80 - at 2006.06.09 14:41:00
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179. Newb Q on Falloff range??! - in Ships and Modules [original thread]
ECM is a little different Upto optimal, it has 100% effectiveness. Upto optimal+falloff, the effectiveness decreases towards 0%.
- by FireFoxx80 - at 2006.06.09 11:35:00
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180. Ferox vs Brutix as railboats - in Ships and Modules [original thread]
Sure, the Ferox isn't going to win any 1v1 battes with it's pityful railgun damage, but that's not the point. People don't use missiles on the Ferox during a fleet battle due to the pityful locking time and missile ROF/flight time. Ferox can ea...
- by FireFoxx80 - at 2006.06.09 10:10:00
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