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41. Malicious actions in 1.0 sec space - in Test Server Feedback [original thread]
Lock for quoting GMs? What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.09.04 15:57:00
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42. G15 LCD support - in Test Server Feedback [original thread]
Skill training time (even out of game) can be coded yourself. TS Info can be coded yourself (and isn;t something CCP need to do). Don't be so lazy ;)
- by FireFoxx80 - at 2006.08.11 14:35:00
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43. How do I repair my own ship using drones? - in Test Server Feedback [original thread]
Yeah, logistics drones shouldn't assist some of the aleady stupid tanks that ships have. So being forces to use them on a gangmate/corpmate is fine.
- by FireFoxx80 - at 2006.07.30 12:14:00
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44. System Maps - in Test Server Feedback [original thread]
It was last updated in March (there have been few data changes since then). Check the Dev Blogs, go back to March/April time, and look for t20's post.
- by FireFoxx80 - at 2006.07.30 12:13:00
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45. 4539 Release window? - in Test Server Feedback [original thread]
Pesky foreigners!
- by FireFoxx80 - at 2006.07.18 10:49:00
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46. Next mirror - in Test Server Feedback [original thread]
Anyone know when the next mirror is being done? Or when the last one was done?
- by FireFoxx80 - at 2006.07.04 10:07:00
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47. Bookmarks on Overview - in Test Server Feedback [original thread]
Originally by: Valar The bookmarks table is the biggest table in the database. Calls to bookmark related database procedures are almost the only thing that shows up on a database trace that tracks every call that takes more then 3 seconds....
- by FireFoxx80 - at 2006.05.26 13:07:00
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48. Results of extensive damage/hit testing on Entropy (1618) - in Test Server Feedback [original thread]
I hate to necro. But is the maths here still valid? Has anyonne bothered testing?
- by FireFoxx80 - at 2006.05.15 16:04:00
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49. Armored Warfare Link - Passive Defence is bugged - in Test Server Feedback [original thread]
I guess it's to avoid uber-tanked fleets.
- by FireFoxx80 - at 2006.04.19 16:10:00
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50. Armored Warfare Link - Passive Defence is bugged - in Test Server Feedback [original thread]
I noticed that, it stacks on top of the existing stats. So a 5% bonus, more often than not equates to a 0.25-2% bonus.
- by FireFoxx80 - at 2006.04.19 12:12:00
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51. Exporting Market Data to File - in Test Server Feedback [original thread]
I posted about A* in Eve a while back. To be honest, the implementation I came up with was pretty slow. Well, desperately slow. I ended up instead (and still ongoing , precompiling all routes between market systems in Eve. I'm not sure how othe...
- by FireFoxx80 - at 2006.03.30 08:28:00
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52. More gear avail on the test sever - in Test Server Feedback [original thread]
You used to be able to insta-train skills too. But it turned out, as peopel say, that everyone trained up for the biggest baddest ships and just sat on fight club all the time without actually testing anything. Now, CCP want people to go about th...
- by FireFoxx80 - at 2006.03.11 10:29:00
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53. Question about 3rd party apps as per the EULA for CCP - in Test Server Feedback [original thread]
I think you're bordering on breaknig the EULA myself. Most 3rd party applications I've seen have either worked on official CCP-sanctioned data, on byproducts of eve (cache files), or on the res files themselves. Pulling from memory space is going...
- by FireFoxx80 - at 2006.03.11 10:27:00
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54. Skill changing via. SMS - in Test Server Feedback [original thread]
Originally by: Ricky Baby Originally by: FireFoxx80 Hopefully, if this ever sees the light of day, it is a vastly limited or a premium service. why? Well, three reasons: 1) CCP stated ages ago, quite rightly, that it ruins...
- by FireFoxx80 - at 2005.12.06 12:37:00
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55. Skill changing via. SMS - in Test Server Feedback [original thread]
Hopefully, if this ever sees the light of day, it is a vastly limited or a premium service. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.12.05 17:20:00
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56. agent location, game setting, game design - in Test Server Feedback [original thread]
Originally by: Trader Klyde I'd say move the high quality 4's to .4 systems, and leave a few low quality in .5 systems. But the 1.0 and .9 systems should have just low level agents in them. As a player gains skills and time in the game he...
- by FireFoxx80 - at 2005.11.17 08:48:00
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57. agent location, game setting, game design - in Test Server Feedback [original thread]
How about: 1.0 Storyline agents Low-Quality Lvl1 0.9 Storyline agents High-Quality Lvl1 Low-Quality Lvl2 0.8 Storyline agents High-Quality Lvl2 Low-Quality Lvl3 0.7 Storyline agents High-Quality Lvl3 Low-Quality Lvl4 0.6 Storyline a...
- by FireFoxx80 - at 2005.11.16 16:08:00
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58. agent location, game setting, game design - in Test Server Feedback [original thread]
Originally by: Oveur Our current short term solution is to strategically distribute a number of high load agents to low traffic systems. Of course, them being high load agents leads to the problem that you will be ****ing of a ****load of ...
- by FireFoxx80 - at 2005.11.16 10:54:00
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59. Bookmark changes - another slap in the face to 0.0 operations - in Test Server Feedback [original thread]
Yeah, it's gonna take painfully long On the other hand, it stops frieghters in empire completely nerfing trade routes, as it's going to take them twice as long to do a single run. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.15 11:35:00
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60. Good start on "insta" changes - my suggestion. - in Test Server Feedback [original thread]
The issue lays with 'how many visits to a system constitutes familiarity?' Eg, could I just spend a day jumping between 3-4 systems, get my visit count up, and WTFPWN any enemy ships? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.15 10:09:00
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