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61. Criminal flagging (test server) - in Test Server Feedback [original thread]
The other way around this n00b trickery, is to simply prevent people in the starter corporations from removing goods from other people's cans unless ganged. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.14 15:13:00
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62. Recreating the eve-map from the Data Export - in Test Server Feedback [original thread]
Mine The numbers in the database are huge, so you are best off to instantly divide everything by 9.4605284E15 (meters in lightyear). 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.21 08:39:00
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63. One feature I did like on Guild Wars - in Test Server Feedback [original thread]
Would be fairly easy to implement in the IGB. Simply have an IGB site that all your corp members visit, which refreshes every 5 minutes with their location (all this data is sent by the IGB). Stick it on a page just listing the location and acti...
- by FireFoxx80 - at 2005.09.23 10:42:00
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64. Leaving a corp... - in Test Server Feedback [original thread]
It's actually to help prevent hanger theft. Since you have to give up rights to access the corp hanger 24h before you quit; that gives the CEO 24h to check nothing has been nicked, and look in your personal hanger. Possibly one of the 23 # ex:...
- by FireFoxx80 - at 2005.08.30 11:41:00
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65. VNC mining from work is fun... - in Test Server Feedback [original thread]
Ask me how! (Well, just download UltraVNC, that seems to work ok enough for mining) Possibly one of the 23 # ex: P-TMC | USAC
- by FireFoxx80 - at 2005.08.19 10:03:00
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66. Reduce Sig Radius - in Test Server Feedback [original thread]
Yeah, that would do. Possibly one of the 23 # ex: P-TMC | USAC
- by FireFoxx80 - at 2005.08.11 08:31:00
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67. Reduce Sig Radius - in Test Server Feedback [original thread]
Edited by: FireFoxx80 on 10/08/2005 15:39:29 Ok yeah. Crow = 36m w/Inty 5 = 27m w/Plating = 24m Those numbers of mine then probably need tweaking. Say 5% reduction in sig. PG: 20 CPU: 5 Just at the moment there is nothing to make any ship ...
- by FireFoxx80 - at 2005.08.10 15:39:00
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68. Reduce Sig Radius - in Test Server Feedback [original thread]
Just an idea: Reflective Plating Coating for a ship's hull that reduces it's signature radius. Unfortunately such a coating is at the expense of more traditional hull coatings. Effect: 10% reduction in signature radius 5% reduction in all armo...
- by FireFoxx80 - at 2005.08.10 14:25:00
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69. Next belt button - in Test Server Feedback [original thread]
Would these be next to the "Make ISK" and "I Win" buttons? Possibly one of the 23 # ex: P-TMC | USAC
- by FireFoxx80 - at 2005.08.10 14:22:00
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70. Eve Data - in Test Server Feedback [original thread]
I cant seem to find a list of NPC corporations by corporationID, unless I am missing something. Possibly one of the 23 # ex: P-TMC | USAC
- by FireFoxx80 - at 2005.07.28 13:58:00
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71. Lag when talking to agents - in Test Server Feedback [original thread]
Then I start a convo with an agent, or select a decision witing a conversation. It is now taking about 5 seconds to register my response, rather than instantly efore the CW patch. Anyone else? ex P-TMC If you think you can do a better job, g...
- by FireFoxx80 - at 2005.07.16 13:34:00
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72. Using A* to find path between two systems - in Test Server Feedback [original thread]
Akk, for some reason, the code is also appearing in green. Not sure why that is happening. ex P-TMC If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
- by FireFoxx80 - at 2005.07.15 15:46:00
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73. Using A* to find path between two systems - in Test Server Feedback [original thread]
var ly = (1.0 / 9460528400000.0) 'Makes those 3.4E17 coordinates easier to read, just so happens that this is LightYear -> Meter var startID = 30001394 'Start system, in this case Korama var endID = 30002078 'End System, in this case Arw...
- by FireFoxx80 - at 2005.07.15 15:44:00
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74. Using A* to find path between two systems - in Test Server Feedback [original thread]
Edited by: FireFoxx80 on 15/07/2005 15:43:07 It has taken me 2 days to work out a successful method of plotting the route between systems. Now that I have done this, I feel I should share it with the rest of the community. The algorithm is es...
- by FireFoxx80 - at 2005.07.15 15:38:00
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75. Unable to Undock Without repairing - in Test Server Feedback [original thread]
Petition it as a stuck ship. Maybe one of the GMs will be kind enough to move you to a station with repair facilities. The problem is that people have realised it is far cheaper to simply mount a repair module, undock, and save nMillion ISK. This...
- by FireFoxx80 - at 2005.07.15 08:34:00
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76. Sig radius? - in Test Server Feedback [original thread]
Signature radius is effectively how large the object is. For example, MWD's make a ships effectively larger due to the radiation, and covert ops are effectively smaller due to electronics ****. Your example of BS-BS target painting really does no...
- by FireFoxx80 - at 2005.07.13 20:33:00
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77. Cold War Jump Data - in Test Server Feedback [original thread]
Yeah, this table is purely sourced from t20's post. Not from any 'official' game data. But from what I can tell, the resulting map 'looks' ok. Something I forgot to mention though is that I de-duped the jump list for my own ends; eg. A-B does not ...
- by FireFoxx80 - at 2005.07.13 15:26:00
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78. Cold War Jump Data - in Test Server Feedback [original thread]
Based upon t20's post here , I have modified the jumps table to take into account the Cold War patch jump changes. You can find the file here . The system/constellation/region ID's all have a decimal because they are stored as a double in my da...
- by FireFoxx80 - at 2005.07.13 09:16:00
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79. Graphics mistake on the Barge's - in Test Server Feedback [original thread]
Near.... Far Away. ex P-TMC If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
- by FireFoxx80 - at 2005.07.12 08:58:00
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80. NWO Map Data - t2 - in Test Server Feedback [original thread]
I think you're getting your wires crossed. The Cold War patch removed, changed, and added a whole bunch of new jumps. Though the data that was given out to developers, as far as I am aware, is not up to date now. ex P-TMC If you think you c...
- by FireFoxx80 - at 2005.07.09 19:03:00
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