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1. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Low-Sec / Level 4 Agents Despite CCP's best effort of using the low-sec carrot, in the form of improved NPCs, improved minerals, improved game experience overall; pilots are still hugging high-sec. I'd like to see CCP forcing pilots into low...
- by FireFoxx80 - at 2009.04.17 15:11:00
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2. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
Originally by: NightKhaos So the question is how do we limit the resources? In order to 'secure' a system/constellation/region, you have to sacrifice some of it's resources? Essentially leading to secure, but unprofitable systems; o...
- by FireFoxx80 - at 2008.04.11 10:01:00
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3. sacrifice cargo bay size for drone bay size - in Player Features and Ideas Discussion [original thread]
Surely this is just a rig? Drone Bay Expansion By moving internal bulkheads, and through the use of nanotechnology, Gallentean engineers have managed to increase the space available for drones. Obviously this space has to come from somewhere, s...
- by FireFoxx80 - at 2008.04.10 17:04:00
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4. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I don't think this idea works too well. I can see that you're trying to split blobs, by saying that a 100-man blob needs to hold 5 gates (20 per gate). But all that will happen is that a 100-man hostile gang will kill the first 20, then the second...
- by FireFoxx80 - at 2008.04.10 12:53:00
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5. Fuel Pellets - streamlining the fuelling experience - in Player Features and Ideas Discussion [original thread]
Fuel Rods (Inanimate Carbon Rods!) I agree with others though, if this is introduced it will rapidly fill manufacturing slots (which are already limited). Is there the possibility for a POS module to be created, which turns the NPC goods into fue...
- by FireFoxx80 - at 2008.04.10 12:23:00
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6. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
I won't comment on FW as a whole yet, I think Ginger and GreyScale have given a lof of responses in this thread, I'll wait until they're dev-blogged. World Shaping Having systems' security status changing, depending on how hostile a system has ...
- by FireFoxx80 - at 2007.09.16 19:06:00
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7. For the third goddamn time! Skyboxs please! - in Player Features and Ideas Discussion [original thread]
More 'immersion' like the station in insanamo. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2007.02.01 11:59:00
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8. Top 10 List Revelations and beyond - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 30/01/2007 11:29:22 Mostly ship balancing I am afraid: 1. AoE Bombs See my post here. 2. AoE Logistics Both [logistics] ship and POS based, small bonus to ships within logistics field. Making both logistics shi...
- by FireFoxx80 - at 2007.01.30 11:32:00
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9. Ferox Obsolete - in Player Features and Ideas Discussion [original thread]
Yup, with the right skills a Ferox still wtfpwns What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2007.01.28 14:36:00
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10. The Next Step in Mining - Mining Operational Command Ships - in Player Features and Ideas Discussion [original thread]
Having the ship enter siege mode (eg. unable to warp/jump) whilst it is refining, is the answer. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.11.30 16:58:00
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11. Colourblind Mod - in Player Features and Ideas Discussion [original thread]
Yup, the whole Colour Blind issue is a big one. I suspect CCP would score big ones if they made the UI more configurable for vision impaired users. So things like font size, colours in prices, etc. The classic example I give in my lectures on Acc...
- by FireFoxx80 - at 2006.11.30 12:38:00
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12. ORE Fleet, expand it PLS!!! - in Player Features and Ideas Discussion [original thread]
Hmm with the new gang changes, does a squad commander loosing one turret have it's shortfall in the 9 other pilots gaining a bonus? Probably. Though I am unsure of giving the ships a gang-mod slot. After all, that's why people train months in ord...
- by FireFoxx80 - at 2006.11.10 15:43:00
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13. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Originally by: Vivus Mors First, read my posts, I don't support such a ship, but I will happily make FireFoxx80 look like an idiot for suggesting that Dark Bloom isn't entitled to his opinion and right to suggest such a ship. Orig...
- by FireFoxx80 - at 2006.11.07 08:44:00
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14. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Originally by: Vivus Mors Originally by: FireFoxx80 Saying that my opinion is effectively worthless, I am afraid, is going pretty far towards a flame. Ahhhh, so you saying otherÆs opinions donÆt matter to begin with is ôokö, b...
- by FireFoxx80 - at 2006.11.06 11:57:00
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15. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 06/11/2006 11:58:03 Despite certain people trying to flame me, I shall provide some rough math to the OP's suggestion. I really do think it's overpowered. You say 1.5-2.5b is fine. But that's only 3-5 Hulks (market ...
- by FireFoxx80 - at 2006.11.06 11:45:00
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16. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Originally by: Vivus Mors First, I didnÆt flame you, I set you straight for pretending as if you had some level of control over the subject. Originally by: vivus Mors 1) EVE online is not a democracy, you don't get a vote, so y...
- by FireFoxx80 - at 2006.11.04 22:06:00
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17. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 04/11/2006 10:23:20 Originally by: Vivus Mors *stuff* You're the one who flamed me for expressing an opinion in the first place m8. I just said a mining capital ship was overpowered. Anyway, I will leave i...
- by FireFoxx80 - at 2006.11.04 10:23:00
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18. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
Originally by: Vivus Mors Originally by: FireFoxx80 I am gonna say no. Purely because this is too much. However, remove all the miners and all the exhumers. Replace it with a ship that can refine in space. And you have my vote. ...
- by FireFoxx80 - at 2006.11.03 09:56:00
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19. Platform Mining Class Ship (Capital Class Mining Vessel) - in Player Features and Ideas Discussion [original thread]
I am gonna say no. Purely because this is too much. However, remove all the miners and all the exhumers. Replace it with a ship that can refine in space. And you have my vote. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.11.02 22:29:00
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20. Gangs - in Player Features and Ideas Discussion [original thread]
Ships and mods.... Going on this idea from one of the MC pilots (lovely bunch they are), I've been thinking of ships and modules. Obviously, you'd upset a lot of people now if you gimped Field/Fleet Command Ships to fit in with my grand sceme ...
- by FireFoxx80 - at 2006.09.28 11:56:00
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