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21. HOW TO CURB GANG/FLEET SIZES. - in Player Features and Ideas Discussion [original thread]
Yup the OP is placing disadvantages on using a gang, not advantages. The only way to limit gang sizes is to simply limit them through skills. Allow super-gangs foe heirachies of command. What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.09.13 11:58:00
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22. HOW TO CURB GANG/FLEET SIZES. - in Player Features and Ideas Discussion [original thread]
I prefer my idea . What I do the rest of the time - Vote for a Jita bypass!
- by FireFoxx80 - at 2006.09.12 15:40:00
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23. Mothership for miners - in Player Features and Ideas Discussion [original thread]
I've no problem with industrial ships being able to use their gargantuan CPU to fint a refining module: Industrial ships -99% reduction to Refining Module CPU usage Refining Module A highly inefficient, but useful way for ships to refine ore...
- by FireFoxx80 - at 2006.07.06 12:20:00
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24. Suicide Ganks in Jita - in Player Features and Ideas Discussion [original thread]
Why not just make some acts flaggable to the victim (not CONCORD). So ship/cargo scanning instantly flags you to the pilot's corp.
- by FireFoxx80 - at 2006.07.04 12:11:00
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25. Gangs - in Player Features and Ideas Discussion [original thread]
Thought a bit more about this. All Give an overview of not only the pilot and ship status, but also the ship itself. It's a pain in the arse having to ask what ships people are flying during an op. Gang Level Nothing special, just a bunch o...
- by FireFoxx80 - at 2006.06.22 14:10:00
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26. Gangs - in Player Features and Ideas Discussion [original thread]
Edited original post for clarity. The gang disbanding is just that, cut off the head of the gang and watch it fall. Though yes, if the leader dies and there is anyone else in the gang with sufficient skills, it would just default to that person. ...
- by FireFoxx80 - at 2006.06.06 21:24:00
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27. Gangs - in Player Features and Ideas Discussion [original thread]
Ideas on gangs. 1) Limit gang sizes to Leadership/Squadron Command Skill level of gang leader. Make basic maximum gang size of 5 people, bonus with: Leadership - 1 extra pilot per level. (It _is_ a Rank 1 skill afterall) [Max 10] Squadron Command...
- by FireFoxx80 - at 2006.06.06 16:03:00
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28. EVE UI is ugly as sin!! - in Player Features and Ideas Discussion [original thread]
Originally by: Arcturus Lynx Im currently studying Games Development and Creative Design (CCP gimme a job plz plz) and the very first thing i noticed about eve was the ui, frankly it was usable but not pretty. Not windows ugly, but ugly ug...
- by FireFoxx80 - at 2006.03.30 14:23:00
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29. How to apply sub-system damage fairly for armor and shield tankers - in Player Features and Ideas Discussion [original thread]
Apply it only to 'massive' ships such as Motherships and Titans. (Possibly Dreads/Freighters/Carriers to a lesser extent) Allow ship to be targeted as a whole, but also allow subsystems to be targeted. Divide the total structure points accross m...
- by FireFoxx80 - at 2006.03.10 11:35:00
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30. Recognizing GMs in forums,... - in Player Features and Ideas Discussion [original thread]
You not seen the gold bars from Dev postings? Consider your sig tainted, and all your alcohol stolen - Wrangler Beer=Beer+3
- by FireFoxx80 - at 2006.03.02 18:56:00
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31. Better drone controls - in Player Features and Ideas Discussion [original thread]
Too complex, instead: Target - Attack Target - Orbit Target - Guard (use to protect other ships, useful for carriers) Return - To ship and orbit Return - To ship and drone bay Basically, all I want to see is a guard function, the rest I can live...
- by FireFoxx80 - at 2006.02.17 18:22:00
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32. An effective way to stop macro'ers - in Player Features and Ideas Discussion [original thread]
Could try limiting what trial accounts could do, kinda like lock them into a permanent tutorial or something. Though as a trial user, this would **** me off. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.14 15:16:00
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33. Font Enlargement for people with low vision - in Player Features and Ideas Discussion [original thread]
Sunburn, the only other accessible thing I can think of, is to purchase a large CRT and run eve in low-res. Plenty of 21" monitors now going for under ú400, and would make 1024x768 quite large. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.07 19:48:00
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34. Font Enlargement for people with low vision - in Player Features and Ideas Discussion [original thread]
Sue CCP under the disability discrimination act ;) 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.11.07 13:49:00
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35. Train Skills via Web Site - in Player Features and Ideas Discussion [original thread]
Character Farming 4TL. I know it's a PITA to miss skills, but: A) I use VNC to change skills on my home computer just fine. B) If all else fails, I ask my wife, or brother, to change skills for me. C) It's just a game. Some people in these topic...
- by FireFoxx80 - at 2005.11.07 13:48:00
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36. Player generated map overlays - in Player Features and Ideas Discussion [original thread]
No. I've written my own map generator. Into that, I push killboard data. So starts light up red/green depending on recent kills/losses. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.24 16:39:00
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37. Player generated map overlays - in Player Features and Ideas Discussion [original thread]
I'm already halfway through developing such an application. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.24 15:20:00
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38. Skill Queueing - in Player Features and Ideas Discussion [original thread]
Yeah, but as I answered in your thread. Is it that much of a worry in your life that you miss 6-7 hours of training? Really? 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.18 13:00:00
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39. Open up the client API - in Player Features and Ideas Discussion [original thread]
Yeah, I used to use VNC, then RealVNC; but UltraVNC seems the best bet. Don't use the hardware hook driver though, as AFAIK it does not support DirectX. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.16 11:00:00
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40. Open up the client API - in Player Features and Ideas Discussion [original thread]
I use UltraVNC setup to: 1024x768, 256 colours JPEG Compression 1 Tight/GZip Compression 9 Works well over a 54MB/s wireless link. Also capable on256Kb/s cable. 23? # Missile Tool # ex: P-TMC : USAC
- by FireFoxx80 - at 2005.10.15 11:31:00
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