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41. skill changing when at work - in Player Features and Ideas Discussion [original thread]
You could create a character in-game I mean, then use out-of-game processes to just tick that character over 100% efficiently on when the skills expire, until you have a perfectly trained one. And you would only need to login once (or a few times)...
- by FireFoxx80 - at 2005.10.14 15:03:00
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42. skill changing when at work - in Player Features and Ideas Discussion [original thread]
Because it prevents immersion. Since you effectively could create a character, train the first 30 seconds of a bunch of skills, and never login to the game again until those skills were finished. CCP at least want a little interaction from it's u...
- by FireFoxx80 - at 2005.10.14 14:04:00
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43. Open up the client API - in Player Features and Ideas Discussion [original thread]
Ok, reading your email, a good portion of your 'wants' have already been met by the community. Some of your points however, are unlikely to be addressed by CCP. Originally by: Arthur Greebstreebling Market trading Manufacturing Evemail C...
- by FireFoxx80 - at 2005.10.14 11:36:00
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44. Instas.... - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 11/10/2005 11:02:24 Since Derisor's thread got locked. And a more appropriate forum... Why not just put tolls on gates, based upon ship mass/distance? So you can jump your battleship 10km off of the gate, and pay 10...
- by FireFoxx80 - at 2005.10.11 11:02:00
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45. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
Originally by: Sanaen Eydanwadh with this system implemented, people starting to make multiple instajumps BM at each gate - one at 5 km, another at 7.5km, another at 10... planning to use one or another according to the current warp stabil...
- by FireFoxx80 - at 2005.09.13 12:31:00
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46. Warping and scrambling and instas, oh my - in Player Features and Ideas Discussion [original thread]
You dont want to tweak the skills so that anyone with lvl5 effectively has the same level than pre-change. But I like the idea. Effectively then, your warp core would have it's own cap. Meaning that existing/new warp modules would occur: Warp Sc...
- by FireFoxx80 - at 2005.09.12 15:58:00
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47. Wallet Feed, like character sheets... - in Player Features and Ideas Discussion [original thread]
Yes, but some clever boffins will use it to trade ISK. I don't think CCP wants to lose track of where all the ISK goes, I assume at the moment it is fairly easy to see whay peopel exchange ISK. Possibly one of the 23 # ex: P-TMC | USAC
- by FireFoxx80 - at 2005.08.28 13:16:00
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48. Improved HUD (pics inside) - in Player Features and Ideas Discussion [original thread]
I think... Webbed Make your velocity bar yellow. Scrambled Make the velocity bar red. Range modifiers Probably need to show up on the tactical overview, not necessarily on the HUD. Other I am thinking something like a second icon in th...
- by FireFoxx80 - at 2005.08.22 09:10:00
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49. Tactical Environments - in Player Features and Ideas Discussion [original thread]
'No escape' Complexes: Once you've warped into one of these, the only way out is either in your pod, or to get to the final stage an take out a giant warp disruptor. ex P-TMC If you think you can do a better job, go find yourself a datacentre...
- by FireFoxx80 - at 2005.06.21 11:15:00
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50. Point defense Ideas - in Player Features and Ideas Discussion [original thread]
I think this is currently in testing, look at the Eve Data Export. ex P-TMC If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
- by FireFoxx80 - at 2005.06.15 07:20:00
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51. Eve feature access from web - in Player Features and Ideas Discussion [original thread]
This comes up every week. CCP won't add a web-based skill change. Ever. ex P-TMC If you think you can do a better job, go find yourself a datacentre to host a box, get a copy of Visual Studio, and STFU.
- by FireFoxx80 - at 2005.06.14 15:37:00
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52. Chat - in Player Features and Ideas Discussion [original thread]
Basically yeah, hide the portraits in the chat window on the right-hand-side (I know you can already do it on the left?) Why? Well in corp chat, I like to see all members, rather than scrolling down. And in local, have you ever tried finding someo...
- by FireFoxx80 - at 2005.06.13 07:06:00
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53. Chat - in Player Features and Ideas Discussion [original thread]
Can we please change the member list in the chat window? I would like to see: 1) List names only, not portraits. 2) Have the same highlighting/icons as in the overview, for status. ex P-TMC _________________________________ If you think you ...
- by FireFoxx80 - at 2005.06.12 21:30:00
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54. Rat Locking - in Player Features and Ideas Discussion [original thread]
close and reopen the overview and it appears. ex P-TMC
- by FireFoxx80 - at 2005.06.02 15:50:00
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55. Browser based skill change? - in Player Features and Ideas Discussion [original thread]
CCP have stated that it would ruin te 'immersion factor' of the game. Think of it, people could login, buy a few skills, then never have to login again until they had a 12msp character ready to do things. ex P-TMC
- by FireFoxx80 - at 2005.06.02 13:08:00
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56. Concord: Lets put it in player hands. - in Player Features and Ideas Discussion [original thread]
There is a Chronicle covering the Caldari Navy hiring Mercs to scan for contraband in low-sec space. So why not? ex P-TMC
- by FireFoxx80 - at 2005.05.31 13:05:00
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57. Bring back POI information - in Player Features and Ideas Discussion [original thread]
Bug Reporter page is bugged! Quote: ADODB.Command error '800a0d5d' Application uses a value of the wrong type for the current operation. /subbug.asp, line 120 Looks like a database error to me. Anyway, yeah, you used to be able to ...
- by FireFoxx80 - at 2005.05.31 10:06:00
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58. The solution to the Instant Jump BM problem. - in Player Features and Ideas Discussion [original thread]
note to self: don't post whilst wife is moaning that you should be at work :D ex P-TMC
- by FireFoxx80 - at 2005.05.31 08:24:00
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59. The solution to the Instant Jump BM problem. - in Player Features and Ideas Discussion [original thread]
More of the same really, but my 2 ISK: 1) Allow customisable warp-in distances from x km upto 300km, in increments of 10km. This has the bonus that players can have warp-in-points close to their optimal for combat. 2) The 'x km' above? This brea...
- by FireFoxx80 - at 2005.05.31 07:32:00
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60. Bring back POI information - in Player Features and Ideas Discussion [original thread]
Please bring back the right-click -> show information feature in the F10 map! It's been broken since Exodus. ex P-TMC
- by FireFoxx80 - at 2005.05.29 18:54:00
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