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61. Hacking Secure Cans - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 17/05/2005 15:14:42 Yeah, this does make it a bit easy. If the base level was dropped to 5%, with named being upto 1%. I am sure most of the time though, the cans are empty. The only other thing is to include some deg...
- by FireFoxx80 - at 2005.05.17 15:14:00
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62. Hacking Secure Cans - in Player Features and Ideas Discussion [original thread]
Ok, to help explorers who bust safespots, and to reduce the number of secure cans littering empire space I propose the following: 1) Give secure cans a base chance of being hacked. Say 20%. 2) Introduce named secure cans, and also T2 cans (increa...
- by FireFoxx80 - at 2005.05.16 13:15:00
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63. 'No Escape' Complexes - in Player Features and Ideas Discussion [original thread]
Risk vs Reward, allow NPC's to pod you. So essentially you either complete the complex, or loose your ship and nice pretty implants. ex P-TMC
- by FireFoxx80 - at 2005.05.15 11:04:00
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64. 'No Escape' Complexes - in Player Features and Ideas Discussion [original thread]
How about complexes that you cannot warp out of, even in a pod. The only way out is to complete the complex, perhaps by destroying a generator at the end, or to be podded. Any thoughts? ex P-TMC
- by FireFoxx80 - at 2005.05.13 14:37:00
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65. For the love of god, remove portrais from channel chat! - in Player Features and Ideas Discussion [original thread]
Yeah, remove the portraits, keep the names. So like IRC. Unless it already does that? and I am a tard. ex P-TMC
- by FireFoxx80 - at 2005.05.13 14:05:00
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66. For the love of god, remove portrais from channel chat! - in Player Features and Ideas Discussion [original thread]
Please CCP, remove character portraits from the channel listings. I have to scroll down loads of pages to see whose online in my corp. ex P-TMC
- by FireFoxx80 - at 2005.05.10 18:45:00
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67. Insta Jumps - An idea - in Player Features and Ideas Discussion [original thread]
A) Give some love to Mobile Warp Disruptors, and make it easier to deploy them along warp routes (ie. in the middle of nowhere). B) Remove all instas from within 25km of the gate C) Change the warp-in positions to: 10km, 25km, 50km, 100km D) Ad...
- by FireFoxx80 - at 2005.03.23 13:55:00
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68. Tractor Beams to retrieve those Cargo Cans - in Player Features and Ideas Discussion [original thread]
Edited by: FireFoxx80 on 14/03/2005 08:18:08 Originally by: Lilja Don't know if anyone's had this idea already but it just came to me. Module: Cargo Container Tractor Beam - High Slot Base transportation: 3 targetted cans at one time...
- by FireFoxx80 - at 2005.03.14 08:17:00
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69. The New World Order(ish) - in Player Features and Ideas Discussion [original thread]
It should be a good idea to remove some of the highway jumps. There are probably hundreds of systems in Empire that get little or no traffic at the moment due to those highways. ex P-TMC
- by FireFoxx80 - at 2005.02.23 14:29:00
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70. Frozen debris or ships etc - in Player Features and Ideas Discussion [original thread]
What, and make empire mining even more profitable? ;) Better way is to have salvagable hulls that randomly spawn. Say 50% change of a hull spawning every 24h per system. ex P-TMC
- by FireFoxx80 - at 2005.02.09 14:33:00
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71. Website Virtual Ship Fitting Suggestion - in Player Features and Ideas Discussion [original thread]
If I weren't so busy it would be something I would try. But unfortunately I don't have the time. It's mostly just down to logic though. ex P-TMC
- by FireFoxx80 - at 2005.02.08 16:42:00
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72. We can't sell them, we can't eat them, what can we do about noobs? - in Player Features and Ideas Discussion [original thread]
The two week limit is just to help reinforce the 1 week limit. Eve is a big game, and there are an awful lot of helpful people in the starting corps. If you allow new characters to go off and join a corp, then you effectively negate the limits on...
- by FireFoxx80 - at 2005.02.08 16:40:00
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73. We can't sell them, we can't eat them, what can we do about noobs? - in Player Features and Ideas Discussion [original thread]
I think it's all for the best if new accounts had the following limitations placed upon them: <1 Week: * Can't enter <=0.4 space. - Hence can't be used as 'scouting alts'. - Noobs wont complain when they get ganked. * Can't engage in a host...
- by FireFoxx80 - at 2005.02.07 16:17:00
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74. Website Virtual Ship Fitting Suggestion - in Player Features and Ideas Discussion [original thread]
Daco, you could probably do this yourself if you know something like PHP/ASP. Just pull the skills/objects from Eve-I, pull your XML character data from Eve's site. There you go. ex P-TMC
- by FireFoxx80 - at 2005.02.07 16:03:00
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75. Clones - in Player Features and Ideas Discussion [original thread]
It seems 99.999% of Eve players now have a clone and keep it upto date. However, I think it's pretty harsh when a veteran player has a momentarily lapse of memory and forgets to upgrade or replace their clone. Loosing 23m skill points is not amusi...
- by FireFoxx80 - at 2004.12.22 11:17:00
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76. Clones - in Player Features and Ideas Discussion [original thread]
It seems 99.999% of Eve players now have a clone and keep it upto date. However, I think it's pretty harsh when a veteran player has a momentarily lapse of memory and forgets to upgrade or replace their clone. Loosing 23m skill points is not amusi...
- by FireFoxx80 - at 2004.12.22 11:17:00
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77. EVE Screensaver - in Player Features and Ideas Discussion [original thread]
Signed. ex P-TMC
- by FireFoxx80 - at 2004.12.18 10:43:00
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78. EVE Screensaver - in Player Features and Ideas Discussion [original thread]
Signed. ex P-TMC
- by FireFoxx80 - at 2004.12.18 10:43:00
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