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61. CCP events that the "average" player cannot attend - Free isk to major... - in EVE General Discussion [original thread]
Forum Fighter wrote: REALITY CHECK This is Eve Online. CCP enters the game in a fleet to interact with players, the only way to counter an organized fleet is with another organized fleet. Only 0.0 alliances or low sec pirate corps have exper...
- by FlameGlow - at 2011.12.11 10:08:00
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62. Incursions - in EVE General Discussion [original thread]
Make incursions only award LP and no isk, problem solved - they become isk sink instead of damn isk fountain
- by FlameGlow - at 2011.12.09 12:44:00
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63. Please Help 2 Bil isk missing! - in EVE General Discussion [original thread]
Don't buy isk from RMTers I guess or maybe don't account share
- by FlameGlow - at 2011.12.09 10:42:00
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64. Sticky:Balancing Feedback: Hybrid Turrets - in Test Server Feedback [original thread]
Tanya Powers wrote: Hey Mr CCP Talles I've got a nice joke 4 U I got in to the intaki station on SISI and I got one fresh shiny awesome overpowered Diemost. I got 5 T2 neutrons 1 T2 MWD 1 meta 4 web (awesome) and since my fitting window was t...
- by FlameGlow - at 2011.12.08 19:49:00
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65. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
No boost to local repair amount in triage will save you, say it is boosted well maybe you'll be able to tank 2 SCs or 3 dreadnoughts, so what? These days many corporations, not even alliances, can field that. Capacitor consumption on remote reps ...
- by FlameGlow - at 2011.12.08 19:35:00
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66. Replace all optimal/falloff bonuses with an optimal AND falloff bonus - in Ships and Modules [original thread]
DarkAegix wrote: TL;DR Make artillery even more overpowered under guise of hybrid boost NO
- by FlameGlow - at 2011.12.08 10:02:00
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67. Thought ships could not log that where aggressed?? - in EVE General Discussion [original thread]
DeLaBu wrote: Lithalnas wrote: maybe it was a logoffski, log the freighter pilot and log in a different character on the same account. Eve forbids 2 ships owned under the same account to exist in space at the same time. So logging in the oth...
- by FlameGlow - at 2011.12.08 09:38:00
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68. CCP employee policy on playing eve ? - in EVE General Discussion [original thread]
Alpheias wrote: RaTTuS wrote: RMR - I remember that - Boy do I remember that - The dawn of Achuras was upon us. And motherships in lowsec that couldn't be tackled by anything
- by FlameGlow - at 2011.12.05 14:25:00
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69. 2nd Class Weapon System--Missiles! - in Ships and Modules [original thread]
Seigfried Hakaari wrote: Heavies are generally fine with the exception of Precision. Precision are actually useless. Faction are far and away better. Not that precision was bad idea in itself, bad idea was slashing their base damage, range a...
- by FlameGlow - at 2011.12.04 09:24:00
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70. Player Owned Customs Offices - 100m? Seriously? - in EVE General Discussion [original thread]
Cur wrote: With 5 dreads it'll take an hour. Same as a small POS hitpoints wise. That's some failfit dreads right there, wait...... in fact that's an accurate estimate for dreads without siege, ahahahahahahahaha
- by FlameGlow - at 2011.12.02 13:46:00
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71. CCP, When Can I Pay For Remap of Skills - in EVE General Discussion [original thread]
Pestilent Industries wrote: We all know you are hurting for cash. Server population is down to sub 30k during prime time. I would pay you two plex to remap my skills. I am willing to help you pay for bills. What do you say CCP? I When you pa...
- by FlameGlow - at 2011.12.02 11:04:00
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72. The UNDERappreciated things in this expansion... - in EVE General Discussion [original thread]
Akita T wrote: Ocih wrote: Glass Canon BCs will establish an opportunity to move away from duke nukem primary systems in large fleet fights. Any Alliances able to form fleets and primary at the squad level will dominate the battle field. Rat...
- by FlameGlow - at 2011.12.01 13:05:00
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73. CCP, perhaps a little reassurance to the community - in EVE General Discussion [original thread]
Acac Sunflyier wrote: I keep seeing inflation post cropping up regularly. Perhaps some insight into how CCP is managing inflation. By adding PI tax to sink tons of isk, duh
- by FlameGlow - at 2011.11.30 07:24:00
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74. Guristas 9/10 (dread fleet staging post) EM torps - in Missions & Complexes [original thread]
Kymara wrote: I understand they hit hard (180K EM damage base), but how hard would they hit, say, a 550m/s 160m sig t3 with 65% EM resist? What do you use to run this plex? Try it even a carrier speed-tanks that, by moving full speed damage ...
- by FlameGlow - at 2011.11.26 13:22:00
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75. Incompatible client version - in EVE General Discussion [original thread]
Heh, version jumped to 320443 from 306979, Crucible patch came early?
- by FlameGlow - at 2011.11.26 11:23:00
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76. PLEX : Told you so - in EVE General Discussion [original thread]
Terminal Insanity wrote: Sarmatiko wrote: Usual pre-new-expansion-rush speculation. So what? 500+mil per plex IS unusual. I remember buying 30d gtc's for 160m That was in 2007, so? Killing 1 titan was a big deal back then too.
- by FlameGlow - at 2011.11.25 21:15:00
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77. highsec lvl4 vs nullsec lvl4 - in Missions & Complexes [original thread]
O'Bert Plagne wrote: Hi I was wondering..: I have acces to lvl 4 missions both in highsec, lowsec and nullsec. Is there any diffrence in the income using a highsec agent or a nullsec agent? Is it worth the effort going to nullsec and take the...
- by FlameGlow - at 2011.11.25 16:05:00
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78. Sticky:New dev blog: We came, we sawGǪwe were slaughtered. - in EVE Information Portal [original thread]
So is it time for titan tracking nerf yet? so they can't track BCs at least
- by FlameGlow - at 2011.11.25 12:59:00
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79. I want your little things! - in EVE General Discussion [original thread]
Guys, when can we have our faction tower and POS module BPC drops back? http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1496995&page=7#204 It seems they've been gone for two years or so
- by FlameGlow - at 2011.11.25 11:29:00
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80. capacitor power relay stats twisted? - in Ships and Modules [original thread]
Phobos Vortex wrote: Is that really working as intended? I think they should have 25% recharge rate and -10% shield boost because you need more skilltime to use the T2 module. Yes, many meta 4 modules are same or better than tech 2
- by FlameGlow - at 2011.11.24 14:28:00
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