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1. Disturbing the AFK multiboxers - in Player Features and Ideas Discussion [original thread]
Ima Wreckyou wrote: just bump the Orca out of the belt and look how all the Skiffs follow him and move out of range. I guess some sort of fast cruiser with BS size MWD?
- by Forum Toon - at 2016.11.23 19:52:21
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2. Disturbing the AFK multiboxers - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: The risk is your job time to get mwd cruiser and go bumping I guess.
- by Forum Toon - at 2016.11.20 17:50:39
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3. Disturbing the AFK multiboxers - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: If you believe he is truly bottling or input broadcasting then you can report him and let CCP figure it out. If you are wanting those resources for your self then it only costs a little to war dec him. nah I don't ...
- by Forum Toon - at 2016.11.20 17:49:06
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4. Disturbing the AFK multiboxers - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Then again, i f he isn't following the code , you know exactly what you have to do to get rid of the guy. ____________________________________ At any rate it seems somewhat "wrong" ? or too easy? number of very...
- by Forum Toon - at 2016.11.20 17:46:22
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5. Disturbing the AFK multiboxers - in Player Features and Ideas Discussion [original thread]
alright so I'm in bit of studies and I like to do some mining in the meanwhile on my secondary monitor. from time to time I get pirates etc and I need to be actively aware of local and such but, started this week ice mining for some variety sake...
- by Forum Toon - at 2016.11.20 17:34:16
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6. Make the Primae useful - in Player Features and Ideas Discussion [original thread]
FT Diomedes wrote: I don't mind making the Primae useful, but I dislike your idea to nerf the hell out of the Epithal. When I wrote this I thought it will be redundant to have two exact same ships then I noticed pretty much most haulers ...
- by Forum Toon - at 2016.11.19 20:01:30
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7. Make the Primae useful - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: It's a gift ship, it's supposed look pretty in your hangar. I wondered why it's not in the ISIS... that's explains it.
- by Forum Toon - at 2016.11.19 17:31:47
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8. Make the Primae useful - in Player Features and Ideas Discussion [original thread]
so the ship itself: http://wiki.eveuniversity.org/Primae right now it got 4 low slots, meant to be armor tank according to in game stats and iirc you don't need any skills to fly it? bay sizes: planetary commodities: 1000 m3 Command Center c...
- by Forum Toon - at 2016.11.19 17:23:04
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9. Delete \ Filter skills - in Player Features and Ideas Discussion [original thread]
omfg what kind of sorcerery is this? that cog wheel is not on training queue hence I missed it :P
- by Forum Toon - at 2016.02.22 21:09:55
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10. Delete \ Filter skills - in Player Features and Ideas Discussion [original thread]
the new extractor \ injector combo for skills is dream come true for OCD people like me. Now that we can empty skills to 0 it will be much appreciated if we can delete them or at least at the minimum hide them from view. thanks.
- by Forum Toon - at 2016.02.22 20:44:56
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11. a change to rapid launcher reload time - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: Forum Toon wrote: the whole point was to use smaller ammo size on larger hull to get higher RoF. . Those whole point is so you can apply more damage to smaller targets. indeed but then I can kill 1-4 ships ...
- by Forum Toon - at 2015.10.05 09:24:24
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12. a change to rapid launcher reload time - in Player Features and Ideas Discussion [original thread]
35 sec coldown is really killing this launcher. the whole point was to use smaller ammo size on larger hull to get higher RoF. but... the fact you have higher ROF and small ammo capacity within the launcher makes the need to reload even higher. ...
- by Forum Toon - at 2015.10.05 09:09:10
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13. Changing Space Backgrounds - in Player Features and Ideas Discussion [original thread]
I was just wondering what people thought about the current static artwork in space. In my opinion, after a while, the space art gets pretty boring with the constant non-moving nebulas and gas clusters. I was just thinking it would be pretty cool i...
- by Forum Toon - at 2010.05.27 18:34:00
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