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21. Battle Barges - in Player Features and Ideas Discussion [original thread]
ORE stands for "Outer Rim Excavations". Their ships are already designed to be used in the areas on the very edge of the galaxy, far from Hi-sec. There are a few problems with your suggestion. 1. This ship has guns, which means that it can mine ...
- by Fredfredbug4 - at 2012.03.16 00:24:00
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22. Dust for PC - in Player Features and Ideas Discussion [original thread]
If DUST 514 is put on the PC it will take players away from EVE or people will ignore it all together. You can't run an FPS and an MMO at the same time on the same platform. It's less of a hardware problem and more of the fact that it would be imp...
- by Fredfredbug4 - at 2012.03.15 23:22:00
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23. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Fredfredbug4 wrote: Industrials are supposed to be defenseless. You don't see 18 wheelers with machine guns mounted on them in modern times so I doubt ships meant to do similar functions would do the same in the future. ...
- by Fredfredbug4 - at 2012.03.15 19:31:00
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24. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
Kusum Fawn wrote: Fredfredbug4 wrote: Industrials are supposed to be defenseless. You don't see 18 wheelers with machine guns mounted on them in modern times so I doubt ships meant to do similar functions would do the same in the future. If ...
- by Fredfredbug4 - at 2012.03.15 02:59:00
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25. button to retract turrets - in Player Features and Ideas Discussion [original thread]
It would be an interesting idea but I can imagine a lot of butthurt being caused by people forgetting to pop out their turrets in the middle of combat. I think they should automatically retract and pop out though. Perferably playing the pop out a...
- by Fredfredbug4 - at 2012.03.15 02:40:00
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26. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Fredfredbug4 wrote: Miss Whippy wrote: Says who? Read the description for a hulk. " They are also far more resilient, better able to handle the dangers of deep space." Compared to other mining ships, they are i...
- by Fredfredbug4 - at 2012.03.15 02:37:00
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27. Stack manufacturing, research, invention, jobs regardless of skills. - in Player Features and Ideas Discussion [original thread]
One minute you will be trying to push for this idea. The next minute you will be whining that the super alliances control every every station. Miss Whippy wrote: James Amril-Kesh wrote: If you want support for your ideas, stop insulting pe...
- by Fredfredbug4 - at 2012.03.15 02:26:00
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28. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
Miss Whippy wrote: Says who? Read the description for a hulk. " They are also far more resilient, better able to handle the dangers of deep space." Compared to other mining ships, they are indeed far more resilient. That doesn't mean t...
- by Fredfredbug4 - at 2012.03.15 02:12:00
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29. Buff mining Ship Defences? - in Player Features and Ideas Discussion [original thread]
Industrials are supposed to be defenseless. You don't see 18 wheelers with machine guns mounted on them in modern times so I doubt ships meant to do similar functions would do the same in the future. If there is something that must be protected, o...
- by Fredfredbug4 - at 2012.03.14 23:56:00
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30. EVE is 10 (TEN) years old.... - in Player Features and Ideas Discussion [original thread]
I think they should continue working on fixing this game than making an entirely new one. Plus if you have noticed MMOs don't really change at all. They are far to massive and time consuming to make a completely new game every year. That's why M...
- by Fredfredbug4 - at 2012.03.09 20:07:00
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31. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Xorv wrote: Fredfredbug4 wrote: Cold Burrito wrote: Your solution is quite drastic to deal with people making too much isk off of incursions. This will decrease isk payouts and increase risk to people living in the systems, but it's going...
- by Fredfredbug4 - at 2012.03.08 01:00:00
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32. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Xorv wrote: I disagree with payouts getting less over time under this system, I think once security drops to Low Sec rewards should increase not decrease... CONCORD getting more desperate thus willing to pay more, and from balance point of vi...
- by Fredfredbug4 - at 2012.03.08 00:47:00
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33. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Quote: Do you think this should also be linked to DUST Also, newbie systems and places like Hitachi shouldn't be attacked. If they do get attacked, make it small little pockets that move around and are hard to scan for. It would be interest...
- by Fredfredbug4 - at 2012.03.07 21:15:00
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34. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Not sure how variable sec status would work tbh. From a technical standpoint, I think ccp would have to shut down the server to change sec status. I'm not too sure, Sov and other system related data can be changed without t...
- by Fredfredbug4 - at 2012.03.07 04:06:00
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35. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Cold Burrito wrote: Your solution is quite drastic to deal with people making too much isk off of incursions. This will decrease isk payouts and increase risk to people living in the systems, but it's going too far with it. Most players in the ...
- by Fredfredbug4 - at 2012.03.07 03:48:00
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36. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
So we have Sansha, these borg-esque baddies that use advanced and unknown methods of quickly moving into hi-security space essentially out of nowhere. This is a threat so terrible all of the capsuleers must band together and use their combined wea...
- by Fredfredbug4 - at 2012.03.07 02:14:00
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37. Balancing Incursions: Make Sansha a force to fear - in Player Features and Ideas Discussion [original thread]
Reserved
- by Fredfredbug4 - at 2012.03.07 02:14:00
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38. New Server - RvR - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: James Amril-Kesh wrote: Referring only to EVE, there's nothing fundamentally wrong with NeX. It's a vanity store that provides a major ISK sink for those who choose to use it, with absolutely no disadvantage to those who d...
- by Fredfredbug4 - at 2012.03.06 03:31:00
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39. New Server - RvR - in Player Features and Ideas Discussion [original thread]
People would take you more seriously if you actually saw the flaws of your idea and tried to resolve them rather than outright insulting people that doesn't like your idea defeats the whole purpose of creating a thread. Why share an idea with the ...
- by Fredfredbug4 - at 2012.03.06 02:53:00
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40. POLL: What do you think about... - in Player Features and Ideas Discussion [original thread]
I think it would be too much work for very little gain. If CCP has enough resources to handle it then I would say go for it, but it's really nothing but eye-candy.
- by Fredfredbug4 - at 2012.02.27 20:52:00
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