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41. Clothes That We Really Really Want - in Player Features and Ideas Discussion [original thread]
http://images1.wikia.nocookie.net/__cb20110128180828/dow/images/d/d7/Rt_ig_commissar_lord.jpg Commissar lord + weapons and this game would be epic.
- by Fredfredbug4 - at 2012.02.26 17:54:00
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42. Ship History and Veteran Ships - in Player Features and Ideas Discussion [original thread]
mxzf wrote: First off, keeping a record of ship history would be bad; that's more database overhead for no real benefit. Second, bonuses for staying alive is very very bad. It would disincentivize PvP, increase the gap between vets and newbies...
- by Fredfredbug4 - at 2012.02.22 17:48:00
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43. Ship History and Veteran Ships - in Player Features and Ideas Discussion [original thread]
Velicitia wrote: assuming someone plays for 8 hours a day, that means over 1000 days of flight time (i.e. THREE YEARS). no. Perhaps extending it to a total of 5 years?
- by Fredfredbug4 - at 2012.02.22 17:42:00
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44. Ship History and Veteran Ships - in Player Features and Ideas Discussion [original thread]
EDIT: Idea flawed, please let thread die. Simple enough, whenever you purchase a ship, you get a copy of the ship's log. The ships log holds a collection of the following. - Previous users of the ship - People the ship has destroyed - And dat...
- by Fredfredbug4 - at 2012.02.22 17:34:00
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45. High Sec Ship Refund Program - in Player Features and Ideas Discussion [original thread]
Getting killed in hi-sec has more to do with incompetence than actually getting killed unfairly. Lets look at some causes of death in Hi-sec and how they are easily avoided. Problem: I'm afraid of getting suicide ganked! Solution: Turn off aut...
- by Fredfredbug4 - at 2012.02.21 19:23:00
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46. The old Turnets back - in Player Features and Ideas Discussion [original thread]
Gustav Mannfred wrote: the idea is, to make the new modules optional. These guys, whos find better the new weapons can use it as well (like CQ) No, that's not the idea. The only reason why the ship hanger was returned was because right now, ...
- by Fredfredbug4 - at 2012.02.21 19:08:00
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47. Mentoring New Players - in Player Features and Ideas Discussion [original thread]
mxzf wrote: Why not just hang out in the new player help channel and answer questions there? Have you ever been in the new player help channel? I've never seen more spam and irrelevant answers in my life.
- by Fredfredbug4 - at 2012.01.18 00:53:00
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48. Create a true "hybrid" weapon system - in Player Features and Ideas Discussion [original thread]
Supported. The fact that combat is limited to either close range or extremely long range for every ship is rather boring. Plus it makes sense with Gallente drone abilities as most time drones fit into the mid-range field.
- by Fredfredbug4 - at 2012.01.18 00:51:00
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49. [Poll] Eve's ugliest ship? - in Player Features and Ideas Discussion [original thread]
Edited by: Fredfredbug4 on 10/08/2011 20:35:09 The Sansha Mom It is literally a flying piece of poo.
- by Fredfredbug4 - at 2011.08.10 20:33:00
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50. Let ccp allow capitols into high sec like the good old days - in Player Features and Ideas Discussion [original thread]
There is a reason why caps were removed from hi-sec years ago. Stop suggesting ideas that have been tried and failed.
- by Fredfredbug4 - at 2011.08.08 16:15:00
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51. Scary aliens in eve? question - in Player Features and Ideas Discussion [original thread]
Sleepers are aliens. In fact reversed engineered sleeper ship components make up T3 cruisers.
- by Fredfredbug4 - at 2011.08.05 13:58:00
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52. Ships blow up when they blow up.... - in Player Features and Ideas Discussion [original thread]
I like this idea mostly because it ends the blob. If this is implemented blobs would never exist because of the danger of large ships blowing up next to other ships. As a result, actual formations and tactics need to be done to reduce the damage...
- by Fredfredbug4 - at 2011.08.01 01:46:00
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53. CCP should OPEN the forums to Unsubbed accounts - in Player Features and Ideas Discussion [original thread]
The bright side to them unsubbing is that the blind whining and hatred of CCP in the forums stops. Lets keep them out
- by Fredfredbug4 - at 2011.07.31 04:05:00
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54. Stop The Killing of Non Combat Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Fredfredbug4 on 08/07/2011 19:10:48 Non combat ships are targeted for many reasons, the biggest is that they are being used to create combat ships. No Miners/Industrials= No combat ships
- by Fredfredbug4 - at 2011.07.08 19:11:00
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55. next step after CQ - panorama deck? - in Player Features and Ideas Discussion [original thread]
I support the ideas mentioned in this thread. Incarna is cool but in order for it to be something really special it needs to have features that cannot be normally accessed
- by Fredfredbug4 - at 2011.06.24 13:27:00
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56. Show my SHIP when CQ off, not a stupid door - in Player Features and Ideas Discussion [original thread]
If Incarna is making your computer run slow-slow I have three solutions. 1. Upgrade your 2004 computer. 2. Buy a new computer. 3. Stop whining and let those of us who like our shiny graphics enjoy them in peace.
- by Fredfredbug4 - at 2011.06.24 13:20:00
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57. I'm color blind - capacitor color - in Player Features and Ideas Discussion [original thread]
Originally by: kerradeph why is it that only now that they changed the capacitor color that all the colorblind keep showing up complaining about it? People who are colorblind have trouble seeing the colors red and green. The old capac...
- by Fredfredbug4 - at 2011.06.20 12:56:00
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58. New ship class: Colossus - in Player Features and Ideas Discussion [original thread]
Then what happens in 3 years when every null sec corp has at least 10 of them This doesn't improve the game and is unnecessary. We really don't need any more capital ships, especially ones related to combat.
- by Fredfredbug4 - at 2011.06.08 22:53:00
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59. Ship Crews (They're Here, They're Real, get Over it) - in Player Features and Ideas Discussion [original thread]
Originally by: Cythe Oman Apparently in 2008 CCP is releaseing the station side of EvE... I saw this and looked at the date. Damn this thread is old yet still going. CCP has to have looked at this at least once.
- by Fredfredbug4 - at 2011.06.08 20:09:00
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60. Balancing - Identifying problems - in Player Features and Ideas Discussion [original thread]
1. Hybrids are underpowered. Just think of a random combat scenario and think of the weapon you would want to use. Long range battle? Not hybrids missiles or artillery. Short range dogfight? Not hybrids, pulses, autocannons, and even torpedoes do ...
- by Fredfredbug4 - at 2011.04.26 22:52:00
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