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1. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: move repackage and reprocess option further apart Keywords: ui, right click menu, items Note: useful for not accidentally losing your stuff --- for new players who are not very experienced with the right click menu for items, to not lo...
- by Freelancer117 - at 2017.06.08 11:01:31
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2. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Is CCP uberhaupt still committed to update or change the Jump Fatigue mechanics
- by Freelancer117 - at 2016.07.20 14:37:06
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3. My friend needs clothes... - in Player Features and Ideas Discussion [original thread]
I still would like to have the option to "bronze" corpses, they make for such great statues in CQ imho
- by Freelancer117 - at 2016.03.24 07:51:05
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4. Zor's Custom Navigation Link - in Player Features and Ideas Discussion [original thread]
Malcanis what are your thoughts about the skill: Advanced Target Management "Skill at targeting multiple targets. +1 extra target per skill level, up to the ship's maximum allowed number of targets locked." How useful is it past level 3 ?
- by Freelancer117 - at 2016.03.15 13:23:59
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5. An old lost exodus feature.. comet mining - in Player Features and Ideas Discussion [original thread]
Hope to hear a(ny) thing about it during fanfest
- by Freelancer117 - at 2016.03.13 21:41:30
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6. Zor's Custom Navigation Link - in Player Features and Ideas Discussion [original thread]
This
- by Freelancer117 - at 2016.03.13 21:39:01
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7. Targeting through double clicking - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: SurrenderMonkey wrote: Freelancer117 wrote: Not sure if this has been requested before, but here it goes: Double click with the left mouse button, on a target in space. Regards, a Freelancer ps: here are the curre...
- by Freelancer117 - at 2016.02.18 08:35:11
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8. Targeting through double clicking - in Player Features and Ideas Discussion [original thread]
Less "TAB-targeting" would be preferred yes
- by Freelancer117 - at 2016.02.17 20:21:51
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9. Targeting through double clicking - in Player Features and Ideas Discussion [original thread]
Not sure if this has been requested before, but here it goes: Double click with the left mouse button, on a target in space. Regards, a Freelancer ps: here are the current 3 ways of targeting source: http://wiki.eveuniversity.org/Targeting
- by Freelancer117 - at 2016.02.17 20:10:56
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10. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Thanks CCP Games for making it obvious this is a Pay more to Win at skill training time source: http://cdn1.eveonline.com/community/news/2016/skilltrading/SkillTrading_01.jpg
Regards, a Freelancer
- by Freelancer117 - at 2016.02.08 20:31:32
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11. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Could you please look a the mandatory skill Long Range Targeting set to level 5 for Electronic Attack ship. I rather see Targeting Management, Signature Analysis and Long Range Targeting to level 4 for Electronic Attack ship, that help you targe...
- by Freelancer117 - at 2015.10.16 20:20:41
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12. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
What a wasted opportunity to not turn the Punisher into a missile ship, also giving it +1 low slot instead of +1 mid slot, makes it not a pvp ship. You need 3 mid slots for prop and scram and web modules to dish out Punishment
- by Freelancer117 - at 2015.10.16 20:08:22
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13. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Will you re-balance Ewar drones to ?
- by Freelancer117 - at 2015.10.16 20:03:17
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14. Salvager II level 4 skill - in Player Features and Ideas Discussion [original thread]
Please lower the skill requirement to Salvaging level 4 source: https://wiki.eveonline.com/en/wiki/Salvager_II
Regards, a Freelancer
- by Freelancer117 - at 2015.09.21 12:17:07
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15. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
CCP games if you really serious about bringing BC's into the fight with enhanced mobility and projection, then please take a look at T1 / navy BC warp speed and enhance them also from 2.7 to 3.0 AU/sec Or at the least re-balance hyperspatial v...
- by Freelancer117 - at 2015.09.13 09:04:58
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16. CSM Little Things - Jayne's List - in Player Features and Ideas Discussion [original thread]
27. Give the Interbus (NPC corporation) an in game LP store. source: http://www.ellatha.com/eve/corp/InterBus
28. Give capsuleers who reach a certain (modified) standing with the SOE faction a one time Astero, Stratios and Nestor BPC (2 run) f...
- by Freelancer117 - at 2015.09.01 15:51:28
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17. How to fix EVE Online! - in Player Features and Ideas Discussion [original thread]
How to fix Eve Online ? Invest money and time in other mmorpg's imho This shows CCP games as a company they don't have a monopoly :) Regards, a Freelancer PS: https://en.wikipedia.org/wiki/Monopoly_( game)
- by Freelancer117 - at 2015.08.20 08:07:40
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18. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Alekseyev Karrde wrote: EDIT: The main thing this system needs, just as Dominion needed, is a sov transfer function so peaceful transfers of sov can be conducted quickly and easily. But I'm sure CCP's keenly aware of this and said tweak will o...
- by Freelancer117 - at 2015.08.20 08:01:27
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19. Sticky:Skill Points remapping/buyingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
For a(ny) forum moderator, I'm adding this comment for historical reference and to give context for the forum's topic Neural remap, PLEX and the way forward: source: http://community.eveonline.com/news/dev-blogs/neural-remap-plex-and-the-way-...
- by Freelancer117 - at 2015.07.21 18:09:18
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20. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Hardly anyone will use faction mods over tech 2 mods, with such a minimum difference, make them a little bit better plz
- by Freelancer117 - at 2015.07.17 09:20:33
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