Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
He want to auto-pilot so y'all need to stop putting active hardeners on the fits...
- by Frostys Virpio - at 2017.06.14 19:11:11
|
2. Afterburner - in Ships and Modules [original thread]
Mizhir wrote: Agent 5B wrote: Caleb Seremshur wrote: The explanation you wanted has been given. Now you're just being obnoxious. Sorry my bad , what I said about overheating is not true.. there is no possible way having a higher ski...
- by Frostys Virpio - at 2017.05.31 17:20:23
|
3. Fighter (-pilots) behavior during fight - in Ships and Modules [original thread]
Andrew Indy wrote: Frostys Virpio wrote: THeir behavior is the same as drones who also go to a dead stop after killing something. The only difference is drone have auto-attack enabled so they don't stay at a dead stop as long which mean ma...
- by Frostys Virpio - at 2017.03.30 17:12:16
|
4. Insurance > Make Incursions great again! - in Ships and Modules [original thread]
elitatwo wrote: Dark Lord Trump wrote: ... and a large amount of PvE content is done because people want money, not necessarily because they enjoy it .... This! There is no way around it in a negative sum PvP game tho... I mean, th...
- by Frostys Virpio - at 2017.03.27 14:48:01
|
5. Fighter (-pilots) behavior during fight - in Ships and Modules [original thread]
Miyu Kusanagi wrote: Soel Reit wrote: yea it's possible. suitonia docet https://www.youtube.com/watch?v=MXxGlPBrWCA keep them orbiting things Very cool. Thank you very much for the hint. But it would be cool if they just keep movi...
- by Frostys Virpio - at 2017.03.24 14:42:15
|
6. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
Arthur Aihaken wrote: Except ditch the LMJD. With a MWD and rails you don't need to be jumping around. Also frees up the overclocking rigs... Have to fiddle more with it. A single CPU rig without the LMJD leaves you with only 19.41 CPU and a...
- by Frostys Virpio - at 2017.03.10 19:48:37
|
7. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
Arthur Aihaken wrote: Frostys Virpio wrote: Why not go with a vindi since the base hull price is lower? Not a bad idea, actually. Let there be badly though out fits!!! [Vindicator, Vindicator fit] Magnetic Field Stabilizer II Magnetic...
- by Frostys Virpio - at 2017.03.10 15:25:09
|
8. Navy Megathron Level 4 Mission Runner PVE Fit - in Ships and Modules [original thread]
baltec1 wrote: [Megathron Navy Issue, [TG] TAIO] Corpus C-Type Large Armor Repairer True Sansha Armor Thermal Hardener True Sansha Armor Kinetic Hardener Reactive Armor Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magneti...
- by Frostys Virpio - at 2017.03.10 15:10:57
|
9. Can we have a faction marauder with drones as the primary weapon? - in Ships and Modules [original thread]
Arthur Aihaken wrote: Just for the sake of discussion... Let's say either a Faction Rogue Drone Battleship or T2 Drone Marauder was released. Do we then run into a similar problem that we had with the Ishtar in that it becomes the new ratting m...
- by Frostys Virpio - at 2017.03.09 20:19:43
|
10. Smart Bombs - in Ships and Modules [original thread]
Agent 5B wrote: I get your point 90% of PVP is about finding a situation where the opponent doesn't stand a chance, why is smart bombing any different ? Maybe I am just lucky and have found the other 10%. Most smart bomb kills are not the ...
- by Frostys Virpio - at 2017.03.09 20:16:16
|
11. Skill requirement changes and ship use - in Ships and Modules [original thread]
Thutates Thunder wrote: Not sure if this is exactly the right forum to post this thread in, but I figure it does relate to ships so it's not a complete red herring. So a very long time ago, this char had a Providence freighter. Note that this ...
- by Frostys Virpio - at 2017.03.07 19:07:11
|
12. Loki balance? Minmatar cruiser balance? Arty balance? - in Ships and Modules [original thread]
W0lf Crendraven wrote: :facepalm: You must be trolling now but anyways: Its not about a caracal 1v1ing a cynabal, not at all, that doesnt even matter and is totally irrelevant. Its about that in a situation where you have to kite, the cynabal...
- by Frostys Virpio - at 2017.03.03 20:49:26
|
13. Question about D.I.C.K.S - in Ships and Modules [original thread]
47 6f 64 wrote: How exactly does the defender missile work? If you launch it too early will it still kill a bomb? Is it basically a FoF where it goes out and kills a bomb in any direction? What if one bomb is like 10k off your left side and tha...
- by Frostys Virpio - at 2017.02.09 21:25:18
|
14. Mass Cloak? - in Ships and Modules [original thread]
If you want to cloak a ship, fit a cloak to it. It's literally that simple.
- by Frostys Virpio - at 2017.02.08 15:07:46
|
15. Post Nerf Carrier Roles: Some thoughts - in Ships and Modules [original thread]
Anthar Thebess wrote: Can confirm that carriers need to have some niche role. No ewar if you use NSA, inability to lock stuff fast enough if you don't use NSA. Support fighters, all fighters are anemic - even if you can deploy multiple wings ...
- by Frostys Virpio - at 2016.07.05 15:48:53
|
16. Corm/Thrasher vs Coercer/Cat - 7 turrets versus 8 - Why? - in Ships and Modules [original thread]
ShahFluffers wrote: Simply put; the weapon systems, bonuses, and ship stats are not equal. So the best ways to use them are very different and will require different fits and tactics. A Thrasher with 7 Artillery guns can practically alpha most...
- by Frostys Virpio - at 2016.06.28 13:26:49
|
17. MWD or Prowler Cap Capacity nerf? - in Ships and Modules [original thread]
Dom Arkaral wrote: I was able to mwd forever before this last patch with my prowler, and now I can only burn for about 1:30.. Was there some mwd or ship ajustment? I didn't read the patch notes but will if someone links them here. Ty D. Pr...
- by Frostys Virpio - at 2016.06.26 23:32:25
|
18. Blockade runner fitting: 3-sec align vs signature radius? - in Ships and Modules [original thread]
who1 eva wrote: So better would be to forget altogether about beating a 4 sec align and instead expand cargo and speed up hyperspatial velocity more, both of which make long distances more pleasant. Then just be ready to align, cloak, mwd away ...
- by Frostys Virpio - at 2016.06.26 00:55:37
|
19. T1 Battleship Locking Range - in Ships and Modules [original thread]
Soel Reit wrote: yes makes sense. battlecruiser have less tank and less dps / more lock range. BS have more tank and more dps / a little less lock range. seems fair IMO. A Rokh can use about half it's possible ammo loadout with rails. The ...
- by Frostys Virpio - at 2016.06.06 15:25:20
|
20. Nerf carriers. - in Ships and Modules [original thread]
Anthar Thebess wrote: W0lf Crendraven wrote: [quote=Anthar Thebess] If the answer to anything in this game ever is bring ecm then there is a problem. Being forced to roam with ecm is ********. Who force you to use this jams on other player...
- by Frostys Virpio - at 2016.06.02 15:22:43
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |