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21. Proposed Solution | Citadel Spam & Incentives For Attack - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: You may be missing the point with adding candy for spanking citadels. People burn Citadels when it is necessary, not because its fun. They could drop Grade A porn and it is still grinding a structure for almost a week. The ...
- by Frostys Virpio - at 2017.06.30 13:17:12
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22. Rorqual and Stop the Cycle! - in Player Features and Ideas Discussion [original thread]
Asuka Solo wrote: Old Pervert wrote: If you want to siege, be ready to siege. Being ready to siege means having friends to save your rorq if neuts are coming down the pipe. Rorqs have been an excellent source of content lately, far better t...
- by Frostys Virpio - at 2017.06.29 17:04:00
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23. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Padrick Millar wrote: Scialt wrote: Frostys Virpio wrote: Scialt wrote: In low sec it will ABSOLUTELY be a thing. It's pretty simple to see why... NPC stations. I move around with my two accounts until I find an unattended chunk of m...
- by Frostys Virpio - at 2017.06.29 15:45:14
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24. Rising PLEX prices - in EVE General Discussion [original thread]
Algarion Getz wrote: Frostys Virpio wrote: Algarion Getz wrote: PLEX is not a luxury, it is essential for some players. TIL playing EVE online is essential. I wonder how the billions of human being who never played it manage to surviv...
- by Frostys Virpio - at 2017.06.29 15:38:39
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25. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Combining runs of otherwise identical BPCs is probably the most likely way this could be resolved, since adjusting run count on a BPC is already possible. The trick is actually implementing it and making sure there's no ...
- by Frostys Virpio - at 2017.06.29 15:35:14
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26. Strategic cruiser balance pass - in EVE General Discussion [original thread]
Fabled Warrior wrote: Where is the buf? This is NERF!!! The intent of the balance pass was not to make them more powerful...
- by Frostys Virpio - at 2017.06.29 13:46:03
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27. New loki stats on test server, mostly good, but something very bad. - in EVE General Discussion [original thread]
Kisar wrote: Gleb Koskov wrote: You can do a shield tank with 3 mids, just like the muninn, its got very narrow choices though. Not for any sort of pvp you can't. Web, scramble, propulsion module. Doesn't even leave slots for a single shi...
- by Frostys Virpio - at 2017.06.29 13:39:43
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28. Rising PLEX prices - in EVE General Discussion [original thread]
Algarion Getz wrote: PLEX is not a luxury, it is essential for some players. TIL playing EVE online is essential. I wonder how the billions of human being who never played it manage to survive.
- by Frostys Virpio - at 2017.06.29 13:36:05
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29. The missing ship... i still want to have! fire ship - in Player Features and Ideas Discussion [original thread]
GROUND XERO wrote: I-Śm thinking it is a real nice idea: 1. you have something that can be very fun to fly...( and of course you have to fly it , so you have to be a little better than F1) 2. it could be a chance to hurt the super blobbs 3. ...
- by Frostys Virpio - at 2017.06.29 12:30:40
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30. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Valdr Auduin wrote: Necro is Love; Necro is Life What are everyone's thoughts on a special T2/T3 null-sec-only ammo type that fulfills this function? or perhaps a T3 weapon system that can switch firing modes into Zone Defense? It still k...
- by Frostys Virpio - at 2017.06.28 20:46:28
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31. Oh no not this thread again - supers, dreads and subcaps - in Player Features and Ideas Discussion [original thread]
I somehow have the feeling you have a PL main who was helicopter dicking on anything in range before supers became really available at large as they are now. Not sure why.
- by Frostys Virpio - at 2017.06.28 19:51:50
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32. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Is there anything stopping you from fitting a point at the moment? And if a free scram allows you to beat the bad guy, how can you not fight him off without holding him on grid? Well you know, my ticks aren't as dank if ...
- by Frostys Virpio - at 2017.06.28 19:47:55
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33. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Teckos Pech wrote: So, moon mining is something a small group can do now? Yes? Why can't they do it in the future? Because it's not passive and they can't lower themselves to actually do anything in the game beside ship PvP. It's not like...
- by Frostys Virpio - at 2017.06.27 20:24:46
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34. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: In low sec it will ABSOLUTELY be a thing. It's pretty simple to see why... NPC stations. I move around with my two accounts until I find an unattended chunk of moon material in space (because the owners didn't have the manpower ...
- by Frostys Virpio - at 2017.06.27 19:09:52
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35. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Scialt wrote: The more difficult you make something in the game, the more of a gap you create between the large groups with lots of people who can throw manpower at the problem and those with low numbers. Yeah but GRRR GOONS! and all that ...
- by Frostys Virpio - at 2017.06.27 19:08:06
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36. 4K monitors ui scaling - in EVE General Discussion [original thread]
pythios chellin wrote: i was just wondering if there is going to be any added scaling options for 4k monitors as they are becoming more and more common is there anything being done about it 1024 x 7681.39%-0.04% 1280 x 720 0.62% -0.01% 1280 ...
- by Frostys Virpio - at 2017.06.27 17:31:51
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37. Geopolitical Consequences of Moon Patch - in EVE General Discussion [original thread]
Dinsdale Pirannha wrote: Once again, CCP dropped the ball. They could have made moon goo follow mechanics similar to randomized locations of asteroid belt anoms, where once a belt/moon was exhausted or times out, it respawns somewhere else, m...
- by Frostys Virpio - at 2017.06.27 17:27:42
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38. Heat and Module Damage repair - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: In combination, this sounds like a crappy way to get more cap and better performance at the cost of two mod-slots. Cap chain logi would have a field day perma-overheating to generate cap for their buddy while never burning...
- by Frostys Virpio - at 2017.06.27 17:08:39
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39. Supercarrier Force Auxilliary Ships (Logistical Supercarriers) - in Player Features and Ideas Discussion [original thread]
Xain deSleena wrote: Either way my point is that in large scale fights FAX get mowed down by large blobs of dreads and or supers. I'm pretty sure that's intended.
- by Frostys Virpio - at 2017.06.27 17:04:54
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40. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Well you could look at one rig, the shield extender rig I inverse the the bonuses. It would get you within the realm of balanced. Anyone know what happen if you apply a negative resist modifier to a resist already at 0?
- by Frostys Virpio - at 2017.06.27 17:00:09
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