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41. The missing ship... i still want to have! fire ship - in Player Features and Ideas Discussion [original thread]
GROUND XERO wrote: Pre Wiesler wrote: Imagine ganking freighters in hisec with that thing solo since when you are able to use dd in high? You never mentioned it had DD limitation. The only somewhat vague requirement you listed is hitt...
- by Frostys Virpio - at 2017.06.27 16:51:24
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42. [Proposal] CCP Please allow supers to dock in Fortizars - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: honestly im literallyy sat here shaking my head and thinking are people seriously they dont support this. Eve n worse that some of you are actually happy to pay for another account just to fly a super? Have you got your head te...
- by Frostys Virpio - at 2017.06.27 16:47:50
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43. Making Drones More Than Just "Set and Forget DPS" - in Player Features and Ideas Discussion [original thread]
How about we remove their automation to make them less fire and forget instead of creating a huge new system?
- by Frostys Virpio - at 2017.06.21 00:53:34
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44. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: What i was getting at is they could free up server blades by off shoring of low priority settings if needed. There are entire regions underutilized that could get crammed onto one blade or off site to a virtual server. Ut...
- by Frostys Virpio - at 2017.06.20 22:54:28
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45. CCP, just FYI 15% off isn't enough. - in EVE General Discussion [original thread]
Galaxy Pig wrote: Frostys Virpio wrote: How about getting the ISK you need in game? Is this out of your reach? Well, I suppose I could try to make the ISK in game, but I've never done that before, and honestly wouldn't know where to st...
- by Frostys Virpio - at 2017.06.20 18:11:57
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46. CCP, just FYI 15% off isn't enough. - in EVE General Discussion [original thread]
Galaxy Pig wrote: Piugattuk wrote: Eternus8lux8lucis wrote: So CODE is now coming to the forums looking for handouts? Gotten that cheap have they? Getting 15% off for doing what you normal would do is a pretty good reward. Or.... if y...
- by Frostys Virpio - at 2017.06.20 16:49:25
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47. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Octavian Nero Gaius wrote: SurrenderMonkey wrote: This is sort of a "Short answer: No. Long answer: Nooooooo," thing. If there were a technologically and economically feasible solution to TiDi, implementing it would probably be their only p...
- by Frostys Virpio - at 2017.06.20 16:11:10
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48. Jump freighters - in Player Features and Ideas Discussion [original thread]
Serendipity Lost wrote: Rivr Luzade wrote: SurrenderMonkey wrote: Serendipity Lost wrote: Came here hoping for a 'remove JF from the game thread' .... sigh I wouldn't mind seeing their fatigue reduction removed, at least. Only if C...
- by Frostys Virpio - at 2017.06.20 15:59:55
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49. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: it won't totally make drones useless due to missile flight time so long as the pilot keeps an eye on them. Not so easy during pvp but what is. The idea does boarder OP'd-ness but it is a rational advancement in missile tech...
- by Frostys Virpio - at 2017.06.20 15:55:01
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50. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Octavian Nero Gaius wrote: Merin Ryskin wrote: EVE is a for-profit business, any talk of donating money to CCP is absolutely stupid. If CCP's engineers find a way to improve performance and consider the new hardware a good investment they ca...
- by Frostys Virpio - at 2017.06.20 15:44:33
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51. Remove "REPACKAGE" option from breaking a courier package - in Player Features and Ideas Discussion [original thread]
Elenahina wrote: As someone who regular moves packages for other people, I would like to introduce you to the concept of Reasonable Care. When you accept a contract to move for someone else, it's your job to make sure that delivery goes smooth...
- by Frostys Virpio - at 2017.06.19 19:18:29
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52. Navy/Fleet Battleships: Role Bonus Touch-Up and 3rd Class Please! - in Player Features and Ideas Discussion [original thread]
J A Aloysiusz wrote: These ships would be slow, with poor maneuverability. Signature radius like the broad side of a barn, drone bay nothing to die for. All of them would be able to fit the largest size long range weapons. They might be good ...
- by Frostys Virpio - at 2017.06.19 13:53:06
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53. Navy/Fleet Battleships: Role Bonus Touch-Up and 3rd Class Please! - in Player Features and Ideas Discussion [original thread]
J A Aloysiusz wrote: The 25% blanket role bonus to optimal + faloff seemed to work well for the navy/fleet battlecruisers. I think this trend of giving navy/fleet ships moderate role bonuses on top of their regular bonuses seems like a good i...
- by Frostys Virpio - at 2017.06.19 13:37:44
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54. recruiting miners in small corps takes another hit - in EVE General Discussion [original thread]
leavwiz wrote: I truly appreciate all the responses to my post. the intent was to stimulate discussion and hear something other than the complaints initially generated by the mining changes and fighter changes. to be clear. My alliance is not o...
- by Frostys Virpio - at 2017.06.19 13:23:35
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55. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: Frostys Virpio wrote: Functionality > realism/quality of simulation The top part of your post is also bad since all it does is make people completely stop using carriers and supers. The validity of that statement re...
- by Frostys Virpio - at 2017.06.16 20:21:55
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56. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
Agondray wrote: we do need a reason to kill citadels, what's the total reinforce timers, like 9-10 days? that's a wee bit to long esp when you hit hull and that 6 day timer kicks in. Bump the price of asset safety a bit and give the extra to...
- by Frostys Virpio - at 2017.06.16 20:16:26
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57. Ship Module Idea: Cyno Disruptor - in Player Features and Ideas Discussion [original thread]
5 second duration mean you can fit 1 on your Rorqual and be completely immune to any drop on you. 5 second cycle time also mean that a gang coming from a WH or a gate is not that big of a problem because you can de-cycle it and light your cyno for...
- by Frostys Virpio - at 2017.06.16 20:05:25
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58. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: Frostys Virpio wrote: Valdr Auduin wrote: ED: Could also make it so anomalies don't spawn, they're built up over time, but that would mean there wouldn't be as many which would severely dampen income opportunities. I ...
- by Frostys Virpio - at 2017.06.16 19:59:10
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59. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Infinity Ziona wrote: Maybe now we can put to bed the idiotic often quoted dev comment "cost is not a balancing factor". That one was beyond stupid. Clearly given this post it is (and always was). It's not so much the price that is a problem...
- by Frostys Virpio - at 2017.06.16 19:57:31
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60. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Valdr Auduin wrote: ED: Could also make it so anomalies don't spawn, they're built up over time, but that would mean there wouldn't be as many which would severely dampen income opportunities. I was thinking the same thing could be implemented...
- by Frostys Virpio - at 2017.06.16 19:47:36
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