Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 90 100 200 300 |
581. Sticky:[March] Rorqual and Mining changes - in Upcoming Feature and Change Feedback Center [original thread]
Marcus Tedric wrote: For those asking for the Mex' 'bottleneck' to also be solved in Null..... This would also heavily impact the majority of High Sec mining! For that's therefore where the additional Mex comes from. It doesn't have to - but ...
- by Frostys Virpio - at 2017.03.08 18:38:55
|
582. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Erik Kisenger wrote: One of the things occurring on sisi now is that Command Shield Burst modules are now applying to fighters - is this intentional because it's partially balancing out the sig nerf, which is nice. I ca...
- by Frostys Virpio - at 2017.03.08 18:31:59
|
583. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Axhind wrote: Frostys Virpio wrote: Multiboxing should be hard and paying attention should be required. Let's make this even more apparant by removing the afk ability of drone boats so people stop comparing their carrier ratting attention r...
- by Frostys Virpio - at 2017.03.08 16:46:08
|
584. Acceleration Gates - in Player Features and Ideas Discussion [original thread]
Gen FarSeer wrote: Some times my ship got stucked in that structures while trying to accelerate. You may consider to modify that launcher design to a cylinder mesh or something similar. Would be prettier and more. Fly over the gate and t...
- by Frostys Virpio - at 2017.03.08 16:41:35
|
585. Alpha clone suggestions - in Player Features and Ideas Discussion [original thread]
Dark Lord Trump wrote: So basically, because alphas are likely to lose in PvP combat in a 1v1 situation, just ban them from ALL PvP in a PvP game? Leaving alphas to PvE alone is going to drive off the people who would enjoy an always-on PvP gam...
- by Frostys Virpio - at 2017.03.08 16:39:25
|
586. Attribute Implants are anti-content - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: And consider those who do run missions for whatever reasons. No more implants may very well mean one less source of ISK for such players. The LP market crash would be interesting to see in a way. It might bring faction B...
- by Frostys Virpio - at 2017.03.08 16:35:52
|
587. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Cade Windstalker wrote: Jenn aSide wrote: Axhind wrote: From what I've seen on Sisi it is being removed. Losing several fighters per site means that your profit is lower than just putting in an AFK drone boat. I guess we'll see how it...
- by Frostys Virpio - at 2017.03.08 15:57:46
|
588. Is transport too easy? - in EVE General Discussion [original thread]
baltec1 wrote: Frostys Virpio wrote: baltec1 wrote: We do have a problem with not enough stuff getting exploded. Making the trade lanes between empire and null isn't gonna solve that tho. Wouldn't hurt. Thanks to citadels getting...
- by Frostys Virpio - at 2017.03.07 21:19:18
|
589. AD SIGNATURE ID TO DEFAULT BOOkMARK WHEN RIGHT CLICKED - in Player Features and Ideas Discussion [original thread]
Only if it's added in all caps.
- by Frostys Virpio - at 2017.03.07 21:10:46
|
590. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Bammari Spazedust wrote: Quote: If you have another non-edge-case for why bubbles should die more often while actively in use because of these changes then please fire away. Ok, let me describe how I use small bubbles. I'll roam in my fri...
- by Frostys Virpio - at 2017.03.07 20:54:05
|
591. Skill requirement changes and ship use - in Ships and Modules [original thread]
Thutates Thunder wrote: Not sure if this is exactly the right forum to post this thread in, but I figure it does relate to ships so it's not a complete red herring. So a very long time ago, this char had a Providence freighter. Note that this ...
- by Frostys Virpio - at 2017.03.07 19:07:11
|
592. Is transport too easy? - in EVE General Discussion [original thread]
Rroff wrote: Veyreuth wrote: Zanar Skwigelf wrote: Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high? I don't think that's a game...
- by Frostys Virpio - at 2017.03.07 17:33:43
|
593. Is transport too easy? - in EVE General Discussion [original thread]
Zanar Skwigelf wrote: Guys its page 3, how am I the first to point out that a nerf to JF's will simply send more blockade runners and DSTs thru wormhole chains from null to high? It stops working when you hit a certain density of people in a...
- by Frostys Virpio - at 2017.03.07 17:27:35
|
594. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Captain Awkward wrote: Juvir wrote: Frostys Virpio wrote: Shkiki wrote: CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones. I've seen this "Bring stuff in-line" a 100 dozen times ...
- by Frostys Virpio - at 2017.03.07 16:21:17
|
595. Armor Tanking, Am I doing it wrong? - in EVE General Discussion [original thread]
INB4 polarized fit just in case...
- by Frostys Virpio - at 2017.03.07 15:33:09
|
596. Armor Tanking, Am I doing it wrong? - in EVE General Discussion [original thread]
MoonDragn wrote: Exaido wrote: Is it one mission or several? I generally sail through missions on my Rattesnake. I grew very comfortable and then a couple of missions just devastated me because I wasn't being attentive. I had to warp out rep...
- by Frostys Virpio - at 2017.03.07 15:24:13
|
597. Sticky:[March] Balance Tweaks: Fighters, Supercarriers & Burst Proj... - in Upcoming Feature and Change Feedback Center [original thread]
Shkiki wrote: CCP Larrikin wrote: These changes bring Fighters closer in-line with the signature of Heavy Drones. I've seen this "Bring stuff in-line" a 100 dozen times so far. What I think it fails to mention is that fighters were in-l...
- by Frostys Virpio - at 2017.03.07 15:02:48
|
598. Is transport too easy? - in EVE General Discussion [original thread]
baltec1 wrote: We do have a problem with not enough stuff getting exploded. Making the trade lanes between empire and null isn't gonna solve that tho.
- by Frostys Virpio - at 2017.03.07 14:21:56
|
599. Sticky:[March] Mobile Warp Disruptor changes - in Upcoming Feature and Change Feedback Center [original thread]
Raven Ship wrote: Asked you forum spammer to keep away, you do not know what you speak about, just spam whole day long. Why do you need bubbles that last for a month or more?
- by Frostys Virpio - at 2017.03.07 13:55:54
|
600. Rethinking Cruiser Balance - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Def not keen on the 'short weapons only' and 'penalised tackle' concepts. Stifles creativity with those ships by saying you will/wont fit these mods. Also wonder if it can even be done. Artillery and auto-cannons are both ...
- by Frostys Virpio - at 2017.03.06 21:04:55
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 [30] 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |