Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
121. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ringo Caldari wrote: Frostys Virpio wrote: Ringo Caldari wrote: You Guys know the real reason behind this right? Why let players pay for game time with isk they grind for hours upon hours when we can reduce the income and make it less a...
- by Frostys Virpio - at 2017.06.09 16:49:13
|
122. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Nana Skalski wrote: Y u no nerf bounties? From where all those ISKs are printed anyway? Because subcap ratters don't, according to CCP, need a nerf.
- by Frostys Virpio - at 2017.06.09 16:46:30
|
123. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Ringo Caldari wrote: You Guys know the real reason behind this right? Why let players pay for game time with isk they grind for hours upon hours when we can reduce the income and make it less and less possible for players to play without havi...
- by Frostys Virpio - at 2017.06.09 16:42:23
|
124. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Pterry Dactyl Kasterborous wrote: 28 pages. have you figured out this is a dumb way of fixing a non problem? "PVE is too easy so we are going to nerf carriers/supers in a way that ALSO completely nerfs PVP capability" . . . . . . . . . when ...
- by Frostys Virpio - at 2017.06.09 16:39:01
|
125. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
yogizh wrote: Maybe if the SOV systems was not so big of a fail people would PVP more and CCP could have its precious ISK sink. I don't usualy rant like this, but this vicious circle must end. PVP is a faucet, not a sink.
- by Frostys Virpio - at 2017.06.09 15:52:58
|
126. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
ALUCARD 1208 wrote: Texas Queens wrote: You do realize that people use other ships for that right? Marauders are the **** for 10/10's. ya and so easy to use in hostile space if ur escalation takes you there And here I though it was s...
- by Frostys Virpio - at 2017.06.09 15:09:16
|
127. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
ALUCARD 1208 wrote: Jenn aSide wrote: ALUCARD 1208 wrote: Jenn aSide wrote: The end result is a return to how it used to me, you rat, you make isk, you get an escalation and most times you don't get much but every once in awhile you g...
- by Frostys Virpio - at 2017.06.09 15:02:33
|
128. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Geanos wrote: Geanos wrote: The simplest solution would be to put a tax on bounties for carriers, supers or any other ship class you fancy. Bounties are calculated at 15 minutes, right? So if you add a formula for carrier/super ratting like ...
- by Frostys Virpio - at 2017.06.09 14:59:15
|
129. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Frostys Virpio wrote: Winter Lee Wintershadow wrote: Why is earning isk with one account getting harder and harder? Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM g...
- by Frostys Virpio - at 2017.06.09 14:55:07
|
130. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Winter Lee Wintershadow wrote: Why is earning isk with one account getting harder and harder? Getting lots of ISK easily only devalue the ISK itself which shaft anyone not riding the FOTM gravy train. That's why they are nerfing carrie...
- by Frostys Virpio - at 2017.06.09 14:50:30
|
131. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Mute Karimar wrote: Jenn aSide wrote: I stuck to my Rattlesnake the entire time because as soon as I saw the 1st Monthly Economic Report after the fighter changes and saw that HUGE spike in null sec bounties my 1st thought was "they are goin...
- by Frostys Virpio - at 2017.06.09 14:47:32
|
132. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Mute Karimar wrote: When I compare my almost maxed Rattle-skills and the ticks I generate with that with my mediocre carrier-skills and their ticks that 20% nerf actually will make it more worthwhile for me to go in a Rattle than to bring the C...
- by Frostys Virpio - at 2017.06.09 14:42:38
|
133. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
ALUCARD 1208 wrote: And before the people who jump in say well hurr durr people have already paid ccp with the plex your paying isk for, yes this is true but if noone can achieve the isk/farm thats needed to do this its extra money in ccps poc...
- by Frostys Virpio - at 2017.06.09 14:14:39
|
134. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Count Basie Thellere wrote: Not impressed. Every time I spend ages training to get into a ship with good specs CCP nerfs them. Makes me wonder why I waste my time with this game. Smart people learn that following the Fl...
- by Frostys Virpio - at 2017.06.09 14:03:32
|
135. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: Faruzen en Divalone wrote: The problem here is the devaluation of ISK, when group of players generate way too much of it. Players who do not generate that much then suffer and are poor. And its getting worse, when ISK sin...
- by Frostys Virpio - at 2017.06.09 13:47:39
|
136. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Dior Ambraelle wrote: Here is an idea that most likely will break everything, and would probably require to change the current approach, but I just want to leave it here. Rare, pirate faction subsystems. One subsystem of each type, these woul...
- by Frostys Virpio - at 2017.06.09 13:01:54
|
137. Bounty system - where dreads thrive and knights shine - in Player Features and Ideas Discussion [original thread]
Belvin Disepret wrote: Dark Lord Trump wrote: What keeps me from using my Bounty Hunter alt to collect the bounty anyone puts on me? I said its fine to have an alt on either side of spectrum. I mentioned there would be limited timer as to...
- by Frostys Virpio - at 2017.06.08 20:06:15
|
138. Scripts are needless busywork - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Completely agree. All it does is compound the "**** I forgot ammo" problem. Or the "here's a fit for XYZ, okay lets undock." ... "yo dude this fit doesn't have any ammo...brb..." I suspect there's probably a technical limita...
- by Frostys Virpio - at 2017.06.08 20:04:46
|
139. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Rarilmar wrote: This should have been done by silently dropping the rates every month for about 3-6 months instead of making this announcement that nuked the market in an hour. Especially since the damn change probably won't really be felt b...
- by Frostys Virpio - at 2017.06.08 19:46:03
|
140. Sticky:Strategic Cruiser Focus Group Working Thread - in Upcoming Feature and Change Feedback Center [original thread]
Jeremiah Saken wrote: T3C are and will be special (like overpriced, and SP loss) that's why they get special abilities. They aren't that expensive if you consider what you get out of them.
- by Frostys Virpio - at 2017.06.08 14:40:11
|
Pages: 1 2 3 4 5 6 [7] 8 9 10 20 30 40 50 60 70 80 90 100 200 300 |
First page | Previous page | Next page | Last page |