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381. Hive Ships - in Player Features and Ideas Discussion [original thread]
I LIKE the whole mobile station idea. But it should be interesting only for WH space, and for uncharted systems in the regular universe (solarsystems with no stargates, no stations...). Then and only then mobile stations should be a great idea for...
- by Fulbert - at 2009.11.04 11:28:00
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382. Patch Speculation - in Market Discussions [original thread]
Edited by: Fulbert on 02/11/2009 18:45:35 Edited by: Fulbert on 02/11/2009 18:44:51 Originally by: Cpt Bunny 1) Basic Minerals The NPC corp tax of 11% could drop mineral prices. as more mission runners decide to pick up more loot ...
- by Fulbert - at 2009.11.02 18:40:00
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383. What is this? - in EVE General Discussion [original thread]
Edited by: Fulbert on 02/11/2009 01:14:24 That means your boot.ini file is just about to be pwnt... -------------------------------- Fulbert. Miner - Industrialist
- by Fulbert - at 2009.11.02 01:14:00
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384. Is this ship 100% unprobable? - in Ships and Modules [original thread]
Originally by: Jamyl TashMurkon you have no need to lock anybody with that fit, whats the point of the ECCM? ECCM = more sensor strength = smaller signature = less chances for probers to find you. -------------------------------- Fulb...
- by Fulbert - at 2009.10.25 14:03:00
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385. leech skills - in Player Features and Ideas Discussion [original thread]
That's the whole subsystem skills concept : 5 rank1 skills to boost your T3 uberfitted cruiser, but when the ship is destroyed, then you loose skillpoints - not like T2 ships (ie. many SP just to get a little +5% on turret damage). It should be i...
- by Fulbert - at 2009.10.21 21:39:00
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386. Carrier or Dreadnought - in Ships and Modules [original thread]
Originally by: RemanDax With Dominion coming and their wanting to get away from heavy reliance on POS warfare (for sovereignty) Dread's aren't going to be as much use. The carrier is useful in many ways and Triage module is awesome in a fi...
- by Fulbert - at 2009.10.21 21:32:00
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387. Fixing the Covetor - in Player Features and Ideas Discussion [original thread]
The real gap between Covetors and Hulk is money, not skills. You need 30mil for the skill and then 200mil for the ship. That's a lot of money for a beginning miner. -------------------------------- Fulbert. Miner - Industrialist
- by Fulbert - at 2009.10.21 21:25:00
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388. Are some players damaging the game? - in EVE General Discussion [original thread]
1. False, even a 3 weeks old character can tackle or paint a target 7. Mining isn't a good way to make money, with a single account you'll make something like 8mil per hour with a full-cargoexpander Hulk. 10. that's because the game is realistic.....
- by Fulbert - at 2009.10.17 19:49:00
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389. What big skill are you waiting to get done - in Skill Discussions [original thread]
Energy Management V and Hull Upgrades V : more than a month just to overload modules and fit EANM IIs on my recon... but hopefully that should be the last insane basic skills i would train... -------------------------------- Fulbert. Miner - In...
- by Fulbert - at 2009.10.13 12:52:00
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390. Long skills to train? - in EVE General Discussion [original thread]
Originally by: McFly Another good point to make is that most ISPs especially cable use dynamic IPs, so if that is the primary way to track account sharing or etc, it isn't very effective. I've personally accessed my account from multiple c...
- by Fulbert - at 2009.10.12 12:56:00
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391. Long skills to train? - in EVE General Discussion [original thread]
Originally by: digitalnemesis Going abroad and need some long skills to train within 90days. Thanks All capital ships requirements (with estimated times) : - Drone Interfacing V (22d) and/or Advanced Weapon Upgrades V (25d) - Adv Spac...
- by Fulbert - at 2009.10.12 10:21:00
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392. AAA Batteries for ships? - in Player Features and Ideas Discussion [original thread]
Isn't it the purpose of smartbombs? -------------------------------- Fulbert. Miner - Industrialist
- by Fulbert - at 2009.10.11 17:25:00
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393. The new Doomsday (Video included) - in EVE General Discussion [original thread]
Originally by: yosamitesam anyone else think the new dd looks like a kamehameha from dbz? It actually looks like the main weapon of Ori motherships in Stargate SG-1... -------------------------------- Fulbert. Miner - Industrialist
- by Fulbert - at 2009.10.11 15:56:00
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394. If you were a scientist in New Eden, what would you be working on? - in EVE General Discussion [original thread]
1) Stardrive Basically a super-warpdrive to go from a solarsystem to another, using fuel (1000 isotopes per ly, like jumpdrives), taking loooong time to travel (let's say 0.1 ly/s), with a limited range (10 ly max), no need for any cynosural fie...
- by Fulbert - at 2009.04.13 12:07:00
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395. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
CoCD isn't the big deal. The whole debate is about the jumpdrive and the jump portal : how can we make these things useful and reliable for BOs w/o making them ultimate pwnmachines? CoCD is only a mean for survability . It doesn't solve anything ...
- by Fulbert - at 2009.04.04 23:29:00
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396. Black Ops - Upcoming changes - in Test Server Feedback [original thread]
There is actually no need for a jumpfuel bay : - decrease the fuel consumption amount base from 400 to 300 or less - increase the cargohold size from 600m3 to 1000m3 - give black ops a skill bonus for jump fuel consumption and for cargohold - let ...
- by Fulbert - at 2009.04.04 11:38:00
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397. Certificates should boost training - in Player Features and Ideas Discussion [original thread]
Edited by: Fulbert on 27/03/2009 10:30:04 So you want a bonus in your job cause you've written a nice curriculum vitae, with colors and animated gif? Certificates are as much useful as your bio! That's NOT a gameplay component, but : - a list...
- by Fulbert - at 2009.03.27 10:30:00
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398. Marriage? - in Player Features and Ideas Discussion [original thread]
Mining and manufacturing toon LF hauling and trading wife to make benefits and undercut prices in Jita IV-4 until death reprocess us to biomass Creepy. Nuff said ____________________________________ Fulbert Peon
- by Fulbert - at 2009.03.23 23:54:00
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399. Rorqual question - in Science and Industry [original thread]
This is not a problem, this works as intended. You cannot deliver a job if you're not in indus reconfig mode. This may be useful to transport an extra load of ore, since you can desiege, jump out, siege in a new system and deliver the compressed o...
- by Fulbert - at 2009.03.23 15:21:00
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400. Best High Sec Ores - in Science and Industry [original thread]
Originally by: Lt Angus It spiked with the removal of npc shuttles and I think that was quite a bit before quantum rise Removal of the NPC unlimited sell orders of shuttles and civilan modules has been done during spring '08. That was ...
- by Fulbert - at 2009.03.23 00:51:00
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