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21. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
Yeah, I started feeling a bit nauseous too, mostly from all the distant icons going across the screen back and forth. Please make it so that disabling camera bob will disable the back and forth too! The thing that I'm most unhappy about is the la...
- by Fzhal - at 2016.02.12 18:32:18
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22. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
Sir HappyPants wrote: I ctrl+F blind with no results, so apologies if this has been asked already. Any chance of a colorblind mode? I'm one of the many men with colorblindness. Seeing the example pictures would make this exercise largely impos...
- by Fzhal - at 2016.01.23 00:35:20
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23. GenEFT - an 'intelligent' ship fitting tool alpha preview - in EVE Technology Lab [original thread]
Great work so far. Suggestions: Though you probably are already doing this,Store inputs and outputs so that you don't waste processing power. Make bonused weapons bold and green. Actually, same for other stuff. Display ship price near max price, ...
- by Fzhal - at 2015.12.02 04:50:45
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24. Changes to gridsize - in Test Server Feedback [original thread]
Hmmm, I just realized another new possibility in those choke point systems. Citadel Bubbling or Home Bubbling (Hobbling) - Placing a bubble and a combat-capable structure on grid with a gate so that ships are forced to first warp within range of ...
- by Fzhal - at 2015.11.17 20:22:46
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25. Changes to gridsize - in Test Server Feedback [original thread]
CCP Claymore wrote: Bubbles will be able to drag fleets thousands of kilometers away however you have to be way more accurate in your anchoring of the bubble and if they get out they can easily warp back to station or gate, so I have it in my h...
- by Fzhal - at 2015.11.17 20:01:53
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26. Announcement:Parallax - Issues - in EVE Information Portal [original thread]
Character Training Switch: I finally got it working, but here was my experience: I paused training on this character to train an alt. On the alt, it kept saying all skill training slots were being used and kept recommending I buy additional train...
- by Fzhal - at 2015.11.04 18:27:53
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27. Sticky:Dev blog: Missile guidance modules, the Hecate and balance updat... - in EVE Information Portal [original thread]
Turrets have tracking enhancers so that larger guns can hit smaller/faster ships, now missiles will. Sounds fair? Tonrak awesomesauce, as you said, medium slots are at a premium, so the mid modules will be rarely used except for in PVE. So in PVP ...
- by Fzhal - at 2015.07.06 19:32:07
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28. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
Or you could just search for " compact sensor booster" and look for what starts with Compact. And searching for "Compact shield booster" would yield all sizes. Think about it, when you look at an item's variation tab (I think) it lists things by...
- by Fzhal - at 2015.07.01 19:45:34
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29. Next iteration of overview/bracket icons on Singularity tomorrow - in Test Server Feedback [original thread]
CCP Claymore wrote: Masao Kurata wrote: ...actually, this friendly blue(ish) colour is making me wonder... could you make it a different colour if they're hostile towards you because of security status, faction standing, militia and recent c...
- by Fzhal - at 2015.06.26 17:04:21
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30. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
CCP Terminus wrote: So, as I mentioned earlier, I brought up the Shield Flux Coils and Shield Rechargers comments people have made at the latest module tiericide meeting. Have you considered moving all the "Compact" type words to the front of...
- by Fzhal - at 2015.06.24 16:19:21
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31. Sticky:Dev Blog: PLEX for GOOD: Nepal Earthquake Relief - Results - in EVE Information Portal [original thread]
Why does CCP Guard have his hand in that guy's pocket? ;) CCP Guard playing "Pocket Pool" PLEX for Good is awesome.
- by Fzhal - at 2015.06.03 23:02:12
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32. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
To all those people saying that the new destroyed structures should drop everything, or even a percentage, think about what people store in POSs now. They store the bare minimum to meet their needs, or they are sloppy. I believe that CCP thinks th...
- by Fzhal - at 2015.05.25 03:24:57
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33. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
The only thing CCP has said about war decs is that you will have to be in a non-starter corp so that they can be attacked in high sec. Though I'm curious how the aggression ideas above would pan out.
- by Fzhal - at 2015.05.24 22:17:29
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34. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Petrified wrote: Fzhal wrote: Petrified wrote: edit: and no, I don't think they are tied to Sov mechanics like XL. For sov, wasn't talking about you. But I guess I am now. They want XL able to be put in high sec, so that means not sov ...
- by Fzhal - at 2015.05.23 22:19:54
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35. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Petrified wrote: No, they are not the same. #1 depends on the number of people in a corp #3 depends on the number of structures anchored. BIG difference. (Paste) 3 - Vulnerability based on number of structures. The vulnerability window is se...
- by Fzhal - at 2015.05.23 17:50:37
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36. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
I feel like some people are thinking that structures will be connected to Sov, which I'm pretty sure CCP doesn't want anymore. Your 1 and 3 are basically the same. 2 sounds like your saying the more you use it, the more vulnerable you make it. T...
- by Fzhal - at 2015.05.23 03:45:43
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37. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: My understanding was that the vulnerabilty windo would increase with tower use not decrease otherwise single players/small corps would be written out. That is definitely something that will have to be solved: How is...
- by Fzhal - at 2015.05.22 22:27:40
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38. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Rowells wrote: did we already check and see if current towers will fall under entosis mechanics when fozziesov drops? Or will they remain stront-based until the new structures come out? Given how old the POS Tower (legacy) code is, (speculati...
- by Fzhal - at 2015.05.22 18:55:55
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39. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
CCP, I have a humble request. (Not saying this isn't in your plans, but I just want to make sure) Please ensure that we can check or be alerted to vulnerability times and changes via a healthy number of ways, like notifications / calendar / struct...
- by Fzhal - at 2015.05.22 17:04:57
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40. Sticky:Dev Blog: Shake my Citadel - in EVE Information Portal [original thread]
Vigilant wrote: So maybe I missed it in the 36 pages, but what happens to all the Star Bases (POS) sitting in hangers and all the guns/hardners/EWAR, etc. we have laying around? I ask because lots of cash in those items throughout EVE. And wi...
- by Fzhal - at 2015.05.22 02:37:53
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