Pages: 1 2 3 4 [5] 6 7 8 9 10 |
81. Megacyte and Zydrine prices - in Market Discussions [original thread]
Indeed. My gut tells me that CCP will try to recreate the mining hay-day from way back, where Null mining was worth 70 up to a hundred-something ISK/hour. The difference now is that alliance manufacturing infrastructure has matured. So instead of ...
- by Fzhal - at 2015.04.07 19:59:35
|
82. Megacyte and Zydrine prices - in Market Discussions [original thread]
GankYou wrote: Fzhal wrote: If Null miners get low-end minerals when mining the ABC ores, they won't need to import as much low end compressed ore. More Tritaniumz in ABC? I don't think so. Okay, you got me there, I should have said ...
- by Fzhal - at 2015.04.07 19:07:00
|
83. Megacyte and Zydrine prices - in Market Discussions [original thread]
GankYou wrote: You said lowends will become dirt cheap without Nullsec having mined them in the first place due to, in your opinion, fail-of-an-implementation in Nullsec ore changes. Is a contradiction. I do not see the contradiction. I've...
- by Fzhal - at 2015.04.07 17:52:15
|
84. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: I think its way too soon before Fozziesov to change how assets are stored. Changing this mechanic is NOT going to increase 'content'. I'd much rather keep the current system. Having your assets locked in a station you no longe...
- by Fzhal - at 2015.04.07 17:36:54
|
85. Megacyte and Zydrine prices - in Market Discussions [original thread]
GankYou wrote: Fzhal wrote: GankYou wrote: No, the way I understand it: it isn't a Superock that you will be mining in null, I think the composition ratios of the number of Veld/Scord/ETC/ABC asteroids per field/anomaly and their sizes/v...
- by Fzhal - at 2015.04.07 17:33:48
|
86. Megacyte and Zydrine prices - in Market Discussions [original thread]
GankYou wrote: No, the way I understand it: it isn't a Superock that you will be mining in null, I think the composition ratios of the number of Veld/Scord/ETC/ABC asteroids per field/anomaly and their sizes/volumes are getting adjusted, so th...
- by Fzhal - at 2015.04.07 17:04:36
|
87. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
You could have at least left my on topic stuff. I was just trying to shame the other poster to be constructive, and not waste our time with in insubstantial opinions. I'm lucky that I still had it in my clipboard. As for me saying something on to...
- by Fzhal - at 2015.04.04 01:09:56
|
88. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
Blastil wrote: Listen, I stand on principal here. THEN TOO EFFING BAD FOR YOU! Personal principles and opinions have little bearing on good game design. Especially when someone says (paraphrasing) "All of your opinions are invalid... becaus...
- by Fzhal - at 2015.04.03 23:48:09
|
89. Sticky:[New structures] Item safety mechanics on structure destruction - in Player Features and Ideas Discussion [original thread]
If I were an alliance that built a station, and had the technology level in Eve, I'd want to build in some insurance for my stuff. I'd probably want it engineered so that the item/ship storage was centralized into a large covert jump drive contain...
- by Fzhal - at 2015.03.31 04:45:54
|
90. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Quick Reference: Player A is the cloaked player Player B is the PvE player (I corrected your usage to be consistent with the points you described ) Fredric Wolf wrote: Nikk Narrel wrote: By explanation, an example...
- by Fzhal - at 2015.03.31 01:20:27
|
91. Sticky:[New structures] Observatory Arrays and Gates - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Zappity wrote: Tessaline wrote: Charging a toll was something I forgot to mention. I like the idea, but gates would need to be hackable. On a similar note, I do not think that high sec gates should be destructibl...
- by Fzhal - at 2015.03.26 02:09:19
|
92. What can the community do? - in EVE Valkyrie Information Portal [original thread]
My thoughts on destructible ship parts. With the fast-paced nature and distance from your targets, you won't be able to see what part fell off. That is unless you add another thing to pay attention to in the HUD. How often will the target die be...
- by Fzhal - at 2015.03.25 22:50:38
|
93. What can the community do? - in EVE Valkyrie Information Portal [original thread]
CCP Karuck wrote: Very interesting insight there Rain6637 :) Roll is actually something I'm having a hard time with, since it seems to be one of the biggest contributors to simulation sickness when playing in VR. I'm curious, if you had to use...
- by Fzhal - at 2015.03.25 04:05:24
|
94. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Okay, I really like the idea of removing Combat Recons from D-Scan, but as explained so far it is too OP. This would make at least one Combat Probe Launcher required for every solo or gang PvP. Combat Probes aren't easy to fit... This change would...
- by Fzhal - at 2014.12.18 22:41:22
|
95. IF YOU WANT DOMINION TO WORK.... READ THIS CCP - in Test Server Feedback [original thread]
I agree with the OP. Regardless of how much Sov costs it still isn't going to be good for small alliances. The large alliances will constantly roam into thier Sov to **** them. Numbers win. So small alliances get harvested for kills. It is common...
- by Fzhal - at 2009.11.09 17:03:00
|
96. Cloaky Gang Tactics: What Are They? - in Warfare & Tactics [original thread]
Originally by: Avan Sercedos I'm gonna be honest, having a 'playbook' probably is not the way to go. Most PVP in EVE is highly situational, so the tactics that are perfect in one case may result in you getting roflstomped in another engage...
- by Fzhal - at 2009.10.21 18:32:00
|
97. Cloaky Gang Tactics: What Are They? - in Warfare & Tactics [original thread]
General Question: How many bombs to take out a: Frigate, Cruiser, BC, BS? So let's talk about tactics. If we run a 4+ man fleet that will likely scare off most of our prey via local. So here is my attempt to overcome that. How about instead ...
- by Fzhal - at 2009.10.21 17:38:00
|
98. Cloaky Gang Tactics: What Are They? - in Warfare & Tactics [original thread]
Recon and covert ops. Is it the same as other pvp tactics except you are much more squishy so choose fights carefully? What would you use for a tackler so you could jump in system with the main force?
- by Fzhal - at 2009.10.21 14:48:00
|
99. Cloaky Gang Tactics: What Are They? - in Warfare & Tactics [original thread]
I'm just looking for useful tactics in groups of 2-10. I've done a bit of google and it wasn't working. So what tactics do you guys know of / use for a cloaky gang?
- by Fzhal - at 2009.10.21 12:53:00
|
100. Still Trying To Figure This Trade Thing Out. - in Market Discussions [original thread]
Well I'm back for another update. No I haven't tried any market manipulation. I haven't had the time to monitor the markets closely enough to do this. Updated Trading Amounts Invested 600mil on 4/22 Inventory + Cash = 3 Billion on 6/18 OBSERVATI...
- by Fzhal - at 2009.06.18 16:48:00
|
Pages: 1 2 3 4 [5] 6 7 8 9 10 |
First page | Previous page | Next page | Last page |