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121. Target Lock Times - in EVE New Citizens Q&A [original thread]
Signal Enhancers are passive low slot modules that do the same thing as Sensor Boosters, but not as much. Also, you can avoid slowing your lock times by not equipping a Cloaking Device or Warp Core Stabilizers. Both of these modules majorly gimp ...
- by GC13 - at 2007.07.04 05:08:00
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122. How Does a Shield Booster Work? - in EVE New Citizens Q&A [original thread]
Originally by: Sakura Nihil One point of clarification, boosters do add a small amount of HP to your shield, however it is fairly negligible when compared to your extender options. No they don't. -- Science and Industry guide plus A N...
- by GC13 - at 2007.07.03 21:59:00
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123. A question about mining ships - in EVE New Citizens Q&A [original thread]
The "per level" is referring to each level you have in the skill required to fly it. The -60% capacitor use is a flat bonus, not per level (obviously). If you could manage to get eight mining lasers going on a Catalyst, it would yield more than ...
- by GC13 - at 2007.07.03 20:57:00
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124. 0.0 vs 0.1~0.4 vs 0.5~1? - in EVE New Citizens Q&A [original thread]
In 0.0, there are no guns on the gates to protect you from attack. Attacking someone in 0.0 does not reduce your security status. In 0.1-0.4, there are gate guns to protect you and if you attack someone your security status will go down. CONCORD ...
- by GC13 - at 2007.07.02 00:57:00
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125. What is an RMR ship setup? - in EVE New Citizens Q&A [original thread]
[RMR] setups are setups that were made for the content expansion Red Moon Rising. Those may be out of date, depending on whether anything the setup used was affected by any changes since then. What you're looking for now are [REV] setups, which we...
- by GC13 - at 2007.07.01 02:34:00
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126. Mod penalties for effecting same stat - in EVE New Citizens Q&A [original thread]
It's diminishing returns. The more mods you put on your ship affecting the same attribute, the more the weaker mods are penalized (it's my understanding that if some mods are better than others, it's the weaker mods that get the heavier penalties)...
- by GC13 - at 2007.06.28 03:31:00
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127. Last question, How is mimitar for a good all around race? - in EVE New Citizens Q&A [original thread]
Well, your character's race doesn't matter all that much. And given enough time, you could master the ships of all four races. Still, it would be best to pick one race's ships you want to fly (perhaps your own race, perhaps another's) to REALLY go...
- by GC13 - at 2007.06.28 01:41:00
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128. Mission levels? Please explain... - in EVE New Citizens Q&A [original thread]
Originally by: Mos Superum Does this mean that, right now as a total newb trial *****, I'm running Level -18 missions? Or am I confusing ratings and mission levels now? Yeah, you're confusing quality and level. They are two distinct numb...
- by GC13 - at 2007.06.27 18:24:00
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129. Fugitive Healer? - in EVE New Citizens Q&A [original thread]
You should be fine. The only reason CONCORD will waste you for healing someone is if they were busy trying to kill that person while you did it. The aggression timer is just in case they had anyone they were at war with; anyone allowed to shoot th...
- by GC13 - at 2007.06.27 05:09:00
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130. Stasis Weblifiers - in EVE New Citizens Q&A [original thread]
10km or under. Falloff is for when you go beyond your optimal. Anything under optimal is fine as far as range is concerned. The reason you want to stick close to your optimal with long-range guns is because their weak tracking makes them miss mor...
- by GC13 - at 2007.06.27 05:08:00
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131. skills on range - in EVE New Citizens Q&A [original thread]
Right-click your ship while your missiles are loaded and you're in it, go to the Modules tab, and find the missiles. Show Info them there. You should see the effect your skills have on them there. -- Science and Industry guide plus A Newbie's G...
- by GC13 - at 2007.06.26 18:15:00
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132. Have I blown it forever? - in EVE New Citizens Q&A [original thread]
There are two ways to be a pirate: 1) Kill other players, and choose to call yourself one. 2) Go to one of 0.0 regions where a pirate faction holds sovereignty, and work for the agents in their stations. Hacking the game and adding a "yes" opti...
- by GC13 - at 2007.06.25 22:39:00
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133. Noob w/ question: Cap boosters... How do i use them? - in EVE New Citizens Q&A [original thread]
Engineering gives you powergrid, not capacitor. Energy Management and Energy Systems Operation are the two capacitor skills. They can't top the output of a cap booster, however. Cap boosters are great for PvP, or any other situations where you nee...
- by GC13 - at 2007.06.25 17:24:00
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134. ECM- minimum range? - in EVE New Citizens Q&A [original thread]
Multispecs have trouble jamming everything, and they suck capacitor like a fifty pound mosquito. Since electronic warfare has no tracking, there is no reason to worry about range so long as it's under it's optimal. The only reason long-range gu...
- by GC13 - at 2007.06.24 17:51:00
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135. Options - in EVE New Citizens Q&A [original thread]
The only way I'm aware of is to reverse engineer your base score by subtracting what you get from Learning skills and implants, then compare that to your bloodline's base stats and the three ancestries available for it. -- Science and Industry ...
- by GC13 - at 2007.06.24 06:25:00
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136. a pirate (not npc) just appeared in my deadspace mission??? how?? - in EVE New Citizens Q&A [original thread]
It's more likely that he found your drones than you (but where there are drones, there are people). Unless something's changed, they're easier to find than your actual ship is. But yeah, he would have had to probe you down, there's no other way u...
- by GC13 - at 2007.06.22 18:57:00
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137. Portrait - in EVE New Citizens Q&A [original thread]
Originally by: Zaleen Thanks for the info :)...any idea how much? $10. Sadly I knew that before I looked it up to verify... -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.06.22 16:49:00
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138. Help with attribute points! - in EVE New Citizens Q&A [original thread]
Level five in your basic learning skills, level four in the advanced skills, and a set of +4 implants. With the addition of implants better than +4, the prices on +4s has come down a lot, making them much more affordable. +2s are cheap as heck now...
- by GC13 - at 2007.06.22 04:59:00
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139. Help with attribute points! - in EVE New Citizens Q&A [original thread]
That doesn't mean much because that score includes your Learning skills you started with. Find out what Learning skills you have so we can see what you really have. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.06.21 23:58:00
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140. Help with attribute points! - in EVE New Citizens Q&A [original thread]
Originally by: Pheushia Marcellus Most people value the stats like this: Per - Mem - Int - Wil --------------- Cha For a fighter, I have heard that it's Perception > Intelligence > Willpower > Memory > Charisma. Of course, s...
- by GC13 - at 2007.06.21 21:55:00
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