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21. Question about POS forcefield - in Science and Industry [original thread]
I don't think it was ever a click in empty space... You right-click on your ship for the option, like you always have (as far as I remember). -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.22 18:23:00
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22. Quick Fit for POS's - in Science and Industry [original thread]
You're stuck too, eh? Anyway, just go download the latest version of QuickFit, and there's a starbase planner there too. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.21 15:43:00
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23. ME/PE.....optimum level formula? - in Science and Industry [original thread]
It would be a rather complex formula incorporating your skill levels, the time bonuses your assembly line gives you (both for the research and for the manufacturing), and market supply/demand for your area. Material research does nothing for a gi...
- by GC13 - at 2006.12.18 18:48:00
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24. All Material Resarch labs full? - in Science and Industry [original thread]
Originally by: Smatchimo The next available time column does work fine for me btw GC13, how is it not working for you? No, it's still broken beyond all recognition in any installation with mixtures of hours/days remaining. This one right...
- by GC13 - at 2006.12.18 01:30:00
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25. All Material Resarch labs full? - in Science and Industry [original thread]
The only way to find an available public lab is to go through all of the installations in the region on the Installations tab of your Science and Industry tab (and curse whoever at CCP broke the next available time column). For price for your own...
- by GC13 - at 2006.12.18 00:06:00
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26. Recearch Copy time - in Science and Industry [original thread]
Well, I'd agree with you if the math didn't work out perfectly and if there wasn't another stat called "Research Copy Time (You per single copy)" right there below it. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.12.13 17:56:00
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27. Confused - in Science and Industry [original thread]
Er... It is that way because your corporation's standing with the Federation is -2.62, maybe? And don't tell me it isn't, because I'm looking at it right here. It seems Mongo didn't give the corp good Gallente standing, and it hasn't had very lon...
- by GC13 - at 2006.12.12 23:05:00
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28. Recearch Copy time - in Science and Industry [original thread]
Research Copy Time is just how long it would take someone with level 0 in the Science skill to make a blueprint copy from that blueprint with the maximum number of allowed licensed production runs. You can't do any research to reduce the time copy...
- by GC13 - at 2006.12.12 17:18:00
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29. Need help with factorys - in Science and Industry [original thread]
Yeah, I re-read the patch notes and the change they made didn't even come anywhere close to fixing the issue. When I update my guide next (and I'm debating whether waiting for more to happen with Invention), I'll re-insert this text: Quote: N...
- by GC13 - at 2006.12.12 17:10:00
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30. ME/PE Research slots. Finding, renting, etc - in Science and Industry [original thread]
No, you cannot get special treatment from NPC corps except for discounts for good standing or surcharges for bad standing. Having based out of two different 0.0 stations for two different alliances, I can say that for the most part, material rese...
- by GC13 - at 2006.12.09 06:17:00
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31. Possible for the solo industrialist to make a profit in production? - in Science and Industry [original thread]
If the queue is two months then you wait two months. However, you can only start one month of research at a time to begin with, so you don't need to worry about one person using a single job to queue a slot up for months. -- Science and Industr...
- by GC13 - at 2006.12.08 23:43:00
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32. Possible for the solo industrialist to make a profit in production? - in Science and Industry [original thread]
Yes, it's very easy as a solo producer. Put up mineral buy orders, build things, put some in your industrial and haul to the trade hub while you leave others in the mini-hub. It's very, very hard to fill an industrial with modules. -- Science...
- by GC13 - at 2006.12.08 16:01:00
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33. Is research working as intended? - in Science and Industry [original thread]
What's the point in training for Amarr ships if all you want to fly is Gallente ships? In case you didn't glean the answer: well, I guess they can't do remote research in that case, can you? Poor n00B corp members will have to stick with remote...
- by GC13 - at 2006.12.07 22:50:00
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34. Is research working as intended? - in Science and Industry [original thread]
Originally by: quad3 1) put up a small pos 10 jumps from station that contained bpo. everything went through the motions but hung on getting quote like Vanbuskirk said. 2) put up small pos in same system as station containing the blueprin...
- by GC13 - at 2006.12.07 18:02:00
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35. Is research working as intended? - in Science and Industry [original thread]
You can only research the BPO when it is at the same station as the lab (I won't delve into starbases, but I will say that they'll work so long as the blueprint is in a station in the same system as the mobile lab). Why they even let you select a...
- by GC13 - at 2006.12.06 19:51:00
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36. Lack of ME slots... - in Science and Industry [original thread]
My experience with the old system was that while finding slots did take some work, it wasn't very difficult. I was first getting into research and after a day checking out a few of the research stations a few jumps from my corporate HQ (somewhere ...
- by GC13 - at 2006.12.04 02:55:00
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37. Research rig bpos? - in Science and Industry [original thread]
Divide the numbers the unresearched BPO by 1.1 so you know what their base is. Find the component with the biggest number after doing that. Divide that by five (round down). That is the highest effective ML. -- Science and Industry guide Eve ...
- by GC13 - at 2006.12.01 04:16:00
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38. Research rig bpos? - in Science and Industry [original thread]
But it's still nice to finish your run in four hours instead of five. And it's not like those time efficiency slots are hard to find, and it's not like you don't have time to research the BPO up. -- Science and Industry guide Eve and roleplay...
- by GC13 - at 2006.12.01 01:02:00
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39. BPO perfect material need vs my mat need - in Science and Industry [original thread]
You're supposed to lose the You/Perfect distinction when you hit Production Efficiency 5, because Perfect is telling you what the BPO costs to make when you have Production Efficiency 5. What I don't understand is why the PE5 char gets 88 while t...
- by GC13 - at 2006.11.30 16:39:00
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40. Base material cost for the new ships. - in Science and Industry [original thread]
Base cost = Cost listed on blueprint (for "Perfect") divided by 1.1. -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.11.29 18:57:00
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