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41. Research Copy Time: How does this work? - in Science and Industry [original thread]
Originally by: Dono Yuuki only way to reduce copy time is skill 'Sience' Well, Science. But that has nothing to do with the BPO itself. (Duh.) -- Science and Industry guide Eve and roleplaying games blog
- by GC13 - at 2006.11.24 18:02:00
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42. Research Copy Time: How does this work? - in Science and Industry [original thread]
That's just a reference figure so you know how it gets to "Research Copy Time (You Per Single Copy)" right below it. So no, you can't speed up copying, and I haven't heard about anything that's going to change that. -- Science and Industry gui...
- by GC13 - at 2006.11.24 17:35:00
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43. Productivity Research... - in Science and Industry [original thread]
Originally by: Derelyk anyone have the formula so i can plug it into meh spread sheet? if 20% wasted time is the base.. would the formula then be similiar to ME's? Prod time = 1 + (.20 / (1 + Prod lvl)). Actually, it would be 0.8 in pl...
- by GC13 - at 2006.11.21 02:32:00
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44. Productivity Research... - in Science and Industry [original thread]
Yes, the "official" guide is wrong (though it was actually written by a player and eventually hosted on the Eve site). It's a very old, out of date guide. Also, if you look at that equation, you'll see that increasing the PL would actually incre...
- by GC13 - at 2006.11.21 01:07:00
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45. Any way to calculate the cost of making copies or ME ??? - in Science and Industry [original thread]
COST = Install fee + (Hours * cost per hour) That only works up to thirty days, after which you need to re-start the job. Figure out your hours by multiplying your desired levels of research or number of desired copies by the appropriate (You) ti...
- by GC13 - at 2006.11.20 22:07:00
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46. Pimp my manufacturing UI - in Science and Industry [original thread]
I don't know about putting that on the Bill of Materials, but a similar function when you're actually trying to build with the blueprint would still be very useful. As well as a "max" button beside the "runs" box. -- Science and Industry guide ...
- by GC13 - at 2006.11.19 23:04:00
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47. List of Blueprints - in Science and Industry [original thread]
Originally by: Onyx Wrathbringer Wow, 1 second thats got to be a record. Thanks. But it does not show a list of base minerals required. That was the first place I looked. Did you try following the link that the I in the blue box next to ...
- by GC13 - at 2006.11.18 23:50:00
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48. Research algorithm - in Science and Industry [original thread]
Edited by: GC13 on 17/11/2006 00:47:49 Originally by: Szun in other words get PE to lvl5 and divide megacyte amount in the "perfect" colum by 5 to get the ME needed to not waste any megacyte e.g. Megacyte listed in BPO: you 200 perfec...
- by GC13 - at 2006.11.17 00:47:00
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49. Any free ME slots around? - in Science and Industry [original thread]
In my experience, you'll only find that in Alliance-owned 0.0 space. Good luck though. Back when I was in Empire last, it was 10+ days all around for several regions. --- New to Eve? Interested in manufacturing stuff, or doing research on blu...
- by GC13 - at 2006.11.15 03:32:00
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50. Research - in Science and Industry [original thread]
My Science and Industry guide is in my signature as well. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide .
- by GC13 - at 2006.11.13 17:43:00
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51. wat id the differnce between the 3? - in Science and Industry [original thread]
Originally by: solarwinds I know of Outposts and POS's, but what about conquerable stations? I've seen them before deep in 0.0, they look like small outposts but doing a Show Info lists them as Station (Conquerable) but have never seen any...
- by GC13 - at 2006.11.09 21:12:00
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52. wat id the differnce between the 3? - in Science and Industry [original thread]
No, you cannot dock at them. As for a point: Originally by: GC13 Used for moon mining, mobile labs/assembly arrays, and claiming system sovereignty. I also neglected to mention that they can run (inefficient) refineries as well. As for a...
- by GC13 - at 2006.11.09 05:12:00
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53. wat id the differnce between the 3? - in Science and Industry [original thread]
A station is any pre-existing space station. An outpost is a station deployed in 0.0 by a player Alliance. A starbase is called a "POS" by others, and is placed in orbit around a moon and projects a force field, which you can put guns and stuff ...
- by GC13 - at 2006.11.09 04:21:00
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54. Research Question - in Science and Industry [original thread]
1) Yes. 2) Yes. Note that for both one and two you can decrease the number by performing Material Research. This brings us to... 3) Production Efficiency five and a perfect ML. A blueprint is considered perfect for a mineral if its ML is equal t...
- by GC13 - at 2006.11.07 23:50:00
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55. Your first BPO - in Science and Industry [original thread]
Never. You've either hit a bug and need to petition, or aren't telling me something. If the blueprint was in a corp hangar, it will go back to where it came from and the copies will be delivered to the hangar you specified. In the case of a mobile...
- by GC13 - at 2006.10.25 23:26:00
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56. Your first BPO - in Science and Industry [original thread]
Did you find the job on the Jobs tab and hit Deliver? Because you should get your BPO back as well as all the copies you made. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Scienc...
- by GC13 - at 2006.10.25 21:54:00
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57. Your first BPO - in Science and Industry [original thread]
The BPO itself can be used to make as many runs as you want. What you did was make copies, which have the limited runs you mentioned. The other kinds of research you can do will apply to that BPO and all copies you make of it afterwards, but you c...
- by GC13 - at 2006.10.25 21:40:00
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58. Science and Industry Guide - in Science and Industry [original thread]
Originally by: Flabida jaba Quick question here. as I have not been able to locate an awnser searching the forums. Does having a high standing with the corp in whos station your are building affect the time and/or efficiency multiplier of...
- by GC13 - at 2006.10.17 14:36:00
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59. Science and Industry Guide - in Science and Industry [original thread]
Well everybody, the guide's been updated again. This time, in addition to the usual clarifications and reflecting patch changes, I've gone ahead and added in what information about Invention we have. Oh, and if anybody cares, I had to totally re-...
- by GC13 - at 2006.10.15 19:53:00
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60. How efficient is the "Efficient Equipment Assembly array"? - in Science and Industry [original thread]
According to this set of patch notes here, it USED to be -20% cost, +20% time required, but was changed to -20% time required, no modification to cost after some people started using them to materialize minerals out of thin air with perfect refini...
- by GC13 - at 2006.10.15 15:25:00
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