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141. ME research times - in Science and Industry [original thread]
Given the way the system works, it is almost certainly fixed. I'll be able to tell you 100% for sure in about a week or so though. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated ...
- by GC13 - at 2006.03.03 18:29:00
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142. T2 Market - in Science and Industry [original thread]
It will still be less flooded than the T1 market. It's just that high-demand items like (heavy) assault ships will have people taking more BPCs, so the price will even out at a much more reasonable spot. --- New to Eve? Interested in manufacturi...
- by GC13 - at 2006.03.03 16:51:00
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143. Question on Making BPCs - in Science and Industry [original thread]
I don't know what's going on with you... My Cataclysm BPO shows 24 seconds like it's supposed to. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide .
- by GC13 - at 2006.03.03 16:48:00
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144. Mining and business practices - in Science and Industry [original thread]
20% of the cut seems to be what was established as fair in my neck of the woods. Make sure you don't do this with someone you can't trust. You may get people who come in with an alt and just steal all of your ore... --- New to Eve? Interested i...
- by GC13 - at 2006.02.28 02:59:00
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145. How much would you pay for research? - in Science and Industry [original thread]
Edited by: GC13 on 27/02/2006 20:33:00 I'm very cheap. I'm the kinda guy who never uses high security labs because of how pricy they are. If it was in high security, I'd be willing to pay up to 1,000/hour, most likely, just for the security. A...
- by GC13 - at 2006.02.27 20:31:00
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146. Quick question about Material Research - in Science and Industry [original thread]
Originally by: Livia Tarquina The perfect number is reached at lv 5 for PRODUCTION efficiency. Corrected, with emphasis on the correction. Cheers guys! --- New to Eve? Interested in manufacturing stuff, or doing research on blueprin...
- by GC13 - at 2006.02.24 19:55:00
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147. Installation Efficiency Question - in Science and Industry [original thread]
Various starbase installations have a multiplier for time and material cost. This can either add or take away time/materials required to research/build. --- New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check ou...
- by GC13 - at 2006.02.24 19:54:00
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148. Useful Links - in Science and Industry [original thread]
The new link to my Science and Industry guide is http://evefiles.mysterious-mysteries.com rather than the link to the in-game forum thread that is currently listed.
- by GC13 - at 2006.02.24 04:19:00
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149. Science and Industry Guide - in Science and Industry [original thread]
Version 0.92 is done, which has a bit of T2 info in it, as well as a few minor clarifications. The in-post guide has been taken down, and I'm going to get the mods to turn the link in the sticky to http://evefiles.mysterious-mysteries.com inste...
- by GC13 - at 2006.02.24 04:17:00
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150. Science and Industry Guide - in Science and Industry [original thread]
Edited by: GC13 on 20/02/2006 19:59:28 Originally by: Leneerra Edited by: Leneerra on 20/02/2006 16:28:44 Did you gather any information on the following: Time or material reduction for longer running production jobs (as was plann...
- by GC13 - at 2006.02.20 19:58:00
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151. another manufacturing question, material research - in Science and Industry [original thread]
Linkage That should answer pretty much all questions. Note that the time to research does NOT go up, since the benefits decline.
- by GC13 - at 2006.02.17 19:58:00
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152. New Interface - in Science and Industry [original thread]
Linkage
- by GC13 - at 2006.02.15 14:33:00
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153. Manufacturing Blueprints - in Science and Industry [original thread]
You may want to check out my guide if you're interested in manufacturing. Download the PDF version if you can.
- by GC13 - at 2006.02.15 03:44:00
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154. Ship components used in what blueprints??? - in Science and Industry [original thread]
Are you looking at capital ships? Seems reasonable that those would want capital ship components. Try looking at something like a Hawk.
- by GC13 - at 2006.02.14 17:00:00
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155. Ship components used in what blueprints??? - in Science and Industry [original thread]
Eh? Those ship components are used to construct T2 ships. The "precursor items" you refer to are listed under Reactions.
- by GC13 - at 2006.02.14 05:38:00
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156. Any way to stop a pending manufacturing job? - in Science and Industry [original thread]
No, there's no way to cancel a job once you have accepted the quote. I don't recall devs speaking about this, despite the amount of people complaining. PS: How's business?
- by GC13 - at 2006.02.12 00:58:00
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157. Does control tower size affect moonminig yield - in Science and Industry [original thread]
Edited by: GC13 on 11/02/2006 04:31:50 Originally by: Skipsta Hi, I read in the POS guide that a small tower and moonmining array mines only 1/4 of the materials that a big tower does, but then someone said that it was changed at the...
- by GC13 - at 2006.02.11 04:31:00
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158. Factory Delivery question - in Science and Industry [original thread]
Edited by: GC13 on 09/02/2006 21:26:23 Only the one that the assembly line you used is at.
- by GC13 - at 2006.02.09 21:25:00
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159. Science and Industry Guide - in Science and Industry [original thread]
Thanks for all the kind words, everybody. Anyway, a /bump for the information about the v0.91 update, which I put in at the beggining of the first post. Get v0.91 here .
- by GC13 - at 2006.02.03 21:46:00
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160. R.Db thingys - in Science and Industry [original thread]
They're involved in doing research on various tech 2 blueprints.
- by GC13 - at 2006.02.03 05:45:00
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