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201. Dumb question: How do I activate armor repair drones? - in EVE New Citizens Q&A [original thread]
Ignore it. Realize, however, that if you repair someone who is being attacked by CONCORD, CONCORD will proceed to try to kill you as well. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.06.13 17:05:00
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202. Friends in other factions - in EVE New Citizens Q&A [original thread]
Just fly to some spot you've all designated to be where you want to hang out, and be there. There's nothing tethering you to your staring faction. I have very high standings with Ishukone (Caldari), Brutor Tribe (Minmatar), and Ammatar Fleet (Amma...
- by GC13 - at 2007.06.13 16:59:00
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203. How do you buy stuff off players? - in EVE New Citizens Q&A [original thread]
Other than the Market, there is the Contract system which should suit your needs. Just make a private item exchange contract, and set the character to the person you want to sell the items to. There's also the Trade window in-station, but for any...
- by GC13 - at 2007.06.13 02:56:00
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204. Differences in Assault missile launchers? - in EVE New Citizens Q&A [original thread]
Capacity, rate of fire, and CPU. Quote: Like railguns, there are also six versions of each missile launcher (tech one, 'Malkuth', 'Limos', a name involving a number, 'Arbalest', and tech two). Named missile launchers work rather differently f...
- by GC13 - at 2007.06.12 17:43:00
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205. Forgot Agent Location - in EVE New Citizens Q&A [original thread]
You should be cut loose if you're done with the tutorial. Now you can find your own agents. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.06.11 18:33:00
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206. Question about Drake and a glitch..... - in Ships and Modules [original thread]
Because the game calculates the +15% resist as -15% damage taken from that damage type (or a 0.85x multiplier on the damage taken). With a 60% native resist, you're taking 40% damage normally. 40*0.85 = 34, and 100-34 does indeed equal 66. -- S...
- by GC13 - at 2007.06.11 17:19:00
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207. Minmatar Trade Hub? - in Science and Industry [original thread]
Rens. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.06.11 17:13:00
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208. Market/Research Q's - in EVE New Citizens Q&A [original thread]
1) There's a Market Discussions forum further down the forum list. I don't know about Market FAQs, but here's a trading FAQ . What items are profitable depends on the area, and it tends to only take a couple hours to go over the market in an area...
- by GC13 - at 2007.06.11 16:05:00
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209. Pictures cause client lag - in Issues, Workarounds & Localization [original thread]
No, but they're not THAT fragmented. Both at about 20%. Not good, I'm sure, but Eve is the only program on the first drive to have any sort of problem like that, and the second drive only malfunctions when I try to go into its main directory. -- ...
- by GC13 - at 2007.06.11 00:26:00
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210. Pictures cause client lag - in Issues, Workarounds & Localization [original thread]
After using some Google-fu to figure out how to do that... Both my IDE channels are set to DMA if available. Now, my second hard drive will lock the computer for a bit if I go straight to the drive (but not if I shortcut to a folder in the drive...
- by GC13 - at 2007.06.11 00:08:00
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211. Pictures cause client lag - in Issues, Workarounds & Localization [original thread]
As in I'm totally locked out of using my computer for ten to fifteen seconds while the Eve client finds the picture it needs. This happens when I lock a target, look in my hangar, click on something so it shows up on the overview, etc... Only happ...
- by GC13 - at 2007.06.10 23:31:00
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212. Triage Modules and the Nidhoggur - in Ships and Modules [original thread]
Yeah, their recharge rates are the same. But at level five cap skills, the Archon has 15,468.75 more cap than the Nidhoggur, and so if they're both running a fit that has them burning 500 cap/second more than they their recharge can sustain, that'...
- by GC13 - at 2007.06.10 17:41:00
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213. Mining Skill Modifiers - in EVE New Citizens Q&A [original thread]
Originally by: Dark Shikari And 360 * 2 * 1.25 is not 810. Its 900. In his defense, he was incorrectly adding percentages rather than multiplying them. 360+360+90 = 810, and what's what he was calculating. But you don't add percentages ...
- by GC13 - at 2007.06.10 17:20:00
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214. Is this game Hardcore? - in EVE New Citizens Q&A [original thread]
You can have one agent and do a thousand missions, or six agents and do six. Number of agents doesn't matter. Now, if you want a tough combat ship, go with an Incursus if you're a gun person, or a Tristan if you also have some missile skills. You...
- by GC13 - at 2007.06.08 05:36:00
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215. Align for Warping - in EVE New Citizens Q&A [original thread]
Any sort of movement cancels out the stargate cloak, so that won't work. A cloaking device you fit to your ship will work just fine though, as movement doesn't interfere with the cloak. -- Science and Industry guide plus A Newbie's Guide to Cal...
- by GC13 - at 2007.06.08 04:05:00
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216. Hmm... this screw should go here, wait, damn the prints upside down! - in Skill Discussions [original thread]
*points to link in sig* You'll find better profits in the right modules for ships, rather than ships themselves. Of course, making ships is good too. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.06.07 03:22:00
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217. How do I use my Repair Drones? - in EVE New Citizens Q&A [original thread]
Originally by: Cade Burey Would I be correct in my assumption that you cant use repair drones on yourself, since they require you to target someone? This is correct. Actually, I was afraid that this was yet another title asking why their...
- by GC13 - at 2007.06.06 16:34:00
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218. T2 large booster maelstrom + lvl 4 = ? - in Ships and Modules [original thread]
If the X-Large C5-L is that hard to fit... Rip off those 1400mms and put on 1200mms (you'll enjoy the tracking anyway). There are some missions where you're only running your X-Large half the time (with a single boost amplifier), so that's all go...
- by GC13 - at 2007.06.06 16:09:00
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219. Should I go for missiles or turrets? - in EVE New Citizens Q&A [original thread]
5.6, actually... 6.4 for the destroyers with eight guns. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships Eve and RPG blog
- by GC13 - at 2007.05.30 19:11:00
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220. Boost the Nidhoggur - Executive Summary - in Ships and Modules [original thread]
Well, at least the Nidhoggur is getting a little bit of love. Of course the devs shouldn't stop there... To be honest, a dual cycle time reduction (10%)/capacitor use reduction (15%) would be entertaining. Just TRY and kill my gangmate! -- ...
- by GC13 - at 2007.05.25 16:38:00
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