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1021. cloaked velocity bonus not working? - in Ships and Modules [original thread]
Actually, from what I read, the cloak penalty and the Covert Ops bonus are additive with one another. That is to say, the game says "-75% from cloak, +100% from skill, = +25% total." --- New to Eve? Interested in manufacturing stuff, or doing re...
- by GC13 - at 2006.10.03 22:35:00
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1022. Being a good constructor - in Science and Industry [original thread]
Originally by: Weapnn It doesnt say what skills it takes to build them. I was also wondering if battle ships are considered to be capital ships. becasue there is no battleship construction skill This is because only tech 2 stuff requires...
- by GC13 - at 2006.10.03 22:33:00
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1023. Research agents - in EVE New Citizens Q&A [original thread]
Originally by: Ricky Starwalker Er, no BPOs are being handed out at all? Is this a temporary "freeze" pending the arrival of Invention? If so, how long will it last? Er, honestly? More of a temporary freeze for lack of BPOs to distribute...
- by GC13 - at 2006.10.03 19:50:00
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1024. Research agents - in EVE New Citizens Q&A [original thread]
1) It's enough to already have trained it. Note that if you DO train it up while you've started with an agent, it will properly adjust to that and give you RP/day according to your newer, higher skill level. 2) Yes, it's Research Project Manageme...
- by GC13 - at 2006.10.03 16:30:00
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1025. A Female Amarr Scientist Question.. - in EVE New Citizens Q&A [original thread]
Currently science is all about buying and researching blueprints, then either selling them for a profit or copying them and selling the copies. As such, the Science, Metallurgy, and Research skills will all be handy. When Invention rolls along, t...
- by GC13 - at 2006.10.03 04:20:00
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1026. Buying In Space? - in Skill Discussions [original thread]
You can buy from the market in space at will. Perhaps you refer to the skill needed to place a buy order on the market remotely? That would be the Procurement skill. Oddly enough, as far as I'm aware, the item has to be for sale at the station fo...
- by GC13 - at 2006.10.03 03:08:00
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1027. Corp Tax - in EVE New Citizens Q&A [original thread]
I'm just here to sign off on everything Sandeep said (i.e. it's all right). Just note that mission REWARDS are taxed, but not BONUSES. Mission rewards and bounties are the only two things taxed, and only if they're over 35,000 ISK. --- New to E...
- by GC13 - at 2006.10.03 03:06:00
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1028. Research agents - in EVE New Citizens Q&A [original thread]
Originally by: Sandeep Same as the agent's level in the field you want a research done. If you exceed the agent's level, you get slightly more RP per day. Everything else seems good, but you're wrong on your first point (you can use a l...
- by GC13 - at 2006.10.03 03:04:00
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1029. agents - in EVE New Citizens Q&A [original thread]
Train up the Connections skill; it will make your life a lot easier with agents. The reason you're seeing your agents clustered in one area is because all the people you have standing with are clustered there. Connections will give you good stand...
- by GC13 - at 2006.10.03 00:42:00
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1030. Standard Missile Specialization - in EVE New Citizens Q&A [original thread]
Er... Out of curiosity, did you try Standard Missile Launcher IIs? Only tech 2 weapons can use tech 2 ammo. If QuickFit won't let you do it... Well let's just say it won't be the first time QuickFit was wrong. (And believe me, I use QuickFit very...
- by GC13 - at 2006.10.02 21:05:00
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1031. Manufacturing? - in EVE New Citizens Q&A [original thread]
Originally by: Nigh7F0x THere is a test forum at the bottom for testing your sig and odd things. You didn't even look at my signature and ponder why I might want it to be posted in a thread like this, did you? Didn't even take half a sec...
- by GC13 - at 2006.10.02 20:58:00
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1032. Manufacturing? - in EVE New Citizens Q&A [original thread]
*posts so his signature is posted* Feel free to ask if you have any more specific questions. It would have been updated over the weekend, but I... Er... Let's just say my weekend was unexpectedly devoured. --- New to Eve? Interested in manufa...
- by GC13 - at 2006.10.02 18:34:00
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1033. CPU enhancers - in EVE New Citizens Q&A [original thread]
Originally by: Zavatar GC13: Yes, but note that something is wrong (or, more likely, I did something wrong): If you add up the bonuses from the modules, you get 23.1% bonus. However if you do [(371.02/297)-1]*100 = 24,92% Something is wron...
- by GC13 - at 2006.10.01 23:42:00
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1034. CPU enhancers - in EVE New Citizens Q&A [original thread]
Yeah, everything seems to be in order. You only add for skill LEVELS (10% per level, at level 5, is 50% bonus) but multiply for everyting else (except a very few exceptions). Some modules have a stacking penalty (shield hardeners, for instance). H...
- by GC13 - at 2006.10.01 19:30:00
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1035. New to EVE: few questions :) - in EVE New Citizens Q&A [original thread]
The skill points you get at character creation are minimal in the long run. You can't change it, but it doesn't matter. You'd be rather safe going even on your attributes (Intelligence and Perception slightly more important) with the exception of...
- by GC13 - at 2006.10.01 03:10:00
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1036. pirate - in EVE New Citizens Q&A [original thread]
I'm assuming you mean player pirates. Nobody will ever hate you for attacking the red plusses (that's their icon) that represent NPCs. Bounties are a function of players, not CONCORD. Just because he has a bounty doesn't mean CONCORD is out to ge...
- by GC13 - at 2006.09.30 17:03:00
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1037. Battlecruiser or Cruiser? - in EVE New Citizens Q&A [original thread]
As for Moa vs Caracal: People seem to overwhelmingly prefer the Caracal, even though the Moa isn't really that bad. /me thinks they're not using it right, but meh. The Blackbird is big fun in gangs, but expect to be called as the primary target by...
- by GC13 - at 2006.09.29 17:04:00
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1038. Skill efficiency (requires maths) - in Skill Discussions [original thread]
The only problem is that the question is time, not SP. And when I hear "time" my brain turns off and says "+6 sp/min." But even turning the brain back on, the question is still about time and not skill points. But yeah, I agree with you from a pr...
- by GC13 - at 2006.09.29 16:45:00
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1039. Which -skills- increase or lessen CPU usage? - in Skill Discussions [original thread]
Originally by: Miss CJB Adv weapons upgrades does pg imo, weapon upgrades does cpu It's not your opinion, it's fact. Anyway, with the exception of listing the wrong Weapon Upgrades skill, that got everything I could think of, with the...
- by GC13 - at 2006.09.29 16:14:00
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1040. Trader?!? - in EVE New Citizens Q&A [original thread]
I don't do it myself, but I've heard that you CAN make money buying low and selling high. Though from what I hear, it's not quite a newbie thing and not very fun. What I DO hear people say is good to do is to function as a module trader. Set up...
- by GC13 - at 2006.09.29 16:12:00
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