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121. Transfering ships and items? - in EVE New Citizens Q&A [original thread]
Hit the Contracts button, Create New Contract, select Item Exchange and Private (specify the recipient's name here) and follow the process from there (make sure all the stuff is at the same station, or you will need to repeat this process several ...
- by GC13 - at 2007.07.13 23:45:00
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122. Missions - in EVE New Citizens Q&A [original thread]
Oh. Well, there are the items in the Loyalty Point store, but keeping them rather than selling them is basically buying it from yourself rather than from another person. (See also: Opportunity cost.) So yeah, since stuff from the LP store is free...
- by GC13 - at 2007.07.13 23:14:00
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123. Missions - in EVE New Citizens Q&A [original thread]
Well, if you want to have an advantage over other players, likely what you'll want to do is go to 0.0 and mine or kill NPC pirates until you turn blue. Of course then you need to be part of an alliance dedicated to holding that space against host...
- by GC13 - at 2007.07.13 22:42:00
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124. Missions - in EVE New Citizens Q&A [original thread]
Missions are one source of income. The other two main sources of income are mining and NPCing (going from asteroid belt to asteroid belt killing the NPC pirates there, usually in 0.0 space). Piracy also works, but it's not very consistent income. ...
- by GC13 - at 2007.07.13 22:34:00
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125. Planning Agents - in EVE New Citizens Q&A [original thread]
Edited by: GC13 on 13/07/2007 19:15:34 Oh, in that case, your agent planning is very easy: Get the Social skill high, get the Connections skill high, and run missions for the highest level agents in your desired agent's corporation until your ...
- by GC13 - at 2007.07.13 19:15:00
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126. Planning Agents - in EVE New Citizens Q&A [original thread]
Why... Would you need a planner? Do missions for the corporation you want to use the higher level agents of. Anyway, the like/hate basically aligns like this: Amarr + Caldari vs Gallente + Minmatar Raise standing with Caldari, and Amarr will go...
- by GC13 - at 2007.07.13 19:04:00
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127. making rigs - in EVE New Citizens Q&A [original thread]
Edited by: GC13 on 13/07/2007 18:55:55 For any blueprint, "Perfect" refers to what somebody with the skill Production Efficiency at level five would need to build with that blueprint, while the "You" refers to what you, with your current skill...
- by GC13 - at 2007.07.13 18:56:00
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128. Industrial vs. Freighter? - in EVE New Citizens Q&A [original thread]
Yes, it's tech 1 if it isn't tech 2. Then there's the Basic gear, which are weaker variants of tech 1 mods that take next to no skills to equip. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.13 16:57:00
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129. [Auction] Gist B-Type X-Large Shield Booster - in Sell Orders [original thread]
Still auctioning. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.13 16:36:00
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130. hig sec pirating - in EVE New Citizens Q&A [original thread]
Except in low security space the person who attacked you isn't going to lose their ship for attacking you. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.13 03:05:00
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131. Can u kill a guy in your on gang? - in EVE New Citizens Q&A [original thread]
They must be in a player-owned corporation (NPC corporations don't count), or CONCORD will have a word with you. If each of you jettison something though, then steal from the other person's can, you should be safe from CONCORD intervention as e...
- by GC13 - at 2007.07.12 20:48:00
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132. Triage and Siege - in Ships and Modules [original thread]
The deploy +1 fighter bonus counts for all drones, not just fighters. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.12 17:15:00
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133. [Auction] Gist B-Type X-Large Shield Booster - in Sell Orders [original thread]
Well, it can be viewed in-game with the Variations tab, but for those without access to the game right now and who are curious: Outputs 576 shields in 4 seconds for 187 energy. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.12 05:32:00
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134. Ship crew size - in EVE General Discussion [original thread]
FRIGATES Bantam 3 Condor 1 Executioner 1 Incursus 1 Navitas 1 Probe 3 Punisher 3 Rifter 1 Slasher 1 Tormentor 1 Tristan 1 INDUSTRIALS Badger 150 Iteron 90 CRUISERS Auguror 520 Maller 800 Moa 650 Osprey 770 Rupture 620 Thorax 660 Vexor 580 BATTL...
- by GC13 - at 2007.07.11 05:58:00
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135. about stacking heat sinks? - in Ships and Modules [original thread]
Going from two to three (with T2 damage mods) gives you a 12.4% DPS boost. Going from three to four only gives a 6% boost. Hmmmm... -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.11 05:01:00
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136. Secure Cargo ... disappears? - in EVE New Citizens Q&A [original thread]
You have to Launch for Self then anchor it, and to do that you need to be in 0.7 space or lower. If you don't anchor it, anyone can scoop it. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.10 21:56:00
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137. [Auction] Gist B-Type X-Large Shield Booster - in Sell Orders [original thread]
Auction is still ongoing. -- Science and Industry guide plus A Newbie's Guide to Caldari Ships
- by GC13 - at 2007.07.10 17:08:00
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138. Newb plans, questions, and other stuff..... - in EVE New Citizens Q&A [original thread]
Edited by: GC13 on 10/07/2007 17:02:30 Civilian railguns don't use charges. Buy yourself a 75mm gatling rails or 125mm railguns, which will use the charges. If you're curious for more info about railguns and their charges: http://evefiles.mys...
- by GC13 - at 2007.07.10 17:02:00
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139. weird targeting problems - in EVE New Citizens Q&A [original thread]
If you have Warp Core Stabilizers equipped, you'll notice your lock range decrease like crazy. Also, Serpentis NPCs can sensor dampen you, but a bar alerting you to the fact that SOME kind of electronic warfare effect is affecting you will pop up ...
- by GC13 - at 2007.07.10 05:21:00
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140. invulnerability field 2 shield hardeners question - in Ships and Modules [original thread]
Passive modules don't have activation costs and activation durations (or anything of similar function); they're always active and you never turn them on or off. Your ship readout in space should also have some option to hide passive modules. -- ...
- by GC13 - at 2007.07.09 21:57:00
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