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1. Passive shield tank on a hurricain? - in Ships and Modules [original thread]
Start with the above. - When you're getting skills and bravery up: Swap the SPRs for tracking links one at a time, switch to short range ammo and un-group guns. You'll still instagib frigs up to lock range with 3 of them (mid range ammo gets bett...
- by Galan Undris - at 2010.12.11 11:26:00
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2. Vargur - in Ships and Modules [original thread]
Edited by: Galan Undris on 04/07/2009 10:25:12 Originally by: AstroPhobic Originally by: Seriously Bored Damage stats with drones: 895 RF EMP 2.7KM + 40KM: [email protected] 835 RF Fusion 4.1KM + 40KM: [email protected] 799 Barrage 4.5KM...
- by Galan Undris - at 2009.07.04 10:25:00
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3. Is the Semiconductor Memory Cell better than CCC? - in Ships and Modules [original thread]
Originally by: Horizon Taker The thing is, often (read: most) of the time, SMC's cause a greater +cap/sec gain than CCC's AND provide you with a greater pool of energy to draw from, the only problem is the cost versus performance ratio isn...
- by Galan Undris - at 2009.06.22 22:08:00
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4. yet another Faction battleship thread! - in Ships and Modules [original thread]
Edited by: Galan Undris on 21/06/2009 20:24:42 Originally by: Chainsaw Plankton also I don't know how machs are over 500mil the way people complain about large projectiles Well, they cost 800k LP and 80M to get from the LP stores,...
- by Galan Undris - at 2009.06.21 20:20:00
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5. Tempest Lvl 4 builds - in Ships and Modules [original thread]
Originally by: FT Diomedes It makes sense if you can FIT a large and something else there and get the same tank out of the ship. The Mealstrom has no problem fitting it, and you don't get the same tank, you get significantly more tank an...
- by Galan Undris - at 2009.06.21 14:35:00
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6. Tempest Lvl 4 builds - in Ships and Modules [original thread]
Originally by: The Djego Edited by: The Djego on 21/06/2009 12:29:34 Thats actualy more because of CCP nerfed the drop rates 2 Month ago in the 1/10 and 2/10 plexes, you have a simlar progression in price for other Items that drop ther...
- by Galan Undris - at 2009.06.21 12:34:00
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7. Tempest Lvl 4 builds - in Ships and Modules [original thread]
Edited by: Galan Undris on 21/06/2009 12:25:14 Originally by: Wayay Bonnylad The downside with fitting small faction boosters is that they take up two medium slots. This tbh. And dual small complex boosters are so FOTM now that two...
- by Galan Undris - at 2009.06.21 12:25:00
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8. vangur - pve build - in Ships and Modules [original thread]
The only rats EMP is "the best" against are EOM and some rogue drones. Most rogue drones take just as much damage from phased plasma though.
- by Galan Undris - at 2009.06.20 20:02:00
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9. Tanky and Ganky enough for L4s? - in Ships and Modules [original thread]
Edited by: Galan Undris on 20/06/2009 16:35:20 Buzz kill is easy in a Mealstrom, and one of few missions that are a lot faster to do with arties than missile or drone boats. 1. Fit afterburner, arties and 3x gyros and tracking enhancers/comps...
- by Galan Undris - at 2009.06.20 16:26:00
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10. Domi tank - Why always armor? - in Ships and Modules [original thread]
Last I checked, the Domi had CPU issues when fitting shield tank and sentry rigs. Add to that, both Omni links and Drone Navigation Comps take midslots. So there's not really much room left for shield modules, both in terms of CPU and slots.
- by Galan Undris - at 2009.06.20 15:44:00
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11. Tanky and Ganky enough for L4s? - in Ships and Modules [original thread]
Edited by: Galan Undris on 17/06/2009 18:50:02 Highs: 8 arties of choice mids: shield tank + AB + 0-1 [misc] lows: 3x Gyro, 2x TE Target Painter on the PVE-Mealstrom isn't that good tbh. The small stuff where it'd matter dies too quickly to e...
- by Galan Undris - at 2009.06.17 18:49:00
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12. Hurricane Challenge - in Ships and Modules [original thread]
Medium Armor Repairer II 2x Rat specific hardener 3x Gyro II 3x Tracking Computer, range script 10MN Afterburner II 6x 720mm Artillery Cannon II, Rat specific ammo (which is never EMP) A full set of hobs. No rigs needed, grid/cap if you must. ...
- by Galan Undris - at 2009.06.16 15:13:00
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13. Tech 2 Versus Faction equipment - in Ships and Modules [original thread]
Edited by: Galan Undris on 15/06/2009 18:12:38 + Easy to train for + Less fitting requirement + Less Cap use where applicable - No bonus from spec skill -> damage is slightly lower - No T2 Ammo - More expensive than T2 Though, the skills...
- by Galan Undris - at 2009.06.15 18:07:00
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14. Fleet Tempest Lvl 4 fittings? - in Ships and Modules [original thread]
Originally by: Shatner19 <snip vargur fit> 1384 dps perma tanked against angels 940 dps output, falloff at 45KM. The thing about the Vargur is, even with Marauder 5, 2 ambit rigs and 3x gyros the turret dps at 40-45km is going to...
- by Galan Undris - at 2009.06.14 11:30:00
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15. Mission ship and alt help (1400mm and painter) - in Ships and Modules [original thread]
Better to use the alt with tracking links than a painter (If you must have him in a non-pewpew role, a 2nd BS is vastly superior to any support role). Yes, they're only +30% and the painter +37.5% if your alt has signal focusing 5(!), but are w...
- by Galan Undris - at 2009.05.27 19:39:00
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16. Dual 800 AC:s and bad DPS. Help? - in Ships and Modules [original thread]
Use a ship with medium guns for lvl 3s, like a Hurricane. Large autos without ambit rigs/barrage can't touch them until they start breaking into orbit, and by that time you'll have a hard time tracking, even with TC and webs, as you've discovered....
- by Galan Undris - at 2009.05.20 08:20:00
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17. Suggestions for Minmatar/Ammar Battleships - Minmatar Level 4s - in Ships and Modules [original thread]
Lows: 3x Gyro, 2x TE Mids: AB II, 4-5 slot tank, 0-1 "misc" Highs: Full rack of preffered artilllery (1200IIs for me). Rigs: 3x CCC You don't have to use lows for tank (or cap) in the Meal, the tanking bonus makes it trivial to tank any lvl 4 usi...
- by Galan Undris - at 2009.05.12 11:27:00
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18. The useless Destroyer? - in Ships and Modules [original thread]
Destroyers are balanced pretty much spot on imo. They're about as vulrenable to bigger ships as they are dangerous to smaller ships, they're just a bit more marginal. Buffing they're survivability would be pushing then into AF-territory.
- by Galan Undris - at 2009.05.07 18:55:00
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19. DPS vs/ Cost - in Ships and Modules [original thread]
Vexor... Not the best for solo pvp (not bad though), but it's 650+ dps capability is pretty insane for the money.
- by Galan Undris - at 2008.11.27 20:39:00
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20. Maelstrom setup - in Ships and Modules [original thread]
Edited by: Galan Undris on 21/11/2008 22:08:02 You need range to pop small stuff with arties, 30-40ish % more tracking (or even 2.5x with a web) wont make a difference once a frig breaks off to enter orbit, you need to pop them while their s...
- by Galan Undris - at 2008.11.21 22:08:00
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