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1. Sticky:Dev blog: Teams and Revamp of Industry in EVE Online - in EVE Information Portal [original thread]
Steve Ronuken wrote: Guttripper wrote: Steve Ronuken wrote: Teams can work on all jobs in a system. Heh - so the pharmacists at Osco Drugs can also work simultaneously at Walgreens fulfilling prescriptions! Think of them as managem...
- by Gamer4liff - at 2014.07.09 20:26:00
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2. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: Gamer4liff wrote: Greyscale, if you're interested, I made a big ol' effortpost on balancing invention and T2 BPOs here: https://forums.eveonline.com/default.aspx?g=posts&m=4620181#post4620181 TL;DR, BPOs get cap...
- by Gamer4liff - at 2014.06.27 22:48:00
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3. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Greyscale, if you're interested, I made a big ol' effortpost on balancing invention and T2 BPOs here: https://forums.eveonline.com/default.aspx?g=posts&m=4620181#post4620181 TL;DR, BPOs get capped at 1-3 ME levels less than the best possib...
- by Gamer4liff - at 2014.05.21 00:43:00
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4. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Kale Freeman wrote: So basically make it possibe to get the ultimate manufacturing BPO, just make it really hard to get. Kinda like titans? In a sense, yes, but more possible for an individual to acquire alone. The real challenge would be ba...
- by Gamer4liff - at 2014.05.17 14:37:00
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5. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Aliventi wrote: Edit:: Y'all took a well deserved additional 6 weeks to get this all figured out. Why not find a good way to remove T2 BPOs from the game, while still compensating the owner properly. instead of playing around trying to figure ...
- by Gamer4liff - at 2014.05.17 00:58:00
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6. Sticky:Dev Blog: Coming in Kronos: Introducing what's in the Kronos... - in EVE Information Portal [original thread]
Looks good, can't wait to see the details on the Deep Space Transport changes.
- by Gamer4liff - at 2014.05.16 16:06:00
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7. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
CCP Greyscale wrote: We are currently of a mind to shift invented BPCs so they have positive (or at worst 0) ME and TE figures. This a) prevents the removal of extra materials giving invention an extra-hard kick, and in particular b) prevents ...
- by Gamer4liff - at 2014.05.13 19:43:00
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8. Sticky:Dev Blog: Delivering The Industry New Eden Deserves! - in EVE Information Portal [original thread]
I have waited years for an industry focused expansion. One more month is nothing. Good time to lay groundwork for plans too...
- by Gamer4liff - at 2014.05.12 19:56:00
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9. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Malcanis wrote: Has anyone discussed yet how CCP meddling with the supply chains they set up in 2010 to use the BPOs they researched in 2005 is a violation of their human rights and wire fraud and theft and there's going to be a court case abou...
- by Gamer4liff - at 2014.05.08 17:23:00
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10. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
Welcome back CCP Fozzie, Any ETA on the Blog/posts RE: the Blockade Runner/Deep Space Transport changes alluded to here ?
- by Gamer4liff - at 2014.05.07 15:42:00
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11. Sticky:Dev blog: Fortune Favors the Bold - in EVE Information Portal [original thread]
This is great, I can't wait to hear stories of asteroid thievery and claim jumping. Or to put it another way: "Yeehaw".
- by Gamer4liff - at 2014.05.02 19:40:00
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12. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Volar Kang wrote: LHA Tarawa wrote: In my opinion, the costs of a POS are not too low... the cost of infinite station S&I is too cheap. DUDE! In one sentence you summed up everything I was trying to say. You guys do realize the e...
- by Gamer4liff - at 2014.05.01 20:56:00
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13. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Volar Kang wrote: As far as highsec goes, in order to get that 2% bonus you will need to: 1. Drop 300 to 500 mill for a POS and modules 2. Log on every day to check for wardecs 3. Pay 90 million a month for fuel 4. Haul fuel each month 5. Ris...
- by Gamer4liff - at 2014.05.01 20:38:00
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14. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Volar Kang wrote: So highsec POS's are going away after the change... We can build cheaper in stations a few jumps from trade hubs AND now we will have to follow the teams to get the best manufacturing. Is there going to be any reason to have a...
- by Gamer4liff - at 2014.05.01 20:16:00
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15. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
Dirk MacGirk wrote: or it can be like PLEX: just because it's in the game doesn't mean you can afford it or have some unalienable human right to access. As one of the few people left who won the T2 BPOs they produce with in the original lott...
- by Gamer4liff - at 2014.04.30 18:34:00
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16. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
350125GO wrote: Thanks, I read the first few pages, I don't have full time to read 20+ pages. Yeah no problem. I suppose with ~4,000 teams at any given time chances are the lower quality/weird spec ones will be obtainable fairly cheaply (...
- by Gamer4liff - at 2014.04.30 18:18:00
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17. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
350125GO wrote: Also, it said the cost of a team would be more expensive depending on how far away from their base the winning system is in. What does this do to wormholes, since Eve lists them as infinitely far away from anywhere in k-space? ...
- by Gamer4liff - at 2014.04.30 18:01:00
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18. Sticky:Dev Blog: Team Up: Industry Work Teams - in EVE Information Portal [original thread]
CCP SoniClover wrote: Quintessen wrote: Two major concerns: 1) How is this not simply going to go to whomever has the most coordinated effort to attract them and who already has the most money (major null-sec alliances). 2) When a team arr...
- by Gamer4liff - at 2014.04.30 13:07:00
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19. Sticky:Dev blog: The Price of Change - in EVE Information Portal [original thread]
Abrazzar wrote: Are there any plans to factor standings in as a modifier for fees and/or taxes? I should hope so, it would only make sense. I do like the idea of having multiple facilities at a POS reducing costs, that will be delightful if ...
- by Gamer4liff - at 2014.04.29 12:20:00
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20. Sticky:Dev blog: Researching, the Future - in EVE Information Portal [original thread]
Changes look solid, very intuitive. Far and away better than the existing system. I have a few T2 BPOS, one of them is the Damnation BPO, anecdotally I can confirm the market is almost entirely 100% BPO driven. I know this, because the market, hi...
- by Gamer4liff - at 2014.04.29 02:05:00
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