Pages: [1] 2 3 4 5 6 |
1. Sticky:Dev Blog: New Security Features With EVE Online: Ascension - in EVE Information Portal [original thread]
:SIREN: The verification email system might be fixed. :SIREN: Tried logging in via launcher again today just for kicks, and blammo. Emails. Thank you, CCP! If you're one of the people who has access to your email account and was unable to compl...
- by Ganthrithor - at 2016.11.20 23:27:25
|
2. Sticky:Dev Blog: New Security Features With EVE Online: Ascension - in EVE Information Portal [original thread]
Yeah, this situation really is totally unacceptable for all involved: your paying customers are being left to blow in the wind for a week. Your customer service staff have got to be ready to eat their guns after a week straight of overtime doing w...
- by Ganthrithor - at 2016.11.20 21:05:31
|
3. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
CCP Phantom wrote: With the Expansion EVE Online: Citadel this spring, we will see also a full revamp of Capital ships and warfare including Supercapitals! The old N+1 meta of bringing bigger blogs to be more effective will have diminishing ...
- by Ganthrithor - at 2015.10.27 23:07:52
|
4. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
Cleanse Serce wrote: In small gang fleets pilots are autonomous and generally good solo pilots they can take care of themselves and warp individually to broadcasted bms or their own ones. You're right, it's good that we have a really streaml...
- by Ganthrithor - at 2015.06.25 19:12:59
|
5. Sticky:Dev Blog: Fleet Warp Changes - Coming in August Release - in EVE Information Portal [original thread]
So basically you're still going to go ahead and dump on the quality of life of people like me who run 2-4 accounts on the same grid, while offering zero corresponding benefits for anyone who (like me) don't participate in fleet warfare. Great. P...
- by Ganthrithor - at 2015.06.25 04:57:53
|
6. Sticky:Dev Blog - A new look for EVEGÇÖs UI GÇô feedback needed! - in EVE Information Portal [original thread]
There seems to be an issue with the rendering / layering of context menus: they render transparent, but seem to ignore UI elements that are "between" the context menu and the background. IE, if I have a window open and then bring up a context menu...
- by Ganthrithor - at 2014.11.09 21:10:11
|
7. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
These paint jobs should probably be extremely cheap. If they cost the same as any of the T2 modules you'd be fitting to your ship (You could base the price of the skins on the price of that hull-size's weapon modules, for example) then I'd guess t...
- by Ganthrithor - at 2014.03.07 05:08:00
|
8. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Alavaria Fera wrote: tedious sov mechanics are the best structure shoots reinforcement timers reset of progress back to the sbu stage Nothing quite like it Woah, it's like a space-Haiku.
- by Ganthrithor - at 2013.10.21 23:20:00
|
9. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Abdiel Kavash wrote: Do you want an example of an incentive to live in all of your alliance's space? Tie the IHUB upgrade anomalies/complexes to an entire constellation or even a region (obviously constrained by your sovereig...
- by Ganthrithor - at 2013.10.21 22:07:00
|
10. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Abdiel Kavash wrote: Do you want an example of an incentive to live in all of your alliance's space? Tie the IHUB upgrade anomalies/complexes to an entire constellation or even a region (obviously constrained by your sovereignty). That way, ins...
- by Ganthrithor - at 2013.10.21 20:04:00
|
11. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: I don't really consider it an unreasonable game mechanic to make it desirable to inhabit the space that is a strong revenue stream for your corp. Whether that by yourself, or with renters that monitor your towers for siphons as...
- by Ganthrithor - at 2013.10.21 19:49:00
|
12. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Also, if you're covert cynoing POS fuel around you really aren't likely to be in a position to pick up materials from a siphon you have deployed in hostile space very often. So basically what you are saying is that you leave y...
- by Ganthrithor - at 2013.10.21 19:42:00
|
13. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Jimmy Farrere wrote: Oh yeah, and after reading that gumpf I nearly forgot that I came here to request again that if nothing else is changed at least make these things much, much bigger. The only chance of these creating any ...
- by Ganthrithor - at 2013.10.21 19:04:00
|
14. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
And finally, because I ran out of characters: You don't seem to understand economics very well. People aren't talking about ideal scenarios in which you are able to loot all the goo scraped by a siphon (obviously this will often be impossibl...
- by Ganthrithor - at 2013.10.21 18:23:00
|
15. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Yes, I've read this thread. I don't agree with the assumptions that have been put forward. As far as small scale encounters go, remember I said economic as well as physical combat. The ability of a solo player or small group ...
- by Ganthrithor - at 2013.10.21 18:22:00
|
16. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: Or CCP is well aware of what was good and bad about POS warfare, and have specifically crafted this mechanic to avoid the tedium of timers, massive hit points to chew through, and general boredom involved... and encourage small...
- by Ganthrithor - at 2013.10.21 16:48:00
|
17. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Ranger 1 wrote: I caught the first 3rd of this thread and then had to break for the weekend, so if I miss some critical info forgive me. Lets recap: The Siphon is designed for use in low population systems. It's use is highly problematic in p...
- by Ganthrithor - at 2013.10.21 15:54:00
|
18. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Varius Xeral wrote: Ganthrithor wrote: Lots of good stuff The troubling issue with these siphons is that it demonstrates not only a lack of lessons learned from previous timer and structure systems, but a complete lack of awareness of e...
- by Ganthrithor - at 2013.10.21 15:50:00
|
19. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Re: the comical old Greyscale quote (does he still work at CCP?): I still think the devs were wrong about the old POS-based sov warfare system. I'm sure they're correct in that all they heard was about how the sov system was grindy and boring, ...
- by Ganthrithor - at 2013.10.21 14:27:00
|
20. Sticky:Dev Blog: No Honor Among Thieves - Siphon Units in Rubicon - in EVE Information Portal [original thread]
Zakhin Desver wrote: Varius Xeral wrote: I will summarize this entire thread with a slightly hyperbolic metaphor: CCP: We will create a New Utopia by employing arm-banded thugs to control everyone for their own good. The Unwashed Eve Masses...
- by Ganthrithor - at 2013.10.19 18:45:00
|
Pages: [1] 2 3 4 5 6 |
First page | Previous page | Next page | Last page |