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41. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Seriously though, this is an absolutely terrible idea and you should be ashamed of yourselves for allowing it to get past the discussion phase. Clearly cache scraping has not been considered an automatic EULA violation in the past (since you expli...
- by Ganthrithor - at 2013.04.18 17:18:00
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42. Sticky:Dev Blog: Client modification, the EULA and you - in EVE Information Portal [original thread]
Hey CCP, this is dumb as. To quote Lincoln... OHHHHHHHH!!! NOW YOU F***ED UP!
- by Ganthrithor - at 2013.04.18 17:13:00
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43. Sticky:Dev blog: You have insulted my honor - I demand satisfaction! Dueling com... - in EVE Information Portal [original thread]
Use of a swhat?
- by Ganthrithor - at 2013.01.17 20:47:00
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44. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Steve Ronuken wrote: Ganthrithor wrote: Oxandrolone wrote: The situation is not at all solved unless the NPC flag can be converted into a PvP at any time during the NPC flag eg 5 minutes. Otherwise capitals just log out and cannot be ag...
- by Ganthrithor - at 2012.10.26 18:58:00
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45. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Oxandrolone wrote: The situation is not at all solved unless the NPC flag can be converted into a PvP at any time during the NPC flag eg 5 minutes. Otherwise capitals just log out and cannot be agressed quick enough in order to stop them disa...
- by Ganthrithor - at 2012.10.25 23:28:00
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46. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Oxandrolone wrote: @Gizznitt and anyone else who doesnt know. One of the primary reasons wormholers are often for this change is because people in WH's run sites with capitals and no support. Up untill now they just log off whenever a new sig ...
- by Ganthrithor - at 2012.10.25 22:01:00
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47. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: For example: Newbie Freighter pilot hears that the gate is camped just as he jumps. He quickly closes the client during a loading session. The 10-15 second timer starts after that disconnect, depending on the server load m...
- by Ganthrithor - at 2012.10.25 17:11:00
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48. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: The question remains is why are you flying a nyx which is generally an alliance asset without alliance support? And if there are guys in local are wanting to get you, why not just simply cyno to another system? I can see you...
- by Ganthrithor - at 2012.10.25 04:39:00
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49. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Tarunik Raqalth'Qui wrote: About this paranoid guy: Question 1: How does he KNOW he has people probing him for 12hrs straight? What breed of terrible prober leaves combats on scan to their target for that long? (Read Penny's tutorial on combat...
- by Ganthrithor - at 2012.10.25 01:09:00
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50. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
... An armor tanked BS takes about 15 seconds to enter warp, then another ~8-10 seconds in warp before landing at its 1m km spot. That's 25 seconds. If the prober then runs their probes (another ~5 seconds) and warps to the result (another ~10 sec...
- by Ganthrithor - at 2012.10.25 00:58:00
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51. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Gizznitt, thanks for your well-considered reply. I wish everyone made use of reasoned explanation! Gizznitt Malikite wrote: In reducing the despawn timer (to say 15 seconds), it's important that the despawn timer does not count down until your...
- by Ganthrithor - at 2012.10.25 00:40:00
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52. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: Stop using occassional and seldom real life events to justify things. The game will move on regardless of what happens. HTFU and adapt or die. A short timer given to everyone is a short timer and opportunity given to logoffs...
- by Ganthrithor - at 2012.10.24 17:05:00
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53. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Terrorfrodo wrote: Ganthrithor wrote: I've spent whole days in nullsec with pissed off people continuously trying to probe me out. Some of them do it for literally twelve hours at a time. Now imagine the gates to the system are camped. What...
- by Ganthrithor - at 2012.10.24 14:45:00
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54. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Terrorfrodo wrote: Scanning down a player, warping to him, locking and aggressing him in under 60 seconds is only possible if -the scanner already had his probes out and placed -near the target -immediately scans -has a very short warp distanc...
- by Ganthrithor - at 2012.10.24 13:18:00
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55. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: I hear this claim about "involuntary DC" or having a "bad connection". Out of everything that goes on, how common and often is it for you to suddenly lose connection at a bad time compared to most other times where everything...
- by Ganthrithor - at 2012.10.24 12:53:00
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56. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Soon Shin wrote: 10-15 seconds is far too short, when you factor in lag, invulnerability from warp/jump and time to lock(battleships take more than 10-15 seconds to lock a frig). 10-15 seconds is far too short. 15 seconds is plenty of tim...
- by Ganthrithor - at 2012.10.24 01:39:00
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57. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: Ganthrithor wrote: CCP Masterplan: Now that you've fixed the root of the logoffski problem (that people would vanish 60 seconds after logging out un-aggressed regardless of what transpired), you guys should drop the...
- by Ganthrithor - at 2012.10.23 22:00:00
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58. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Masterplan: Now that you've fixed the root of the logoffski problem (that people would vanish 60 seconds after logging out un-aggressed regardless of what transpired), you guys should drop the "vanishing" time for an unaggressed ship down to ...
- by Ganthrithor - at 2012.10.23 21:30:00
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59. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Seriously though, all my 5's dude.
- by Ganthrithor - at 2012.10.22 19:52:00
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60. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
CCP Masterplan wrote: * PVP flags CAN be created and further extended after log-off even if the owner did not have a PVP flag at the time of disconnect. . If Char A logs off in space (with or without a PVP flag), and then char B attacks A, ...
- by Ganthrithor - at 2012.10.22 19:44:00
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