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1. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
I just fought a Stork on TQ in a cruiser explicitly designed to bait and kill small ships and lost because-- as I found out post-fight when I did a killboard search on the dude I fought-- you made a destroyer that does 250DPS while packing 22k EHP...
- by Ganthrithor - at 2016.01.20 01:03:42
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2. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
Ares Desideratus wrote: [quote=Stitch Kaneland] T3Ds are a different ball game. Compare the Confessor to the Succubus. Unlike the Confessor, the Succubus is actually bonused to ABs. Yet if they both fit 10mn ABs the Confessor is significantly...
- by Ganthrithor - at 2016.01.06 20:48:20
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3. Sticky:[Focus Group] Tactical Destroyers - in Player Features and Ideas Discussion [original thread]
It's 2016. Can we nerf the Svipul yet?
- by Ganthrithor - at 2016.01.02 07:48:28
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4. What the hell happened to the camera on SiSi? - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Even if you are in the CFC, you are also not exempted from using your brain to read and use the appropriate forums. If you do that, you would notice there is a thread in the Test Server Feedback forum called " New Camera Cont...
- by Ganthrithor - at 2015.11.16 16:48:44
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5. What the hell happened to the camera on SiSi? - in Player Features and Ideas Discussion [original thread]
Why has the camera on SiSi been stuck into some awful mode that changes the camera position and zolleys in and out when you zoom in or out from your ship? The effect wouldn't be bad as an advanced camera option for EVE filmmakers, but it's totally...
- by Ganthrithor - at 2015.11.16 08:54:31
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6. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Mike Azariah wrote: Yeah, I supported it as well and still do. Yeah the wormhole aspect was discussed and the filthy goon still remembered his roots. No, this is not about killing your specific lifestyle but making people need to be present whe...
- by Ganthrithor - at 2015.06.14 01:33:10
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
THIS IS THE DUMBEST GOD-DAMNED IDEA I HAVE EVER READ. There, I said it. Seriously though, why don't you let ISIS just put this game in a cage and burn it to death? There are a zillion and one uses for fleetwarps that don't involve 250...
- by Ganthrithor - at 2015.06.13 01:43:26
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8. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Its interesting to see so many getting worked up over the Dscan trick when its effectively the same as any ship with a cov ops cloak, the only difference is the rook can be probed down. The difference is that the Falcon is pre...
- by Ganthrithor - at 2014.12.30 16:23:08
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9. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Ganthrithor wrote: It is absolutely relevant, because it vastly decreases the effort threshold required to not get caught, Oh please. You look at D-Scan. Do you see combat probes within x AU? Warp off. That's the effort ...
- by Ganthrithor - at 2014.12.29 23:28:01
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10. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: And this is all irrelevant: If he's paying attention, he will avoid you. If he isn't, you will catch him. This is exactly as it is now. D-Scan immunity only provides the illusion of safety, which is why after this change you ...
- by Ganthrithor - at 2014.12.28 18:24:14
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11. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Ganthrithor wrote: It's vastly easier to probe down a ship that shows up on d-scan, since a prober can have their gang mates fly around the system and report where the target shows up on d-scan, allowing the prober to posit...
- by Ganthrithor - at 2014.12.27 23:23:15
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12. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Paynus Maiassus wrote: Just so you know, I am betting the Strategic Cruiser nerf is going to be very extreme and cause more tears than this thread. I am also betting the T3 nerf comes in the next patch or two. So don't fret. They are a grand an...
- by Ganthrithor - at 2014.12.27 18:33:43
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13. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Dun'Gal wrote: Ganthrithor wrote: I still get the feeling that most of the people in this thread saying, "Dude, all you need is a ship with combat probes," have never had to probe anything. Have fun when you get to some ~60au system and need...
- by Ganthrithor - at 2014.12.27 18:29:33
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14. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The problem with the Rapier is that its only viable niche is as a screening ship for a gang, but because it has no tank, no cap, and is too slow, it can't even be useful there. If you want to gatecamp and keep things from burning back to gate, yo...
- by Ganthrithor - at 2014.12.27 16:40:04
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15. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
I still get the feeling that most of the people in this thread saying, "Dude, all you need is a ship with combat probes," have never had to probe anything. Have fun when you get to some ~60au system and need to probe out a recon that's moving arou...
- by Ganthrithor - at 2014.12.27 15:58:18
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16. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Quote: FALCON Role Bonus: 80% reduction in Cynosural Field Generator liquid ozone consumption 50% reduction in Cynosural Field Generator duration GÇó Can fit Covert Ops Cloaking Device and Covert Cynosural Field Generator GÇó...
- by Ganthrithor - at 2014.12.24 20:28:12
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17. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Torgeir Hekard wrote: Ganthrithor wrote: As an additional complaint, why does the Pilgrim get stuck with terrible range on its primary offensive tool? You don't see the Rapier being stuck with shorter ranged webs than a Huginn. You don't see...
- by Ganthrithor - at 2014.12.24 06:54:09
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18. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
As an additional complaint, why does the Pilgrim get stuck with terrible range on its primary offensive tool? You don't see the Rapier being stuck with shorter ranged webs than a Huginn. You don't see an Arazu being unable to point as far as a Lac...
- by Ganthrithor - at 2014.12.24 05:52:54
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19. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Alruan Shadowborn wrote: Everyone bangs on how a whole range of ships are broken, Inties, the Ishtar, T3's, etc. So why do we not only see those being flown?? If you ever flew in nullsec, you'd see that 90% of the ships you see taking gates...
- by Ganthrithor - at 2014.12.24 01:26:27
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20. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Finally, I will say again that the directional scan immunity is staying, though we are very aware of concerns (especially concerning FW site abuse) and will watch closely to see how this new capability is used and make any ne...
- by Ganthrithor - at 2014.12.23 23:10:39
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