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181. How to get carebears to pvp - in Player Features and Ideas Discussion [original thread]
Hotdrop them. Granted, they may be unwilling participants, but, you know, problem solved.
- by Ganthrithor - at 2013.07.19 05:48:00
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182. Gates and Travel - in Player Features and Ideas Discussion [original thread]
Maybe you should fit a Hyperion, jump into the gatecamp, and destroy everything in sight. Or, you know, not jump through gates un-scouted in a ship that has no way of evading a camp. Either could work.
- by Ganthrithor - at 2013.07.19 05:45:00
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183. Tumour Engines - in Player Features and Ideas Discussion [original thread]
IT'S NOT A TOOOMAHH!
- by Ganthrithor - at 2013.07.19 05:42:00
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184. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
A few remarks: 1. If you want useful feedback, post your modded version of Pyfa so that people can actually experiment with fitting the proposed ships. We are not computers and can't make sense of a vomited text-list of base ship stats. 2. Stop ...
- by Ganthrithor - at 2013.07.19 05:32:00
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185. Sticky:Import/export of settings! - How do you want it to work? - in Player Features and Ideas Discussion [original thread]
I don't really care so much about sharing all UI settings as presets through a website (presumably varieties of screen resolutions etc would limit the usefulness of presets that contained things like UI size and window positions). What I would lik...
- by Ganthrithor - at 2013.06.25 04:38:00
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186. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
I, for one, am really looking forward to the new Typhoon: at least provided they follow through with the missile tweaks. I'm excited about this expansion.
- by Ganthrithor - at 2013.04.12 20:27:00
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187. Sticky:[Odyssey] Large Energy Turrets - in Player Features and Ideas Discussion [original thread]
My future absurd anti-support pulse Apoc fits thank you. <3 <3 <3
- by Ganthrithor - at 2013.04.12 19:59:00
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188. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Gizznitt Malikite: telling baddies how EVE really is. <3 CCP really should open a design position for you, dude.
- by Ganthrithor - at 2013.04.12 19:52:00
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189. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Personally I don't have a problem with resist-bonused ships, but then again I don't do much flying in fleets, so I don't have to deal with remote-repping balls. I guess I'm in favor of this change if you guys think it will make RR setups less idi...
- by Ganthrithor - at 2013.04.12 19:48:00
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190. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: - killz ZAP!
- by Ganthrithor - at 2013.03.28 20:53:00
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191. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Adapt or die. Simple. - killz This forum desperately needs a feature where every time some highsec publord posts the words "adapt or die" they get struck by lightning IRL. Nice post-signing, bro.
- by Ganthrithor - at 2013.03.28 20:31:00
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192. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Alxea wrote: More face to face battles yay! I hate when people kite... Grow some balls and fight within scram web range I say! ~*sigh*~
- by Ganthrithor - at 2013.03.27 21:41:00
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193. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roime wrote: Ganthrithor wrote: Why don't you come find out? With bonuses it goes almost 3km/s, aligns in 5.5 seconds with the MWD on and it scrams to 30km with heat. Feel free to tell me all about how this makes it a terrible kiting ship....
- by Ganthrithor - at 2013.03.27 21:36:00
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194. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roime wrote: Ganthrithor wrote: Here's a thing: Three kiting cruisers using long range ammo, compared: http://i.imgur.com/TSSEdNe.jpg The two curves for each ship are current fit (T2 TE) vs post-nerf (simulated by substituting T2 TEs for...
- by Ganthrithor - at 2013.03.27 21:13:00
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195. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Vaju Enki wrote: Again, keep going strong with the great balance changes, you guys are making EvE a much better game. Players will actually use ships other than the few boring nano/shield ones. The nano facerollers tears are normal, the some t...
- by Ganthrithor - at 2013.03.27 21:00:00
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196. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Here's a thing: Three kiting cruisers using long range ammo, compared: http://i.imgur.com/TSSEdNe.jpg The two curves for each ship are current fit (T2 TE) vs post-nerf (simulated by substituting T2 TEs for T1). The green bar represents typica...
- by Ganthrithor - at 2013.03.27 20:48:00
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197. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Michael Harari wrote: Ganthrithor wrote: Also Grath you can suck mah dilz with your "It's only a three percent decrease in DPS" bullshit. I just compared my blaster Proteus fit to a version using T1 TEs in EFT and it's a 20% decrease in appl...
- by Ganthrithor - at 2013.03.27 20:19:00
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198. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Also Grath you can suck mah dilz with your "It's only a three percent decrease in DPS" bullshit. I just compared my blaster Proteus fit to a version using T1 TEs in EFT and it's a 20% decrease in applied DPS at 24km using Null. On a ship that only...
- by Ganthrithor - at 2013.03.27 20:12:00
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199. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
I want to know what Kovorix thinks about this. e: If he still plays this game :\
- by Ganthrithor - at 2013.03.27 20:04:00
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200. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
Roime wrote: So keeping range in a faster ship is "tricky", and trying to catch them with a slower ship is "simple"? Ok. Being able to engage larger gangs, get kills and not die is not OP? Ok. Nano kiting blasters ships are not broken by ...
- by Ganthrithor - at 2013.03.27 18:02:00
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