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21. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Squatdog wrote: Zappity wrote: Squatdog wrote: Zappity wrote: They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically fit combat probes? Now or after Pr...
- by Ganthrithor - at 2014.12.22 14:39:51
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22. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Zappity wrote: Squatdog wrote: Zappity wrote: Ganthrithor wrote: Now: ship is just as un-detectable as a force recon They are more detectable. Combat probes have much larger radius than d-scan. How many PVP or PVE ships typically...
- by Ganthrithor - at 2014.12.22 14:27:11
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23. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Aiyshimin wrote: Combat recon warps to you, unseen on dscan. He arrives to your grid, you see him on your overview. From this moment it takes him as long to lock you as it would take if he was flying a force recon, and decloaked. No change here...
- by Ganthrithor - at 2014.12.22 01:30:43
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24. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Kmelx wrote: Shaleb Heworo wrote: I can only guess that due to his own playstyle he somehow doesn't understand the reality of playing eve apart from big fleet fights. CCP should consider that this is a big part of their playerbase though bec...
- by Ganthrithor - at 2014.12.22 01:26:11
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25. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Dude, do you think you guys could rebalance a ship class without introducing a new gimmick attribute that subverts core gameplay mechanics? I'd strongly encourage you not to make any hull immune to d-scans, but even if you are dead set on doing ...
- by Ganthrithor - at 2014.12.21 00:02:54
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26. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Increase the SMA size of the Bowhead, and introduce a T2 version of the Bowhead with a smaller SMA (same as the current ship or at least the same size as a carrier's) that uses the Capital Industrial Ships skill and has a jump drive, for all-over ...
- by Ganthrithor - at 2014.11.19 00:44:05
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27. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
I don't think the Bowhead is a bad idea. As long as the cost to gank it is reasonably high when it's fitted for tank, it should be pretty useful. Just remember that fitted battleships can cost north of 300m now, and it seems reasonable to expect t...
- by Ganthrithor - at 2014.11.18 04:00:32
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28. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
I have to agree-- ACs are underpowered. I haven't flown an autocannon ship since the tracking enhancer nerf because the damage you can actually apply at the edge of point range is literally pathetic. For kiting, anything is better than autocannons...
- by Ganthrithor - at 2014.10.29 22:37:23
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29. Return Shuttles to prominence with 100% jump fatigue reduction - in Player Features and Ideas Discussion [original thread]
Also it might give some people a reason to fly something other than an interceptor around (since correctly-fitted interceptors are LITERALLY impossible to catch, that would probably be for the best).
- by Ganthrithor - at 2014.10.29 03:27:59
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30. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Manfred Sideous wrote: Ganthrithor wrote: Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little cont...
- by Ganthrithor - at 2014.10.02 11:15:00
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31. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
Basically my takeaway from this is that, instead of working on ways to encourage more content generation in EVE, you're working on developing new ways to prevent people from reaching what little content already exists. Really, though? Please don'...
- by Ganthrithor - at 2014.10.02 05:02:00
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32. Changes to SOV , Power Projection & Nullsec Stagnation - in Player Features and Ideas Discussion [original thread]
I still think sov should just be obliterated as a concept. Space exists. Systems exist. Let players publish their own maps with their own color-blobs. Let multiple groups lay claim to the same systems on their various maps. Let them post these map...
- by Ganthrithor - at 2014.10.01 22:12:00
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33. Allow HICs to vary / reduce their bubble radii - in Player Features and Ideas Discussion [original thread]
Currently HIC bubble size is tied to your HIC skill level. I have no problem requiring high levels of the HIC skill in order to maximize the size of the bubbles, but it would be nice if a max-skill HIC pilot could have a way of shrinking their bub...
- by Ganthrithor - at 2014.08.03 22:35:00
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34. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
Seriously though, your art team. I love that they worked in not only visual elements of the F-117 and B-2, but also Northrop's early steath tech demonstrators. Dat art team, dat art team...
- by Ganthrithor - at 2014.05.14 10:06:00
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35. Sticky:[Kronos] Mordu's Legion - in Player Features and Ideas Discussion [original thread]
I think I will buy an example of each of these ships because the art team did a nice job with them. I hope the engine flares are blue. Dat 20th century stealth tech look, tho. Seriously, the frigate and cruiser are pretty good looking. I might ev...
- by Ganthrithor - at 2014.05.14 10:01:00
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36. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Alright, you guys are getting major real time updates here, I might as well start live tweeting our meetings! With regards to the Cynabal - we are not going to try and add some kind of web/scram immunity/resistance. While this ...
- by Ganthrithor - at 2014.04.08 21:39:00
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37. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
TrouserDeagle wrote: Ganthrithor wrote: Ideas: Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes: the web was us...
- by Ganthrithor - at 2014.04.08 12:08:00
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38. Sticky:[Summer 2014] Pirate Faction Cruisers - in Player Features and Ideas Discussion [original thread]
Ideas: Change the Vigilant's web strength bonus to a point/scram range bonus. This solves the problem of the Vigilant's web bonus being a poor compliment to the ship's other attributes (the web was useless for kiting fits due to its lack of range...
- by Ganthrithor - at 2014.04.08 11:28:00
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39. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Methonash Qorranto wrote: Ganthrithor wrote: Am I just completely math-tarded (totally a possibility) or is a 300% (or 3x) multiplier to drone damage applied to two drones the equivalent of six un-bonused drones, not 8? IDK if I'm just doi...
- by Ganthrithor - at 2014.02.26 00:53:00
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40. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Grath Telkin wrote: To anybody complaining about the Worm. Stop. Full stop. Run the numbers on it first before you complain. Think about what its going to be like using faction drones on your pirate shipo, or rather don't think and let me t...
- by Ganthrithor - at 2014.02.26 00:23:00
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