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381. Role Fever? - in Player Features and Ideas Discussion [original thread]
Oh god, I'd shoot myself if they made all ships use subsystems. I'm pretty sure there's maybe 6 decent subsystem combinations between all the racial T3 cruisers. Most of them are garbage.
- by Ganthrithor - at 2012.07.27 14:15:00
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382. Role Fever? - in Player Features and Ideas Discussion [original thread]
Mostly I wish they'd just fix individual problem ships instead of trying to do some grand re-balance of the entire game. A lot of T1 ships are just fine the way they are. Fix the broken things.
- by Ganthrithor - at 2012.07.27 10:08:00
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383. Role Fever? - in Player Features and Ideas Discussion [original thread]
Mechael wrote: Okay then, it sounds like we are in agreement. I am also worried about T1 ships just being watered down versions of their T2 counterparts. So long as the T1 ships are given multiple legitimate roles to fill, and T2 ships are bett...
- by Ganthrithor - at 2012.07.27 08:07:00
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384. Role Fever? - in Player Features and Ideas Discussion [original thread]
Basically I feel like tier removal isn't going to do much when you'll still be making the same sort of decisions made under the tier system but now with regard to tech level. E.g. if a Hurricane is just a watered down Sleipnir, the same "here is o...
- by Ganthrithor - at 2012.07.27 07:10:00
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385. Role Fever? - in Player Features and Ideas Discussion [original thread]
Mechael wrote: As long as the T1 ships are more general in nature than the T2 ships, I still see no problems. Based on the frigates that are being / have been re-tooled, it looks like T1 ships are going to be specialized in the same way that...
- by Ganthrithor - at 2012.07.27 06:51:00
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386. Fix no risk orca pvp - in Player Features and Ideas Discussion [original thread]
Man I'm glad I live in 0.0.
- by Ganthrithor - at 2012.07.26 23:03:00
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387. Role Fever? - in Player Features and Ideas Discussion [original thread]
I was wondering if anyone else feels like the Great Ship Rebalancing is focusing ships into niches / roles that are way too narrow? I'm worried that PvP is going to become oversimplified. It's already pretty easy to guess what kind of fitting a gi...
- by Ganthrithor - at 2012.07.26 23:01:00
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388. Low-Sec; how about... - in Player Features and Ideas Discussion [original thread]
Nadari Tamlin wrote: mxzf wrote: Nadari Tamlin wrote: Edit: What if the faction guards only had a chance of showing up and the chance is based on the victims standing with something like a 75% chance with a +9 standing? It still sounds...
- by Ganthrithor - at 2012.07.25 07:30:00
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389. An analysis: fixing active tanking in a logical manner - in Player Features and Ideas Discussion [original thread]
ASBs are dumb as hell. Just cyan. To be fair, so is active tanking as a concept with the exclusion of insane, deadspace fit, T3-boosted setups. I kind of liked how active tanking used to be: an expensive gimmick that could be used effectively wit...
- by Ganthrithor - at 2012.07.25 07:27:00
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390. Minor change to Lasers. - in Player Features and Ideas Discussion [original thread]
TotalCareBear wrote: Make them on/off weapons. You activate weapon, you apply dps to enemy. Obviously, tracking needs to be a factor, and this is a nerf for losing volley damage, but it could help applying dps vs frigates/cruisers making turns....
- by Ganthrithor - at 2012.07.23 05:44:00
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391. Faction Battlecruisers - in Player Features and Ideas Discussion [original thread]
Pirate battlecruisers. Yes please. I, too, want a faster Sleipnir.
- by Ganthrithor - at 2012.07.22 11:09:00
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392. ITS TIME TO CHANGE SOMTING WHICH WAS LEFT FROM THE BEGINING ! - in Player Features and Ideas Discussion [original thread]
Is the thing your caps lock key?
- by Ganthrithor - at 2012.07.22 11:04:00
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393. Black Ops battleships - a proposal - in Player Features and Ideas Discussion [original thread]
Or they could just add a +jump range per level bonus, because the cloaked velocity bonus owns bones.
- by Ganthrithor - at 2012.07.21 22:57:00
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394. Cloaking - Make it respect the laws of thermodynamics? - in Player Features and Ideas Discussion [original thread]
Hey look, a nerf cloaking thread.
- by Ganthrithor - at 2012.07.21 10:36:00
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395. Special Bonus to x5 kill and above - in Player Features and Ideas Discussion [original thread]
Chastity Lynn wrote: Ganthrithor wrote: Skills are already worth training to 5 for "tactical advantages." If you "run out" of things to train, start an alt. Would you spend a month to get an extra 2% damage early in your EVE career? ...
- by Ganthrithor - at 2012.07.20 22:23:00
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396. Fueled Moon Disruptors - in Player Features and Ideas Discussion [original thread]
That's no moon!
- by Ganthrithor - at 2012.07.20 10:59:00
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397. Triangulation - in Player Features and Ideas Discussion [original thread]
Rordan D'Kherr wrote: Astroniomix wrote: Is this supposed to replace scanning? No. I am talking about figuring out ranges between two points on grid. You cannot figure it out atm. You might know 2 ranges (between you C and point A and b...
- by Ganthrithor - at 2012.07.20 10:55:00
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398. Special Bonus to x5 kill and above - in Player Features and Ideas Discussion [original thread]
Skills are already worth training to 5 for "tactical advantages." If you "run out" of things to train, start an alt.
- by Ganthrithor - at 2012.07.20 10:52:00
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399. Dynamic 0.0 Resource Allocation: Balancing Accessibility and Profitability - in Player Features and Ideas Discussion [original thread]
I hadn't really thought of it from that perspective, but you're definitely right about being able to get gang-on-gang fights more easily in densely populated spots. My impression has been that only goons yield good small-gang / solo kills (god we'...
- by Ganthrithor - at 2012.07.20 04:50:00
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400. Things I want - in Player Features and Ideas Discussion [original thread]
Remove ASBs?
- by Ganthrithor - at 2012.07.19 05:10:00
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